# Set APM

Grammar — Set the APM count for player player to aPM
FlagsNative | Action

Limits the actions per minute of a computer player.

# Arguments

  • int — Player
  • int — APM

Returns — void

native void AISetAPM(int player, int apm);

Category: AI Advanced / Utility / Actions

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L1201
AISetAPM(gv_p2_ENEMY_ZERG, 3000)
// L1202
AISetAPM(gv_p3_ENEMY_PROTOSS, 3000)
// L3217
AISetAPM(gv_p2_RAYNOR_LIGHTBLUE, 10000)
// L3229
AISetAPM(gv_p2_RAYNOR_LIGHTBLUE, 3000)
// L3230
AISetAPM(gv_p8_ALLIED_PINK, 3000)
// L3231
AISetAPM(gv_p9_ALLIED_GREEN, 3000)
// L3232
AISetAPM(gv_p3_DOMINION_RED, libNtve_gf_DifficultyValueInt(400, 800, 3000, 3000))
// L1669
AISetAPM(gv_pLAYER_ZERG_MAIN, 9001)
// L1670
AISetAPM(gv_pLAYER_ZERG_SOUTH, 9001)
// L1671
AISetAPM(gv_pLAYER_ZERG_EAST, 9001)
// L1672
AISetAPM(gv_pLAYER_ZERG_SPECIAL, 9001)
// L3217
AISetAPM(gv_p2_RAYNOR_LIGHTBLUE, 10000)
// L3229
AISetAPM(gv_p2_RAYNOR_LIGHTBLUE, 3000)
// L3230
AISetAPM(gv_p8_ALLIED_PINK, 3000)
// L3231
AISetAPM(gv_p9_ALLIED_GREEN, 3000)
// L3232
AISetAPM(gv_p3_DOMINION_RED, libNtve_gf_DifficultyValueInt(400, 800, 3000, 3000))
// L1669
AISetAPM(gv_pLAYER_ZERG_MAIN, 9001)
// L1670
AISetAPM(gv_pLAYER_ZERG_SOUTH, 9001)
// L1671
AISetAPM(gv_pLAYER_ZERG_EAST, 9001)
// L1672
AISetAPM(gv_pLAYER_ZERG_SPECIAL, 9001)
// L1201
AISetAPM(gv_p2_ENEMY_ZERG, 3000)
// L1202
AISetAPM(gv_p3_ENEMY_PROTOSS, 3000)
// L4126
AISetAPM(gv_pLAYER_02_ZERG, 10000)
// L4553
AISetAPM(gv_PLAYER_07_DOMINION_GREEN22, 10000)
// L4126
AISetAPM(gv_pLAYER_02_ZERG, 10000)
// L4553
AISetAPM(gv_PLAYER_07_DOMINION_GREEN22, 10000)
// L1346
AISetAPM(autoF0CFB556_var, 3000)
// L4366
AISetAPM(gv_pLAYER_02_DOMINION, 10000)
// L4367
AISetAPM(gv_pLAYER_02_DOMINION2, 10000)
// L1346
AISetAPM(autoF0CFB556_var, 3000)
// L4366
AISetAPM(gv_pLAYER_02_DOMINION, 10000)
// L4367
AISetAPM(gv_pLAYER_02_DOMINION2, 10000)
// L2734
AISetAPM(gv_pLAYER_03_FERALZERG_MIDDLEBULLIES, 3000)
// L2734
AISetAPM(gv_pLAYER_03_FERALZERG_MIDDLEBULLIES, 3000)