# Effect History Count

Grammar — Count of Effect History history
FlagsNative | Function

Returns the number of entries in the specified Effect History. Use Effect History Of Unit to get an Effect History.

# Arguments

  • effecthistory — History

Returns — int

native int EffectHistoryCount(effecthistory inHistory);

Category: Effect History

# Examples

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/GameLib.galaxy:1888

    libGame_gf_DeathRecapClearDeathRecapForPlayer(lp_deadPlayer);
    lv_effectHistory = UnitEffectHistory(lp_playerHero, libGame_gv_deathRecap_MaxEffectsInHistory_C);
    lv_effectHistoryCount = EffectHistoryCount(lv_effectHistory);
    libGame_gv_deathRecap_DeathData[lp_deadPlayer].lv_deadHeroMaxHealth = FixedToInt(UnitGetPropertyFixed(lv_deadHeroUnit, c_unitPropLifeMax, c_unitPropCurrent));
    auto9091C3BB_ae = lv_effectHistoryCount;

mods/heroesdata.stormmodbase.stormdata/TriggerLibs/UILib.galaxy:9347

    lv_unit = UnitGroupUnit(UnitGroupSelected(1), 1);
    lv_history = UnitEffectHistory(lv_unit, 0);
    lv_count = EffectHistoryCount(lv_history);
    TriggerDebugOutput(1, StringExternal("Param/Value/lib_UIUI_983E27A4"), true);
    TriggerDebugOutput(1, UnitTypeGetName(UnitGetType(lv_unit)), true);