# Show/Hide Objective
Grammar — show|Show/Hide objective for players|Player Group
Flags —Native
|Action
Sets the state of an objective to either hidden or active.
# Arguments
int
<objective> — Objectiveplayergroup
— Playersbool
<preset::ShowHideOption> — Show
Returns — void
native void ObjectiveShow(
int inObjective,
playergroup inPlayers,
bool inShow,
);
# Related
Category: Objective / Basic
- Create Objective —
int
<objective> — ObjectiveCreate - Create Objective For Players —
int
<objective> — ObjectiveCreateForPlayers - Show/Hide Objective —
void
— ObjectiveShow - Set Objective State —
void
— ObjectiveSetState - Last Created Objective —
int
<objective> — ObjectiveLastCreated - Objective Is Visible —
bool
— ObjectiveVisible - Objective State —
int
<preset::ObjectiveState> — ObjectiveGetState
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:2040
if ((UnitGroupCount(gv_terrorFleetGroup, c_unitCountAlive) != 0)) {
ObjectiveShow(gv_bonusObjectiveDestroyFirstTerrorFleet, PlayerGroupAll(), true);
TriggerEnable(gt_TerrorFleetBetaBaseBehavior, true);
TriggerExecute(gt_TransmissionFirstTerrorFleetWarningQ, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:2137
if ((UnitGroupCount(gv_terrorFleetGroup, c_unitCountAlive) != 0)) {
ObjectiveShow(gv_bonusObjectiveDestroySecondTerrorFleet, PlayerGroupAll(), true);
TriggerEnable(gt_TerrorFleetGammaBaseBehavior, true);
TriggerExecute(gt_TransmissionSecondTerrorFleetWarningQ, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:2232
if ((UnitGroupCount(gv_terrorFleetGroup, c_unitCountAlive) != 0)) {
ObjectiveShow(gv_bonusObjectiveDestroyThirdTerrorFleet, PlayerGroupAll(), true);
TriggerEnable(gt_TerrorFleetOmegaBaseBehavior, true);
TriggerExecute(gt_TransmissionThirdTerrorFleetWarningQ, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5670
TriggerEnable(TriggerGetCurrent(), false);
ObjectiveShow(gv_bonusObjectiveDestroyFirstTerrorFleet, PlayerGroupAll(), true);
ObjectiveSetState(gv_bonusObjectiveDestroyFirstTerrorFleet, c_objectiveStateCompleted);
Wait(libCamp_gv_campaignObjectiveDelay, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5703
TriggerEnable(TriggerGetCurrent(), false);
ObjectiveShow(gv_bonusObjectiveDestroyFirstTerrorFleet, PlayerGroupAll(), true);
ObjectiveSetState(gv_bonusObjectiveDestroyFirstTerrorFleet, c_objectiveStateFailed);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5761
TriggerEnable(TriggerGetCurrent(), false);
ObjectiveShow(gv_bonusObjectiveDestroySecondTerrorFleet, PlayerGroupAll(), true);
ObjectiveSetState(gv_bonusObjectiveDestroySecondTerrorFleet, c_objectiveStateCompleted);
Wait(libCamp_gv_campaignObjectiveDelay, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5794
TriggerEnable(TriggerGetCurrent(), false);
ObjectiveShow(gv_bonusObjectiveDestroySecondTerrorFleet, PlayerGroupAll(), true);
ObjectiveSetState(gv_bonusObjectiveDestroySecondTerrorFleet, c_objectiveStateFailed);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5852
TriggerEnable(TriggerGetCurrent(), false);
ObjectiveShow(gv_bonusObjectiveDestroyThirdTerrorFleet, PlayerGroupAll(), true);
ObjectiveSetState(gv_bonusObjectiveDestroyThirdTerrorFleet, c_objectiveStateCompleted);
Wait(libCamp_gv_campaignObjectiveDelay, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5885
TriggerEnable(TriggerGetCurrent(), false);
ObjectiveShow(gv_bonusObjectiveDestroyThirdTerrorFleet, PlayerGroupAll(), true);
ObjectiveSetState(gv_bonusObjectiveDestroyThirdTerrorFleet, c_objectiveStateFailed);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:1236
TriggerExecute(gt_ObjectiveDestroyDominionBasesCreateQ, true, true);
Wait(1.0, c_timeGame);
ObjectiveShow(gv_objectiveDestroytheLoki, PlayerGroupAll(), true);
Wait(29.0, c_timeGame);
TriggerExecute(gt_BattlecruiserSpawnAttackOdin, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6754
TimerWindowDestroy(gv_distractionTimerWindow);
VisRevealerDestroy(gv_korhalRevealer);
