# Set Flag
Grammar — Sets the flag at index index for player player to state state
Flags —Native
|Action
Sets the value of the specified flag index for a player. The flag is a per player boolean array that can be useful to AI scripting.
# Arguments
int
— Playerint
— Indexbool
— State
Returns — void
native void AISetFlag(int player, int index, bool state);
# Related
Category: AI Advanced / Utility / Actions
- [F] —
void
— Start AI — ( AIStart ) - [F] —
void
— Accept Surrender — ( AIGoodGame ) - [F] —
void
— Init Melee AI — ( AIMeleeStart ) - [F] —
void
— Set APM — ( AISetAPM ) - [F] —
void
— Release Unit — ( AIReleaseUnit ) - [F] —
void
— Set State — ( AISetSpecificState ) - [F] —
void
— Set All States — ( AISetAllStates ) - [F] —
void
— Set Flag — ( AISetFlag ) - [F] —
void
— Set Coop Flag — ( AISetCoopFlag ) - [F] —
void
— Set Tech Flag State — ( AITechFlag ) - [F] —
void
— Set Unit Evaluation Custom Index — ( AIEvalSetCustomIndex ) - [F] —
void
— Enable/Disable AI Option For Unit — ( UnitSetAIOption ) - [F] —
void
— Set Defense Radii — ( AISetDefenseRadii )
# Examples
# mods/core.sc2mod
// L155
AISetFlag(player, e_flagsAllowRetreat, (diff >= c_skirMed_Hard))
// L156
AISetFlag(player, e_flagsAllowDropAttack, (diff >= c_skirChMoney))
// L157
AISetFlag(player, e_flagsRunScared, false)
// L158
AISetFlag(player, e_flagsLateScout, false)
// L159
AISetFlag(player, e_flagsClearObs, false)
# mods/core.sc2mod
// L195
AISetFlag(player, e_flagsScouting, true)
// L199
AISetFlag(player, e_flagsScouting, AITechCount(player, scout, c_techCountCompleteOnly) >= scoutCount)
// L206
AISetFlag(player, e_flagsScouting, true)
// L216
AISetFlag(player, e_flagsScouting, enableScouting)
// L226
AISetFlag(player, e_flagsEarlyDefScout, false)
// L232
AISetFlag(player, e_flagsLateScout, true)
// L262
AISetFlag(player, e_flagsEarlyDefScout, enableScouting)
# mods/core.sc2mod
// L146
AISetFlag(player, e_flagsScouting, true)
// L149
AISetFlag(player, e_flagsScouting, true)
// L152
AISetFlag(player, e_flagsScouting, true)
# mods/liberty.sc2mod
// L140
AISetFlag(player, e_flagsScouting, true)
// L218
AISetFlag(player, e_flagsScouting, false)
// L219
AISetFlag(player, e_flagsEarlyDefScout, false)
# mods/liberty.sc2mod
// L341
AISetFlag(player, e_flagsScouting, true)
// L342
AISetFlag(player, e_flagsLateScout, true)
// L343
AISetFlag(player, e_flagsDetect, true)
// L666
AISetFlag(player, e_flagsScouting, true)
// L667
AISetFlag(player, e_flagsClearObs, true)
// L668
AISetFlag(player, e_flagsLateScout, true)
// L669
AISetFlag(player, e_flagsDetect, true)
# mods/liberty.sc2mod
// L546
AISetFlag(player, e_flagsScouting, true)
// L547
AISetFlag(player, e_flagsLateScout, true)
// L548
AISetFlag(player, e_flagsDetect, true)
// L961
AISetFlag(player, e_flagsScouting, true)
// L962
AISetFlag(player, e_flagsClearObs, true)
// L963
AISetFlag(player, e_flagsLateScout, true)
// L964
AISetFlag(player, e_flagsDetect, true)
# mods/liberty.sc2mod
// L794
AISetFlag(player, e_flagsLateScout, true)
// L820
AISetFlag(player, e_flagsTimeout, true)
// L821
AISetFlag(player, e_flagsDetect, true)
// L822
AISetFlag(player, e_flagsLateScout, true)
// L823
AISetFlag(player, e_flagsClearObs, true)
// L824
AISetFlag(player, e_flagsDiversion, true)
// L825
