# Show/Hide Objective
Grammar — show|Show/Hide objective for players|Player Group
Flags —Native
|Action
Sets the state of an objective to either hidden or active.
# Arguments
int
[ objective ] — Objectiveplayergroup
— Playersbool
[ preset::ShowHideOption ] — Show
Returns — void
native void ObjectiveShow(
int inObjective,
playergroup inPlayers,
bool inShow,
);
# Related
Category: Objective / Basic
- [F] —
int
[ objective ] — Create Objective — ( ObjectiveCreate ) - [F] —
int
[ objective ] — Create Objective For Players — ( ObjectiveCreateForPlayers ) - [F] —
void
— Show/Hide Objective — ( ObjectiveShow ) - [F] —
void
— Set Objective State — ( ObjectiveSetState ) - [F] —
int
[ objective ] — Last Created Objective — ( ObjectiveLastCreated ) - [F] —
bool
— Objective Is Visible — ( ObjectiveVisible ) - [F] —
int
[ preset::ObjectiveState ] — Objective State — ( ObjectiveGetState )
# Examples
# campaigns/liberty.sc2campaign
// L723
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true)
// L724
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true)
// L725
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true)
// L755
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true)
// L756
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true)
// L757
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true)
// L787
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true)
// L788
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true)
// L789
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true)
// L822
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), false)
// L671
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true)
// L672
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true)
// L673
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true)
// L703
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true)
// L704
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true)
// L705
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true)
// L735
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true)
// L736
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true)
// L737
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true)
// L770
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), false)
// L729
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true)
// L730
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true)
// L731
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true)
// L761
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true)
// L762
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true)
// L763
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true)
// L793
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true)
// L794
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true)
// L795
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true)
// L828
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), false)
// L2040
ObjectiveShow(gv_bonusObjectiveDestroyFirstTerrorFleet, PlayerGroupAll(), true)
// L2137
ObjectiveShow(gv_bonusObjectiveDestroySecondTerrorFleet, PlayerGroupAll(), true)
// L2232
ObjectiveShow(gv_bonusObjectiveDestroyThirdTerrorFleet, PlayerGroupAll(), true)
// L5670
ObjectiveShow(gv_bonusObjectiveDestroyFirstTerrorFleet, PlayerGroupAll(), true)
// L5703
ObjectiveShow(gv_bonusObjectiveDestroyFirstTerrorFleet, PlayerGroupAll(), true)
// L5761
ObjectiveShow(gv_bonusObjectiveDestroySecondTerrorFleet, PlayerGroupAll(), true)
// L5794
ObjectiveShow(gv_bonusObjectiveDestroySecondTerrorFleet, PlayerGroupAll(), true)
// L5852
ObjectiveShow(gv_bonusObjectiveDestroyThirdTerrorFleet, PlayerGroupAll(), true)
// L5885
ObjectiveShow(gv_bonusObjectiveDestroyThirdTerrorFleet, PlayerGroupAll(), true)
// L1236
ObjectiveShow(gv_objectiveDestroytheLoki, PlayerGroupAll(), true)
// L6754
ObjectiveShow(gv_objectiveDestroyDominionForces, PlayerGroupAll(), false)
// L7393
ObjectiveShow(gv_objectiveFusionReactor, PlayerGroupAll(), true)
// L8174
ObjectiveShow(gv_objectiveEscape, PlayerGroupAll(), true)
// L8175
ObjectiveShow(gv_objectiveRaynorSurvive, PlayerGroupAll(), true)
// L8177
ObjectiveShow(gv_objectiveRaynorSurvive, PlayerGroupAll(), true)
// L4579
ObjectiveShow(gv_objectiveRebels, PlayerGroupAll(), true)
// L2614
ObjectiveShow(gv_primaryObjectiveStopProtossGas, PlayerGroupAll(), true)
// L2191
ObjectiveShow(gv_objectiveCellBlock_A, PlayerGroupAll(), true)
// L2563
ObjectiveShow(gv_objectiveCellBlock_B, PlayerGroupAll(), true)
// L7989
ObjectiveShow(gv_objectiveNydusWorms, PlayerGroupAll(), true)
// L4047
ObjectiveShow(gv_objectiveOvermindTendrils, PlayerGroupAll(), true)
// L2040
ObjectiveShow(gv_bonusObjectiveDestroyFirstTerrorFleet, PlayerGroupAll(), true)
// L2137
ObjectiveShow(gv_bonusObjectiveDestroySecondTerrorFleet, PlayerGroupAll(), true)
// L2232
ObjectiveShow(gv_bonusObjectiveDestroyThirdTerrorFleet, PlayerGroupAll(), true)
// L5670
ObjectiveShow(gv_bonusObjectiveDestroyFirstTerrorFleet, PlayerGroupAll(), true)
// L5703
ObjectiveShow(gv_bonusObjectiveDestroyFirstTerrorFleet, PlayerGroupAll(), true)
// L5761
ObjectiveShow(gv_bonusObjectiveDestroySecondTerrorFleet, PlayerGroupAll(), true)
// L5794
ObjectiveShow(gv_bonusObjectiveDestroySecondTerrorFleet, PlayerGroupAll(), true)
// L5852
ObjectiveShow(gv_bonusObjectiveDestroyThirdTerrorFleet, PlayerGroupAll(), true)
// L5885
ObjectiveShow(gv_bonusObjectiveDestroyThirdTerrorFleet, PlayerGroupAll(), true)
// L1236
ObjectiveShow(gv_objectiveDestroytheLoki, PlayerGroupAll(), true)
// L6754
ObjectiveShow(gv_objectiveDestroyDominionForces, PlayerGroupAll(), false)
// L7393
ObjectiveShow(gv_objectiveFusionReactor, PlayerGroupAll(), true)
// L8174
ObjectiveShow(gv_objectiveEscape, PlayerGroupAll(), true)
// L8175
ObjectiveShow(gv_objectiveRaynorSurvive, PlayerGroupAll(), true)
// L8177
ObjectiveShow(gv_objectiveRaynorSurvive, PlayerGroupAll(), true)
// L4579
ObjectiveShow(gv_objectiveRebels, PlayerGroupAll(), true)
// L2614
ObjectiveShow(gv_primaryObjectiveStopProtossGas, PlayerGroupAll(), true)
// L2191
ObjectiveShow(gv_objectiveCellBlock_A, PlayerGroupAll(), true)
// L2563
ObjectiveShow(gv_objectiveCellBlock_B, PlayerGroupAll(), true)
// L7989
ObjectiveShow(gv_objectiveNydusWorms, PlayerGroupAll(), true)
// L4047
ObjectiveShow(gv_objectiveOvermindTendrils, PlayerGroupAll(), true)
// L723
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true)
// L724
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true)
// L725
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true)
// L755
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true)
// L756
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true)
// L757
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true)
// L787
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true)
// L788
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true)
// L789
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true)
// L822
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), false)
// L671
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true)
// L672
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true)
// L673
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true)
// L703
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true)
// L704
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true)
// L705
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true)
// L735
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true)
// L736
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true)
// L737
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true)
// L770
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), false)
// L729
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true)
// L730
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true)
// L731
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true)
// L761
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true)
// L762
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true)
// L763
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true)
// L793
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true)
// L794
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true)