ObjectiveShow(gv_objectiveDestroyDominionForces, PlayerGroupAll(), false);
libNtve_gf_KillModel(gv_pingActor_Tower1);
libNtve_gf_KillModel(gv_pingActor_Tower2);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:7393
ObjectiveDestroy(gv_objectiveInvestigate);
ObjectiveShow(gv_objectiveFusionReactor, PlayerGroupAll(), true);
TriggerExecute(gt_ObjectiveFusionReactorPing, true, false);
TriggerQueueExit();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:8174
UnitSetState(gv_hercules, c_unitStateTargetable, false);
libNtve_gf_ChangeUnitDamage(gv_hercules, libNtve_ge_UnitDamageTakenDealt_Damage_Take, libNtve_ge_UnitDamageChangeOption_No);
ObjectiveShow(gv_objectiveEscape, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveRaynorSurvive, PlayerGroupAll(), true);
Wait(0.2, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:8175
libNtve_gf_ChangeUnitDamage(gv_hercules, libNtve_ge_UnitDamageTakenDealt_Damage_Take, libNtve_ge_UnitDamageChangeOption_No);
ObjectiveShow(gv_objectiveEscape, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveRaynorSurvive, PlayerGroupAll(), true);
Wait(0.2, c_timeGame);
ObjectiveShow(gv_objectiveRaynorSurvive, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:8177
ObjectiveShow(gv_objectiveRaynorSurvive, PlayerGroupAll(), true);
Wait(0.2, c_timeGame);
ObjectiveShow(gv_objectiveRaynorSurvive, PlayerGroupAll(), true);
PingCreate(PlayerGroupAll(), "PingObjective", PointFromId(1808), ColorWithAlpha(0.00, 100.00, 0.00, 0.00), 0.0);
gv_pingHercules = PingLastCreated();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4579
TriggerEnable(TriggerGetCurrent(), false);
TriggerExecute(gt_ObjectiveRebelsCreate, true, false);
ObjectiveShow(gv_objectiveRebels, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveRebels, c_objectiveStateCompleted);
PingDestroy(gv_rebelPing);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh02.sc2map/MapScript.galaxy:2614
libCamp_gf_SendTransmissionCampaign(null, SoundLink("TTosh02Raynor00022", -1), c_transmissionDurationAdd, 0.0, true);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
ObjectiveShow(gv_primaryObjectiveStopProtossGas, PlayerGroupAll(), true);
Wait(libCamp_gv_campaignObjectiveDelay, c_timeReal);
libCamp_gf_CreateTipFromConversationState("StoryTips|Tosh02_StopProtoss", libNtve_ge_TipType_NormalTip, PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:2191
UIAlertPoint("Trigger", gv_p1_USER, StringExternal("Param/Value/B84B328A"), null, RegionGetCenter(RegionFromId(21)));
SoundPlay(SoundLink("UI_TerranPing", 0), PlayerGroupAll(), 100.0, 0.0);
ObjectiveShow(gv_objectiveCellBlock_A, PlayerGroupAll(), true);
VisRevealArea(gv_p1_USER, RegionFromId(22), 4.0, false);
libNtve_gf_CreatePingFacingAngle(PlayerGroupAll(), "PingObjective", RegionGetCenter(RegionFromId(22)), ColorWithAlpha(100.00, 100.00, 0.00, 0.00), 0.0, 270.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03a.sc2map/MapScript.galaxy:2563
UIAlertPoint("Trigger", gv_p1_USER, StringExternal("Param/Value/0C27CF7E"), null, RegionGetCenter(RegionFromId(24)));
SoundPlay(SoundLink("UI_TerranPing", 0), PlayerGroupAll(), 100.0, 0.0);
ObjectiveShow(gv_objectiveCellBlock_B, PlayerGroupAll(), true);
VisRevealArea(gv_p1_USER, RegionFromId(31), 4.0, false);
libNtve_gf_CreatePingFacingAngle(PlayerGroupAll(), "PingObjective", RegionGetCenter(RegionFromId(31)), ColorWithAlpha(100.00, 100.00, 0.00, 0.00), 0.0, 270.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian01.sc2map/MapScript.galaxy:7989
gv_inCinematic = false;
gv_midCinematicCompleted = true;
ObjectiveShow(gv_objectiveNydusWorms, PlayerGroupAll(), true);
TriggerExecute(gt_DialogueSirWShouldMobilizeEverythingWeGotQ, true, false);
autoBB380C33_g = gv_bunkerGroup01;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul03.sc2map/MapScript.galaxy:4047
TriggerEnable(TriggerGetCurrent(), false);
TriggerQueueEnter();
ObjectiveShow(gv_objectiveOvermindTendrils, PlayerGroupAll(), true);
Wait(libCamp_gv_campaignObjectiveDelay, c_timeReal);
