# Set Planet Technology Tooltip
Grammar — Change the technology tooltip of planet to text
Flags —Native|Action
Sets the tooltip for the tech for the specified planet.
# Arguments
int<planet> — Planettext— Text
Returns — void
native void PlanetSetTechnologyTooltipText(
	int inPlanetId,
	text inText,
);
# Related
Category: Story / Planet Panel / Planet Properties
- Set Planet Name — 
void— PlanetSetPlanetName - Set Planet State — 
void— PlanetSetState - Set Planet Model — 
void— PlanetSetPlanetModelLink - Set Planet Background Model — 
void— PlanetSetBackgroundModelLink - Set Planet Players — 
void— PlanetSetPlayerGroup - Set Planet Description — 
void— PlanetSetDescriptionText - Set Planet Tooltip — 
void— PlanetSetTooltipText - Set Planet Mission Title — 
void— PlanetSetMissionTitle - Set Planet Mission Name — 
void— PlanetSetMissionName - Set Planet Primary Objective Title — 
void— PlanetSetPrimaryObjectiveTitle - Set Planet Primary Objective Text — 
void— PlanetSetPrimaryObjectiveText - Set Planet Secondary Objective Text — 
void— PlanetSetSecondaryObjectiveText - Set Planet Secondary Objective Title — 
void— PlanetSetSecondaryObjectiveTitle - Set Planet Reward Title — 
void— PlanetSetRewardTitle - Set Planet Reward Text — 
void— PlanetSetRewardText - Set Planet Research Title — 
void— PlanetSetResearchTitle - Set Planet Research Text — 
void— PlanetSetResearchText - Set Planet Bonus Title — 
void— PlanetSetBonusTitle - Set Planet Bonus Text — 
void— PlanetSetBonusText - Set Planet Frame Text — 
void— PlanetSetPlanetText - Set Planet Contact Title — 
void— PlanetSetContactTitle - Set Planet Contact Name — 
void— PlanetSetContactName - Set Planet Contact Model — 
void— PlanetSetContactModelLink - Set Planet Contact Actor — 
void— PlanetSetContactActorLink - Set Planet Contact Tooltip — 
void— PlanetSetContactTooltipText - Set Planet Technology Title — 
void— PlanetSetTechnologyTitle - Set Planet Technology Name — 
void— PlanetSetTechnologyName - Set Planet Technology Text — 
void— PlanetSetTechnologyText - Set Planet Technology Icon — 
void— PlanetSetTechnologyIconFilePath - Set Planet Technology Unit — 
void— PlanetSetTechnologyUnitLink - Set Planet Technology Tooltip — 
void— PlanetSetTechnologyTooltipText 
# Examples
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:6379
    lv_groupEnabled = libCamp_gf_MissionUnlockedTechSubgorup(lv_mission, 1);
    lv_groupEnabledIndex = (lv_groupEnabled);
    PlanetSetTechnologyTooltipText(PlanetLastCreated(), ConversationDataStateText("PlanetPanelTooltips|TechImage", "Description"));
    if ((lv_groupEnabled != libCamp_ge_StoryTechGroup_StoryTechGroupNone) && (libCamp_gv_tS_TechGroupShowOnReport[lv_groupEnabledIndex] == true)) {
        PlanetSetTechnologyName(PlanetLastCreated(), UnitTypeGetName(libCamp_gf_StoryTechGroupUnitType(lv_groupEnabled)));
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:6383
        PlanetSetTechnologyName(PlanetLastCreated(), UnitTypeGetName(libCamp_gf_StoryTechGroupUnitType(lv_groupEnabled)));
        PlanetSetTechnologyText(PlanetLastCreated(), libCamp_gf_StoryTechGroupDescription(lv_groupEnabled));
        PlanetSetTechnologyTooltipText(PlanetLastCreated(), libCamp_gf_StoryTechGroupTooltip(lv_groupEnabled));
        PlanetSetTechnologyUnitLink(PlanetLastCreated(), libCamp_gf_StoryTechGroupUnitType(lv_groupEnabled));
    }
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1718
    PlanetSetContactActorLink(PlanetLastCreated(), libVoiC_gf_PC_CampaignMapContactActor(lp_mission));
    PlanetSetTechnologyTitle(PlanetLastCreated(), StringExternal("Param/Value/lib_VCUI_899CD639"));
    PlanetSetTechnologyTooltipText(PlanetLastCreated(), StringToText(""));
    PlanetSetSelected(PlayerGroupAll(), PlanetLastCreated());
    ConversationDataRegisterPortrait(libVoiC_gf_PC_ClickableConversationLink("Artanis"), PortraitGetPlanetPanel());