# Init Melee AI
Grammar — Initialize the AI for player player
Flags —Native|Action
Initializes the melee AI for a specific player. Calling Start Melee AI For All Players will call this action for each computer player.
# Arguments
int— Player
Returns — void
void AIMeleeStart(int player);
# Related
Category: AI Advanced / Utility / Actions
- Start AI —
void— AIStart - Accept Surrender —
void— AIGoodGame - Init Melee AI —
void— AIMeleeStart - Set APM —
void— AISetAPM - Release Unit —
void— AIReleaseUnit - Set State —
void— AISetSpecificState - Set All States —
void— AISetAllStates - Set Flag —
void— AISetFlag - Set Coop Flag —
void— AISetCoopFlag - Set Tech Flag State —
void— AITechFlag - Set Unit Evaluation Custom Index —
void— AIEvalSetCustomIndex - Enable/Disable AI Option For Unit —
void— UnitSetAIOption - Set Defense Radii —
void— AISetDefenseRadii
# Examples
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMI.galaxy:12443
}
if ((PlayerType(2) == c_playerTypeComputer)) {
AIMeleeStart(2);
}