TriggerQueueExit();
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:723
TriggerExecute(gt_SpawnRound1, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:724
TriggerExecute(gt_SpawnRound1, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:725
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
if ((gf_TotalScore() > gv_winningScoreSilver)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:755
TriggerExecute(gt_SpawnRound2, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:756
TriggerExecute(gt_SpawnRound2, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:757
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
if ((gf_TotalScore() > gv_winningScoreSilver)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:787
TriggerExecute(gt_SpawnRound3, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:788
TriggerExecute(gt_SpawnRound3, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:789
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
if ((gf_TotalScore() > gv_winningScoreSilver)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/protosscombat.sc2map/MapScript.galaxy:822
TriggerQueueClear(c_triggerQueueKill);
TriggerQueuePause(false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), false);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), false);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:671
TriggerExecute(gt_SpawnRound1, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:672
TriggerExecute(gt_SpawnRound1, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:673
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
if ((gf_TotalScore() > gv_winningScoreSilver)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:703
TriggerExecute(gt_SpawnRound2, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:704
TriggerExecute(gt_SpawnRound2, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:705
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
if ((gf_TotalScore() > gv_winningScoreSilver)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:735
TriggerExecute(gt_SpawnRound3, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:736
TriggerExecute(gt_SpawnRound3, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:737
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
if ((gf_TotalScore() > gv_winningScoreSilver)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/terrancombat.sc2map/MapScript.galaxy:770
TriggerQueueClear(c_triggerQueueKill);
TriggerQueuePause(false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), false);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), false);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:729
TriggerExecute(gt_SpawnRound1, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:730
TriggerExecute(gt_SpawnRound1, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:731
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
if ((gf_TotalScore() > gv_winningScoreSilver)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:761
TriggerExecute(gt_SpawnRound2, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:762
TriggerExecute(gt_SpawnRound2, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:763
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
if ((gf_TotalScore() > gv_winningScoreSilver)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:793
TriggerExecute(gt_SpawnRound3, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:794
TriggerExecute(gt_SpawnRound3, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:795
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
if ((gf_TotalScore() > gv_winningScoreSilver)) {
campaigns/liberty.sc2campaign — base.sc2maps/maps/challenges/zergcombat.sc2map/MapScript.galaxy:828
TriggerQueueClear(c_triggerQueueKill);
TriggerQueuePause(false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), false);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), false);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:2040
