# _Story Mode On/Off For Player Group
Flags —
Action
|Internal
# Arguments
playergroup
— Playersbool
<preset::OnOffOption> — On/Off
Returns — void
void libNtve_gf__StoryModeOnOffForPlayerGroup(
playergroup lp_players,
bool lp_onOff,
);
# Related
Category: Story / Modes And Sets / Internal
- _Story Mode On/Off For Player —
void
— libNtve_gf__StoryModeOnOffForPlayer - _Story Mode On/Off For Player Group —
void
— libNtve_gf__StoryModeOnOffForPlayerGroup - _Story Mode Internal —
void
— StoryMode - _Story Mode Hide UI —
void
— libNtve_gf__StoryModeHideUI - _Story Mode Restore UI —
void
— libNtve_gf__StoryModeRestoreUI
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:4486
}
libNtve_gf__StoryModeOnOffForPlayerGroup(lv_validPlayers, true);
libNtve_gf__StoryModeHideUI(lv_validPlayers);
autoD6B5FE03_g = lv_validPlayers;
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:4517
}
libNtve_gf__StoryModeOnOffForPlayerGroup(lv_validPlayers, false);
libNtve_gf__StoryModeRestoreUI(lv_validPlayers);
autoF122BA15_g = lv_validPlayers;
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:3744
}
libNtve_gf__StoryModeOnOffForPlayerGroup(lv_validPlayers, true);
libNtve_gf__StoryModeHideUI(lv_validPlayers);
autoD6B5FE03_g = lv_validPlayers;
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:3775
}
libNtve_gf__StoryModeOnOffForPlayerGroup(lv_validPlayers, false);
libNtve_gf__StoryModeRestoreUI(lv_validPlayers);
autoF122BA15_g = lv_validPlayers;