# Get Scout
Grammar — Get which unit should scout for player player in slot indexSlot. If known the previous scout was previousUnit|Previous Scout
Flags —Native|Function|Deprecated
Returns a unit that will be the next scout for a player. The Previous Unit parameter is optional (pass null to it if it is undesired). If no Previous Unit is specified, then this will always return a new scout. If Previous Unit is specified, then this will return that unit, unless there is a better unit type available for scouting, in which case it will return a new unit of that type.
# Arguments
int— Playerint— Index Slotunit— Previous Unit
Returns — unit
native unit AIGetScout(
int player,
int indexSlot,
unit previousUnit,
);
# Related
Category: AI Advanced / Scouting / Functions
- Get Scout —
unit— AIGetScout - Get Next Scout Location —
point— AIGetNextScoutLoc
# Examples
— None found —