if ((UnitGroupCount(gv_terrorFleetGroup, c_unitCountAlive) != 0)) {
ObjectiveShow(gv_bonusObjectiveDestroyFirstTerrorFleet, PlayerGroupAll(), true);
TriggerEnable(gt_TerrorFleetBetaBaseBehavior, true);
TriggerExecute(gt_TransmissionFirstTerrorFleetWarningQ, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:2137
if ((UnitGroupCount(gv_terrorFleetGroup, c_unitCountAlive) != 0)) {
ObjectiveShow(gv_bonusObjectiveDestroySecondTerrorFleet, PlayerGroupAll(), true);
TriggerEnable(gt_TerrorFleetGammaBaseBehavior, true);
TriggerExecute(gt_TransmissionSecondTerrorFleetWarningQ, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:2232
if ((UnitGroupCount(gv_terrorFleetGroup, c_unitCountAlive) != 0)) {
ObjectiveShow(gv_bonusObjectiveDestroyThirdTerrorFleet, PlayerGroupAll(), true);
TriggerEnable(gt_TerrorFleetOmegaBaseBehavior, true);
TriggerExecute(gt_TransmissionThirdTerrorFleetWarningQ, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:5670
TriggerEnable(TriggerGetCurrent(), false);
ObjectiveShow(gv_bonusObjectiveDestroyFirstTerrorFleet, PlayerGroupAll(), true);
ObjectiveSetState(gv_bonusObjectiveDestroyFirstTerrorFleet, c_objectiveStateCompleted);
Wait(libCamp_gv_campaignObjectiveDelay, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:5703
TriggerEnable(TriggerGetCurrent(), false);
ObjectiveShow(gv_bonusObjectiveDestroyFirstTerrorFleet, PlayerGroupAll(), true);
ObjectiveSetState(gv_bonusObjectiveDestroyFirstTerrorFleet, c_objectiveStateFailed);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:5761
TriggerEnable(TriggerGetCurrent(), false);
ObjectiveShow(gv_bonusObjectiveDestroySecondTerrorFleet, PlayerGroupAll(), true);
ObjectiveSetState(gv_bonusObjectiveDestroySecondTerrorFleet, c_objectiveStateCompleted);
Wait(libCamp_gv_campaignObjectiveDelay, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:5794
TriggerEnable(TriggerGetCurrent(), false);
ObjectiveShow(gv_bonusObjectiveDestroySecondTerrorFleet, PlayerGroupAll(), true);
ObjectiveSetState(gv_bonusObjectiveDestroySecondTerrorFleet, c_objectiveStateFailed);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:5852
TriggerEnable(TriggerGetCurrent(), false);
ObjectiveShow(gv_bonusObjectiveDestroyThirdTerrorFleet, PlayerGroupAll(), true);
ObjectiveSetState(gv_bonusObjectiveDestroyThirdTerrorFleet, c_objectiveStateCompleted);
Wait(libCamp_gv_campaignObjectiveDelay, c_timeReal);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:5885
TriggerEnable(TriggerGetCurrent(), false);
ObjectiveShow(gv_bonusObjectiveDestroyThirdTerrorFleet, PlayerGroupAll(), true);
ObjectiveSetState(gv_bonusObjectiveDestroyThirdTerrorFleet, c_objectiveStateFailed);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner03.sc2map — MapScript.galaxy:1236
TriggerExecute(gt_ObjectiveDestroyDominionBasesCreateQ, true, true);
Wait(1.0, c_timeGame);
ObjectiveShow(gv_objectiveDestroytheLoki, PlayerGroupAll(), true);
Wait(29.0, c_timeGame);
TriggerExecute(gt_BattlecruiserSpawnAttackOdin, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner04.sc2map — MapScript.galaxy:6754
TimerWindowDestroy(gv_distractionTimerWindow);
VisRevealerDestroy(gv_korhalRevealer);
ObjectiveShow(gv_objectiveDestroyDominionForces, PlayerGroupAll(), false);
libNtve_gf_KillModel(gv_pingActor_Tower1);
libNtve_gf_KillModel(gv_pingActor_Tower2);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:7393
ObjectiveDestroy(gv_objectiveInvestigate);
ObjectiveShow(gv_objectiveFusionReactor, PlayerGroupAll(), true);
TriggerExecute(gt_ObjectiveFusionReactorPing, true, false);
TriggerQueueExit();
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:8174
UnitSetState(gv_hercules, c_unitStateTargetable, false);
libNtve_gf_ChangeUnitDamage(gv_hercules, libNtve_ge_UnitDamageTakenDealt_Damage_Take, libNtve_ge_UnitDamageChangeOption_No);
ObjectiveShow(gv_objectiveEscape, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveRaynorSurvive, PlayerGroupAll(), true);
Wait(0.2, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:8175
