# Catalog Link Replacement
Grammar — Replacement of value in catalog for player player
Flags —Native
|Function
Most game functionality will switch to using the replacement value when possible instead of the original value.
# Arguments
int
— Playerint
[ preset::CatalogType ] — Catalogstring
— Value
Returns — string
native string CatalogLinkReplacement(
int player,
int catalog,
string id,
);
# Related
Category: Catalog / Support
- [P] — Upgrade Operation
- [P] — No Game Link
- [P] — No Alert
- [P] — Cost Type
- [P] — Catalog Type
- [P] — Any Game Link
- [P] — Field Type Category
- [F] —
bool
— Catalog Field Value Set — ( CatalogFieldValueSet ) - [F] —
bool
— Catalog Field Value Set As Real — ( libNtve_gf_CatalogFieldValueSetAsReal ) - [F] —
bool
— Catalog Field Value Modify — ( CatalogFieldValueModify ) - [F] —
bool
— Catalog Field Value Modify (Based On Default Value) — ( libNtve_gf_CatalogFieldValueModifyBasedOnDefaultValue ) - [F] —
bool
— Catalog Reference Set — ( CatalogReferenceSet ) - [F] —
bool
— Catalog Reference Set As Real — ( libNtve_gf_CatalogReferenceSetAsReal ) - [F] —
bool
— Catalog Reference Modify — ( CatalogReferenceModify ) - [F] —
bool
— Catalog Reference Modify (Based On Default Value) — ( libNtve_gf_CatalogReferenceModifyBasedOnDefaultValue ) - [F] —
void
— Catalog Link Replace — ( CatalogLinkReplace ) - [F] —
string
— Catalog Link Replacement — ( CatalogLinkReplacement )
# Examples
— None found —