# _Store Game UI Visible States

GrammarstoreRestore game UI for players at index index
FlagsAction | Internal

# Arguments

  • bool [ preset::undefined ] — Store/Restore
  • playergroup — Players
  • int [ preset::undefined ] — Index

Returns — void

void libNtve_gf__StoreGameUIVisibleStates(
	bool lp_storeRestore,
	playergroup lp_players,
	int lp_index,
);

Category: UI / Game UI / Internal

# Examples

# mods/core.sc2mod

NativeLib.galaxy

// L1942
libNtve_gf__StoreGameUIVisibleStates(true, lp_players, libNtve_ge_GameUIStoreIndex_CinematicMode)
// L1955
libNtve_gf__StoreGameUIVisibleStates(false, lp_players, libNtve_ge_GameUIStoreIndex_CinematicMode)
// L4439
libNtve_gf__StoreGameUIVisibleStates(true, lp_players, libNtve_ge_GameUIStoreIndex_StoryMode)
// L4452
libNtve_gf__StoreGameUIVisibleStates(false, lp_players, libNtve_ge_GameUIStoreIndex_StoryMode)
// L5023
libNtve_gf__StoreGameUIVisibleStates(false, lp_players, libNtve_ge_GameUIStoreIndex_GameUI)
// L5036
libNtve_gf__StoreGameUIVisibleStates(true, lp_players, libNtve_ge_GameUIStoreIndex_GameUI)
// L1632
libNtve_gf__StoreGameUIVisibleStates(true, lp_players, libNtve_ge_GameUIStoreIndex_CinematicMode)
// L1645
libNtve_gf__StoreGameUIVisibleStates(false, lp_players, libNtve_ge_GameUIStoreIndex_CinematicMode)
// L3697
libNtve_gf__StoreGameUIVisibleStates(true, lp_players, libNtve_ge_GameUIStoreIndex_StoryMode)
// L3710
libNtve_gf__StoreGameUIVisibleStates(false, lp_players, libNtve_ge_GameUIStoreIndex_StoryMode)
// L4268
libNtve_gf__StoreGameUIVisibleStates(false, lp_players, libNtve_ge_GameUIStoreIndex_GameUI)
// L4281
libNtve_gf__StoreGameUIVisibleStates(true, lp_players, libNtve_ge_GameUIStoreIndex_GameUI)