# _Store Game UI Visible States
Grammar — storeRestore game UI for players at index index
Flags —Action
|Internal
# Arguments
Returns — void
void libNtve_gf__StoreGameUIVisibleStates(
bool lp_storeRestore,
playergroup lp_players,
int lp_index,
);
# Related
Category: UI / Game UI / Internal
- [P] — Store/Restore
- [P] — GameUIStoreIndex
- [P] — Target Mode State
- [F] —
void
— _Store Game UI Visible States — ( libNtve_gf__StoreGameUIVisibleStates )
# Examples
# mods/core.sc2mod
// L1942
libNtve_gf__StoreGameUIVisibleStates(true, lp_players, libNtve_ge_GameUIStoreIndex_CinematicMode)
// L1955
libNtve_gf__StoreGameUIVisibleStates(false, lp_players, libNtve_ge_GameUIStoreIndex_CinematicMode)
// L4439
libNtve_gf__StoreGameUIVisibleStates(true, lp_players, libNtve_ge_GameUIStoreIndex_StoryMode)
// L4452
libNtve_gf__StoreGameUIVisibleStates(false, lp_players, libNtve_ge_GameUIStoreIndex_StoryMode)
// L5023
libNtve_gf__StoreGameUIVisibleStates(false, lp_players, libNtve_ge_GameUIStoreIndex_GameUI)
// L5036
libNtve_gf__StoreGameUIVisibleStates(true, lp_players, libNtve_ge_GameUIStoreIndex_GameUI)
// L1632
libNtve_gf__StoreGameUIVisibleStates(true, lp_players, libNtve_ge_GameUIStoreIndex_CinematicMode)
// L1645
libNtve_gf__StoreGameUIVisibleStates(false, lp_players, libNtve_ge_GameUIStoreIndex_CinematicMode)
// L3697
libNtve_gf__StoreGameUIVisibleStates(true, lp_players, libNtve_ge_GameUIStoreIndex_StoryMode)
// L3710
libNtve_gf__StoreGameUIVisibleStates(false, lp_players, libNtve_ge_GameUIStoreIndex_StoryMode)
// L4268
libNtve_gf__StoreGameUIVisibleStates(false, lp_players, libNtve_ge_GameUIStoreIndex_GameUI)
// L4281
libNtve_gf__StoreGameUIVisibleStates(true, lp_players, libNtve_ge_GameUIStoreIndex_GameUI)