# Set Planet Background Model
Grammar — Change the background model of planet to backgroundModel|Model
Flags —Native|Action
Sets the background model for the specified planet.
# Arguments
int<planet> — Planetstring<gamelink::Model> — Background Model
Returns — void
native void PlanetSetBackgroundModelLink(
int inPlanetId,
string inBackgroundModelLink,
);
# Related
Category: Story / Planet Panel / Planet Properties
- Set Planet Name —
void— PlanetSetPlanetName - Set Planet State —
void— PlanetSetState - Set Planet Model —
void— PlanetSetPlanetModelLink - Set Planet Background Model —
void— PlanetSetBackgroundModelLink - Set Planet Players —
void— PlanetSetPlayerGroup - Set Planet Description —
void— PlanetSetDescriptionText - Set Planet Tooltip —
void— PlanetSetTooltipText - Set Planet Mission Title —
void— PlanetSetMissionTitle - Set Planet Mission Name —
void— PlanetSetMissionName - Set Planet Primary Objective Title —
void— PlanetSetPrimaryObjectiveTitle - Set Planet Primary Objective Text —
void— PlanetSetPrimaryObjectiveText - Set Planet Secondary Objective Text —
void— PlanetSetSecondaryObjectiveText - Set Planet Secondary Objective Title —
void— PlanetSetSecondaryObjectiveTitle - Set Planet Reward Title —
void— PlanetSetRewardTitle - Set Planet Reward Text —
void— PlanetSetRewardText - Set Planet Research Title —
void— PlanetSetResearchTitle - Set Planet Research Text —
void— PlanetSetResearchText - Set Planet Bonus Title —
void— PlanetSetBonusTitle - Set Planet Bonus Text —
void— PlanetSetBonusText - Set Planet Frame Text —
void— PlanetSetPlanetText - Set Planet Contact Title —
void— PlanetSetContactTitle - Set Planet Contact Name —
void— PlanetSetContactName - Set Planet Contact Model —
void— PlanetSetContactModelLink - Set Planet Contact Actor —
void— PlanetSetContactActorLink - Set Planet Contact Tooltip —
void— PlanetSetContactTooltipText - Set Planet Technology Title —
void— PlanetSetTechnologyTitle - Set Planet Technology Name —
void— PlanetSetTechnologyName - Set Planet Technology Text —
void— PlanetSetTechnologyText - Set Planet Technology Icon —
void— PlanetSetTechnologyIconFilePath - Set Planet Technology Unit —
void— PlanetSetTechnologyUnitLink - Set Planet Technology Tooltip —
void— PlanetSetTechnologyTooltipText
# Examples
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:6332
PlanetSetPlanetName(PlanetLastCreated(), libCamp_gf_PlanetName(lp_planet));
PlanetSetPlanetModelLink(PlanetLastCreated(), libCamp_gv_tS_PlanetButtonModel[lv_planetIndex]);
PlanetSetBackgroundModelLink(PlanetLastCreated(), libCamp_gv_tS_PlanetModel[lv_planetIndex]);
PlanetSetTooltipText(PlanetLastCreated(), libCamp_gf_MissionPlanetInfo(lv_mission));
PlanetSetMissionName(PlanetLastCreated(), libCamp_gf_MissionNameInUpperCase(lv_mission));
campaigns/voidstory.sc2campaign — base.sc2data/TriggerLibs/VoidCampaignUILib.galaxy:1713
PlanetSetMissionName(PlanetLastCreated(), libVoiC_gf_PC_CampaignMapName(libVCUI_gv_pU_MissionNextMap));
PlanetSetPrimaryObjectiveText(PlanetLastCreated(), StringExternal(libVCUI_gf_PU_MissionProperty("PrimaryObjectiveText")));
PlanetSetBackgroundModelLink(PlanetLastCreated(), "SMX2_UI_Screens_Loading_Epilogue02");
PlanetSetContactModelLink(PlanetLastCreated(), libVoiC_gf_PC_CampaignMapContactPortrait(lp_mission));
PlanetSetContactName(PlanetLastCreated(), libVoiC_gf_PC_CampaignMapContactName(lp_mission));