# Effect History Count
Grammar — Count of Effect History history
Flags —Native|Function
Returns the number of entries in the specified Effect History. Use Effect History Of Unit to get an Effect History.
# Arguments
effecthistory— History
Returns — int
native int EffectHistoryCount(effecthistory inHistory);
# Related
Category: Effect History
- Effect History Count — 
int— EffectHistoryCount - Effect History Of Unit — 
effecthistory— UnitEffectHistory 
# Examples
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/GameLib.galaxy:1888
    libGame_gf_DeathRecapClearDeathRecapForPlayer(lp_deadPlayer);
    lv_effectHistory = UnitEffectHistory(lp_playerHero, libGame_gv_deathRecap_MaxEffectsInHistory_C);
    lv_effectHistoryCount = EffectHistoryCount(lv_effectHistory);
    libGame_gv_deathRecap_DeathData[lp_deadPlayer].lv_deadHeroMaxHealth = FixedToInt(UnitGetPropertyFixed(lv_deadHeroUnit, c_unitPropLifeMax, c_unitPropCurrent));
    auto9091C3BB_ae = lv_effectHistoryCount;
mods/heroesdata.stormmod — base.stormdata/TriggerLibs/UILib.galaxy:9347
    lv_unit = UnitGroupUnit(UnitGroupSelected(1), 1);
    lv_history = UnitEffectHistory(lv_unit, 0);
    lv_count = EffectHistoryCount(lv_history);
    TriggerDebugOutput(1, StringExternal("Param/Value/lib_UIUI_983E27A4"), true);
    TriggerDebugOutput(1, UnitTypeGetName(UnitGetType(lv_unit)), true);