AISetFlag(player, e_flagsEarlyDefScout, false)
# mods/liberty.sc2mod
// L508
AISetFlag(player, e_flagsScouting, true)
// L509
AISetFlag(player, e_flagsLateScout, true)
// L510
AISetFlag(player, e_flagsDetect, true)
// L887
AISetFlag(player, e_flagsScouting, true)
// L888
AISetFlag(player, e_flagsClearObs, true)
// L889
AISetFlag(player, e_flagsLateScout, true)
// L890
AISetFlag(player, e_flagsDetect, true)
# mods/liberty.sc2mod
// L421
AISetFlag(player, e_flagsScouting, true)
// L422
AISetFlag(player, e_flagsLateScout, true)
// L423
AISetFlag(player, e_flagsDetect, true)
// L778
AISetFlag(player, e_flagsScouting, true)
// L779
AISetFlag(player, e_flagsClearObs, true)
// L780
AISetFlag(player, e_flagsLateScout, true)
// L781
AISetFlag(player, e_flagsDetect, true)
# mods/liberty.sc2mod
// L308
AISetFlag(player, e_flagsScouting, true)
// L309
AISetFlag(player, e_flagsLateScout, true)
// L310
AISetFlag(player, e_flagsDetect, true)
// L614
AISetFlag(player, e_flagsScouting, true)
// L615
AISetFlag(player, e_flagsClearObs, true)
// L616
AISetFlag(player, e_flagsLateScout, true)
// L617
AISetFlag(player, e_flagsDetect, true)
# mods/liberty.sc2mod
// L159
AISetFlag(player, e_flagsScouting, true)
// L243
AISetFlag(player, e_flagsScouting, false)
// L244
AISetFlag(player, e_flagsEarlyDefScout, false)
# mods/liberty.sc2mod
// L551
AISetFlag(player, e_flagsDiversion, true)
// L900
AISetFlag(player, e_flagsDiversion, true)
// L2189
AISetFlag(player, e_flagsDiversion, true)
// L2270
AISetFlag(player, e_flagsDiversion, true)
// L2350
AISetFlag(player, e_flagsDiversion, true)
// L2448
AISetFlag(player, e_flagsDiversion, true)
# mods/liberty.sc2mod
// L328
AISetFlag(player, e_flagsScouting, true)
// L329
AISetFlag(player, e_flagsLateScout, true)
// L330
AISetFlag(player, e_flagsDetect, true)
// L668
AISetFlag(player, e_flagsScouting, true)
// L669
AISetFlag(player, e_flagsClearObs, true)
// L670
AISetFlag(player, e_flagsLateScout, true)
// L671
AISetFlag(player, e_flagsDetect, true)
# mods/liberty.sc2mod
// L608
AISetFlag(player, e_flagsScouting, true)
// L609
AISetFlag(player, e_flagsLateScout, true)
// L610
AISetFlag(player, e_flagsDetect, true)
// L1093
AISetFlag(player, e_flagsScouting, true)
// L1094
AISetFlag(player, e_flagsClearObs, true)
// L1095
AISetFlag(player, e_flagsLateScout, true)
// L1096
AISetFlag(player, e_flagsDetect, true)
# mods/liberty.sc2mod
// L551
AISetFlag(player, e_flagsDiversion, true)
// L900
AISetFlag(player, e_flagsDiversion, true)
// L2189
AISetFlag(player, e_flagsDiversion, true)
// L2270
AISetFlag(player, e_flagsDiversion, true)
// L2350
AISetFlag(player, e_flagsDiversion, true)
// L2448
AISetFlag(player, e_flagsDiversion, true)
# mods/liberty.sc2mod
// L826
AISetFlag(player, e_flagsLateScout, true)
// L852
AISetFlag(player, e_flagsTimeout, true)
// L853
AISetFlag(player, e_flagsDetect, true)
// L854
AISetFlag(player, e_flagsLateScout, true)
// L855
AISetFlag(player, e_flagsClearObs, true)
// L856
AISetFlag(player, e_flagsDiversion, true)
// L857
AISetFlag(player, e_flagsEarlyDefScout, false)
# mods/liberty.sc2mod
// L588
AISetFlag(player, e_flagsScouting, true)
// L589
AISetFlag(player, e_flagsLateScout, true)
// L590
AISetFlag(player, e_flagsDetect, true)
// L1045
AISetFlag(player, e_flagsScouting, true)