libNtve_gf_ChangeUnitDamage(gv_hercules, libNtve_ge_UnitDamageTakenDealt_Damage_Take, libNtve_ge_UnitDamageChangeOption_No);
ObjectiveShow(gv_objectiveEscape, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveRaynorSurvive, PlayerGroupAll(), true);
Wait(0.2, c_timeGame);
ObjectiveShow(gv_objectiveRaynorSurvive, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:8177
ObjectiveShow(gv_objectiveRaynorSurvive, PlayerGroupAll(), true);
Wait(0.2, c_timeGame);
ObjectiveShow(gv_objectiveRaynorSurvive, PlayerGroupAll(), true);
PingCreate(PlayerGroupAll(), "PingObjective", PointFromId(1808), ColorWithAlpha(0.00, 100.00, 0.00, 0.00), 0.0);
gv_pingHercules = PingLastCreated();
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/traynor02.sc2map — MapScript.galaxy:4579
TriggerEnable(TriggerGetCurrent(), false);
TriggerExecute(gt_ObjectiveRebelsCreate, true, false);
ObjectiveShow(gv_objectiveRebels, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveRebels, c_objectiveStateCompleted);
PingDestroy(gv_rebelPing);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh02.sc2map — MapScript.galaxy:2614
libCamp_gf_SendTransmissionCampaign(null, SoundLink("TTosh02Raynor00022", -1), c_transmissionDurationAdd, 0.0, true);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
ObjectiveShow(gv_primaryObjectiveStopProtossGas, PlayerGroupAll(), true);
Wait(libCamp_gv_campaignObjectiveDelay, c_timeReal);
libCamp_gf_CreateTipFromConversationState("StoryTips|Tosh02_StopProtoss", libNtve_ge_TipType_NormalTip, PlayerGroupAll());
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03a.sc2map — MapScript.galaxy:2191
UIAlertPoint("Trigger", gv_p1_USER, StringExternal("Param/Value/B84B328A"), null, RegionGetCenter(RegionFromId(21)));
SoundPlay(SoundLink("UI_TerranPing", 0), PlayerGroupAll(), 100.0, 0.0);
ObjectiveShow(gv_objectiveCellBlock_A, PlayerGroupAll(), true);
VisRevealArea(gv_p1_USER, RegionFromId(22), 4.0, false);
libNtve_gf_CreatePingFacingAngle(PlayerGroupAll(), "PingObjective", RegionGetCenter(RegionFromId(22)), ColorWithAlpha(100.00, 100.00, 0.00, 0.00), 0.0, 270.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03a.sc2map — MapScript.galaxy:2563
UIAlertPoint("Trigger", gv_p1_USER, StringExternal("Param/Value/0C27CF7E"), null, RegionGetCenter(RegionFromId(24)));
SoundPlay(SoundLink("UI_TerranPing", 0), PlayerGroupAll(), 100.0, 0.0);
ObjectiveShow(gv_objectiveCellBlock_B, PlayerGroupAll(), true);
VisRevealArea(gv_p1_USER, RegionFromId(31), 4.0, false);
libNtve_gf_CreatePingFacingAngle(PlayerGroupAll(), "PingObjective", RegionGetCenter(RegionFromId(31)), ColorWithAlpha(100.00, 100.00, 0.00, 0.00), 0.0, 270.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian01.sc2map — MapScript.galaxy:7989
gv_inCinematic = false;
gv_midCinematicCompleted = true;
ObjectiveShow(gv_objectiveNydusWorms, PlayerGroupAll(), true);
TriggerExecute(gt_DialogueSirWShouldMobilizeEverythingWeGotQ, true, false);
autoBB380C33_g = gv_bunkerGroup01;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul03.sc2map — MapScript.galaxy:4047
TriggerEnable(TriggerGetCurrent(), false);
TriggerQueueEnter();
ObjectiveShow(gv_objectiveOvermindTendrils, PlayerGroupAll(), true);
Wait(libCamp_gv_campaignObjectiveDelay, c_timeReal);
TriggerQueueExit();
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosscombat.sc2map — MapScript.galaxy:723
TriggerExecute(gt_SpawnRound1, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosscombat.sc2map — MapScript.galaxy:724
TriggerExecute(gt_SpawnRound1, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosscombat.sc2map — MapScript.galaxy:725
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
if ((gf_TotalScore() > gv_winningScoreSilver)) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosscombat.sc2map — MapScript.galaxy:755
TriggerExecute(gt_SpawnRound2, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosscombat.sc2map — MapScript.galaxy:756
