# Set Background Image Of Text Tag
Grammar — Set the background image of textTag to path|Image Path as a type image
Flags —Native
|Action
Sets the image used as the background for the text tag.
# Arguments
int
[ preset::TextTag ] — Text Tagstring
[ filepath ] — Imagebool
[ preset::TextTagImageType ] — Type
Returns — void
native void TextTagSetBackgroundImage(
int inTag,
string inPath,
bool inTiled,
);
# Related
Category: Text Tag / Formatting
- [F] —
void
— Set Alignment Of Text Tag — ( TextTagSetAlignment ) - [F] —
void
— Set Text Alignment Of Text Tag — ( TextTagSetTextAlignment ) - [F] —
void
— Set Background Border Size Of Text Tag — ( TextTagSetBackgroundBorderSize ) - [F] —
void
— Set Background Image Of Text Tag — ( TextTagSetBackgroundImage ) - [F] —
void
— Set Background Offset Of Text Tag — ( TextTagSetBackgroundOffset ) - [F] —
void
— Set Edge Image Of Text Tag — ( TextTagSetEdgeImage ) - [F] —
void
— Set Color Of Text Tag — ( TextTagSetColor ) - [F] —
void
— Set Enforce Fog Of War Of Text Tag — ( TextTagFogofWar ) - [F] —
void
— Set Visibility Type Of Text Tag — ( TextTagSetFogVisibility ) - [F] —
void
— Set Faded Transparency Of Text Tag — ( TextTagSetFadedTransparency ) - [F] —
void
— Set Font Size Of Text Tag — ( TextTagSetFontSize ) - [F] —
void
— Set Maximum Size Of Text Tag — ( TextTagSetMaxSize ) - [F] —
void
— Show/Hide Background For Text Tag — ( TextTagShowBackground ) - [F] —
void
— Show/Hide Text Shadow For Text Tag — ( TextTagSetTextShadow )
# Examples
# campaigns/liberty.sc2campaign
// L1101
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\ui_mission_frame_massege.dds", true)
// L1292
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\ui_mission_frame_massege.dds", true)
// L668
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\ui_mission_frame_massege.dds", true)
// L674
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\ui_mission_frame_massege.dds", true)
// L680
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\ui_mission_frame_massege.dds", true)
// L686
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\ui_mission_frame_massege.dds", true)
// L2875
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\white.dds", false)
// L9558
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\blank.dds", true)
// L1101
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\ui_mission_frame_massege.dds", true)
// L1292
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\ui_mission_frame_massege.dds", true)
// L668
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\ui_mission_frame_massege.dds", true)
// L674
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\ui_mission_frame_massege.dds", true)
// L680
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\ui_mission_frame_massege.dds", true)
// L686
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\ui_mission_frame_massege.dds", true)
// L2875
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\white.dds", false)
// L9558
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\blank.dds", true)
# campaigns/libertystory.sc2campaign
// L1565
TextTagSetBackgroundImage(libCamp_gv__CB_Current_ChatBubble[lp_playerIndex], "Assets/Textures/border-tooltip-game.dds", true)
// L11902
TextTagSetBackgroundImage(lv_p_TextTag, "Assets/Textures/border-tooltip-game.dds", true)
# campaigns/swarm.sc2campaign
// L713
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\blank.dds", true)
// L660
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\blank.dds", true)
// L713
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\blank.dds", true)
// L660
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\blank.dds", true)
# campaigns/swarmstory.sc2campaign
// L4014
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\blank.dds", true)
# campaigns/voidstory.sc2campaign
— VoidCampaignMissionLib.galaxy
// L3778
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\blank.dds", true)
// L3803
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\blank.dds", true)
# mods/heroesbrawlmods/brawlmapmods/coop/pvebrawlmod.stormmod
// L2230
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\storm_ui_ingame_bossbar_border.dds", true)
// L2234
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\storm_ui_ingame_bossbar_border.dds", true)
# mods/heroesbrawlmods/brawlmapmods/coop/pvemod.stormmod
// L1828
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\storm_ui_ingame_bossbar_border.dds", true)
// L1832
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\storm_ui_ingame_bossbar_border.dds", true)
# mods/missionpacks/novacampaign.sc2mod
// L3912
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\blank.dds", true)
# mods/starcoop/starcoop.sc2mod
// L11675
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\blank.dds", true)
# mods/voidprologue.sc2mod
// L2803
TextTagSetBackgroundImage(TextTagLastCreated(), "Assets\\Textures\\blank.dds", true)