# Set Planet Name
Grammar — Change the name of planet to name
Flags —Native|Action
Sets the name fo the specified planet.
# Arguments
int<planet> — Planettext— Name
Returns — void
native void PlanetSetPlanetName(
	int inPlanetId,
	text inText,
);
# Related
Category: Story / Planet Panel / Planet Properties
- Set Planet Name — 
void— PlanetSetPlanetName - Set Planet State — 
void— PlanetSetState - Set Planet Model — 
void— PlanetSetPlanetModelLink - Set Planet Background Model — 
void— PlanetSetBackgroundModelLink - Set Planet Players — 
void— PlanetSetPlayerGroup - Set Planet Description — 
void— PlanetSetDescriptionText - Set Planet Tooltip — 
void— PlanetSetTooltipText - Set Planet Mission Title — 
void— PlanetSetMissionTitle - Set Planet Mission Name — 
void— PlanetSetMissionName - Set Planet Primary Objective Title — 
void— PlanetSetPrimaryObjectiveTitle - Set Planet Primary Objective Text — 
void— PlanetSetPrimaryObjectiveText - Set Planet Secondary Objective Text — 
void— PlanetSetSecondaryObjectiveText - Set Planet Secondary Objective Title — 
void— PlanetSetSecondaryObjectiveTitle - Set Planet Reward Title — 
void— PlanetSetRewardTitle - Set Planet Reward Text — 
void— PlanetSetRewardText - Set Planet Research Title — 
void— PlanetSetResearchTitle - Set Planet Research Text — 
void— PlanetSetResearchText - Set Planet Bonus Title — 
void— PlanetSetBonusTitle - Set Planet Bonus Text — 
void— PlanetSetBonusText - Set Planet Frame Text — 
void— PlanetSetPlanetText - Set Planet Contact Title — 
void— PlanetSetContactTitle - Set Planet Contact Name — 
void— PlanetSetContactName - Set Planet Contact Model — 
void— PlanetSetContactModelLink - Set Planet Contact Actor — 
void— PlanetSetContactActorLink - Set Planet Contact Tooltip — 
void— PlanetSetContactTooltipText - Set Planet Technology Title — 
void— PlanetSetTechnologyTitle - Set Planet Technology Name — 
void— PlanetSetTechnologyName - Set Planet Technology Text — 
void— PlanetSetTechnologyText - Set Planet Technology Icon — 
void— PlanetSetTechnologyIconFilePath - Set Planet Technology Unit — 
void— PlanetSetTechnologyUnitLink - Set Planet Technology Tooltip — 
void— PlanetSetTechnologyTooltipText 
# Examples
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:6330
    lv_missionIndex = (lv_mission);
    PlanetCreate(PlayerGroupAll(), c_planetStateActive);
    PlanetSetPlanetName(PlanetLastCreated(), libCamp_gf_PlanetName(lp_planet));
    PlanetSetPlanetModelLink(PlanetLastCreated(), libCamp_gv_tS_PlanetButtonModel[lv_planetIndex]);
    PlanetSetBackgroundModelLink(PlanetLastCreated(), libCamp_gv_tS_PlanetModel[lv_planetIndex]);