TriggerExecute(gt_SpawnRound2, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosscombat.sc2map — MapScript.galaxy:757
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
if ((gf_TotalScore() > gv_winningScoreSilver)) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosscombat.sc2map — MapScript.galaxy:787
TriggerExecute(gt_SpawnRound3, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosscombat.sc2map — MapScript.galaxy:788
TriggerExecute(gt_SpawnRound3, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosscombat.sc2map — MapScript.galaxy:789
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
if ((gf_TotalScore() > gv_winningScoreSilver)) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/protosscombat.sc2map — MapScript.galaxy:822
TriggerQueueClear(c_triggerQueueKill);
TriggerQueuePause(false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), false);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), false);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/terrancombat.sc2map — MapScript.galaxy:671
TriggerExecute(gt_SpawnRound1, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/terrancombat.sc2map — MapScript.galaxy:672
TriggerExecute(gt_SpawnRound1, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/terrancombat.sc2map — MapScript.galaxy:673
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
if ((gf_TotalScore() > gv_winningScoreSilver)) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/terrancombat.sc2map — MapScript.galaxy:703
TriggerExecute(gt_SpawnRound2, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/terrancombat.sc2map — MapScript.galaxy:704
TriggerExecute(gt_SpawnRound2, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/terrancombat.sc2map — MapScript.galaxy:705
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
if ((gf_TotalScore() > gv_winningScoreSilver)) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/terrancombat.sc2map — MapScript.galaxy:735
TriggerExecute(gt_SpawnRound3, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/terrancombat.sc2map — MapScript.galaxy:736
TriggerExecute(gt_SpawnRound3, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/terrancombat.sc2map — MapScript.galaxy:737
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
if ((gf_TotalScore() > gv_winningScoreSilver)) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/terrancombat.sc2map — MapScript.galaxy:770
TriggerQueueClear(c_triggerQueueKill);
TriggerQueuePause(false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), false);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), false);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/zergcombat.sc2map — MapScript.galaxy:729
TriggerExecute(gt_SpawnRound1, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/zergcombat.sc2map — MapScript.galaxy:730
TriggerExecute(gt_SpawnRound1, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/zergcombat.sc2map — MapScript.galaxy:731
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
if ((gf_TotalScore() > gv_winningScoreSilver)) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/zergcombat.sc2map — MapScript.galaxy:761
TriggerExecute(gt_SpawnRound2, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/zergcombat.sc2map — MapScript.galaxy:762
TriggerExecute(gt_SpawnRound2, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/zergcombat.sc2map — MapScript.galaxy:763
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);
if ((gf_TotalScore() > gv_winningScoreSilver)) {
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/zergcombat.sc2map — MapScript.galaxy:793
TriggerExecute(gt_SpawnRound3, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/challenges/zergcombat.sc2map — MapScript.galaxy:794
TriggerExecute(gt_SpawnRound3, true, false);
ObjectiveShow(gv_objectiveSurvive01, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive02, PlayerGroupAll(), true);
ObjectiveShow(gv_objectiveSurvive03, PlayerGroupAll(), true);
ObjectiveSetState(gv_objectiveSurvive01, c_objectiveStateActive);