# Catalog Type
Base type —
int
Name | Identifier | Code |
---|---|---|
Abilities | c_gameCatalogAbil | 0 |
Accumulator | c_gameCatalogAccumulator | 105 |
Achievements | c_gameCatalogAchievement | 1 |
Achievement Terms | c_gameCatalogAchievementTerm | 2 |
Actors | c_gameCatalogActor | 3 |
Actor Support | c_gameCatalogActorSupport | 4 |
Alerts | c_gameCatalogAlert | 5 |
Army Category | c_gameCatalogArmyCategory | 6 |
Army Unit | c_gameCatalogArmyUnit | 7 |
Army Upgrade | c_gameCatalogArmyUpgrade | 8 |
Artifact | c_gameCatalogArtifact | 9 |
Attach Methods | c_gameCatalogAttachMethod | 11 |
Bank Conditions | c_gameCatalogBankCondition | 12 |
Beams | c_gameCatalogBeam | 13 |
Behaviors | c_gameCatalogBehavior | 14 |
Buttons | c_gameCatalogButton | 17 |
Cameras | c_gameCatalogCamera | 18 |
Characters | c_gameCatalogCharacter | 20 |
Cliffs | c_gameCatalogCliff | 21 |
Cliff Meshes | c_gameCatalogCliffMesh | 22 |
Commander | c_gameCatalogCommander | 24 |
Configs | c_gameCatalogConfig | 25 |
Conversations | c_gameCatalogConversation | 27 |
Conversation States | c_gameCatalogConversationState | 28 |
Cursors | c_gameCatalogCursor | 29 |
Data Collection | c_gameCatalogDataCollection | 107 |
Data Collection Pattern | c_gameCatalogDataCollectionPattern | 108 |
Digital Sound Processing | c_gameCatalogDSP | 31 |
Effects | c_gameCatalogEffect | 32 |
Errors | c_gameCatalogError | 35 |
Footprints | c_gameCatalogFootprint | 36 |
Fog of War | c_gameCatalogFoW | 37 |
Game | c_gameCatalogGame | 38 |
Game UI | c_gameCatalogGameUI | 39 |
Herd | c_gameCatalogHerd | 40 |
Herd Nodes | c_gameCatalogHerdNode | 41 |
Hero | c_gameCatalogHero | 42 |
Hero Ability | c_gameCatalogHeroAbil | 43 |
Hero Statistic | c_gameCatalogHeroStat | 44 |
Items | c_gameCatalogItem | 45 |
Item Classes | c_gameCatalogItemClass | 46 |
Item Containers | c_gameCatalogItemContainer | 47 |
Lights | c_gameCatalogLight | 50 |
Location | c_gameCatalogLocation | 51 |
Loot | c_gameCatalogLoot | 52 |
Map | c_gameCatalogMap | 53 |
Models | c_gameCatalogModel | 54 |
Mounts | c_gameCatalogMount | 55 |
Movers | c_gameCatalogMover | 56 |
Objective | c_gameCatalogObjective | 57 |
Physics Materials | c_gameCatalogPhysicsMaterial | 58 |
Player Response | c_gameCatalogPlayerResponse | 106 |
Preload | c_gameCatalogPreload | 61 |
Races | c_gameCatalogRace | 63 |
Tech Tree Requirements | c_gameCatalogRequirement | 65 |
Tech Tree Requirement Nodes | c_gameCatalogRequirementNode | 66 |
Reverb | c_gameCatalogReverb | 67 |
Rewards | c_gameCatalogReward | 68 |
Score Results | c_gameCatalogScoreResult | 69 |
Score Value | c_gameCatalogScoreValue | 70 |
Skins | c_gameCatalogSkin | 72 |
Sounds | c_gameCatalogSound | 74 |
Soundtrack | c_gameCatalogSoundtrack | 77 |
Stim Pack | c_gameCatalogStimPack | 104 |
Tactical Cooldowns | c_gameCatalogTacCooldown | 80 |
Tactical AI | c_gameCatalogTactical | 81 |
Talent | c_gameCatalogTalent | 82 |
Talent Profile | c_gameCatalogTalentProfile | 83 |
Target Find | c_gameCatalogTargetFind | 84 |
Target Sort | c_gameCatalogTargetSort | 85 |
Terrain | c_gameCatalogTerrain | 86 |
Terrain Objects | c_gameCatalogTerrainObject | 87 |
Terrain Textures | c_gameCatalogTerrainTex | 88 |
Textures | c_gameCatalogTexture | 89 |
Terrain Tiles | c_gameCatalogTile | 91 |
Turrets | c_gameCatalogTurret | 93 |
Units | c_gameCatalogUnit | 94 |
Upgrades | c_gameCatalogUpgrade | 95 |
User Data | c_gameCatalogUser | 96 |
Validators | c_gameCatalogValidator | 97 |
Voice Over | c_gameCatalogVoiceOver | 98 |
Water | c_gameCatalogWater | 102 |
Weapons | c_gameCatalogWeapon | 103 |
# Related
Category: Catalog / Support
- Upgrade Operation — preset —
int
- No Game Link — preset —
gamelink
- No Alert — preset —
string
- Cost Type — preset —
string
- Catalog Type — preset —
int
- Any Game Link — preset —
gamelink
- Field Type Category — preset —
int
- Catalog Field Value Set —
bool
— CatalogFieldValueSet - Catalog Field Value Set As Real —
bool
— libNtve_gf_CatalogFieldValueSetAsReal - Catalog Field Value Modify —
bool
— CatalogFieldValueModify - Catalog Field Value Modify (Based On Default Value) —
bool
— libNtve_gf_CatalogFieldValueModifyBasedOnDefaultValue - Catalog Reference Set —
bool
— CatalogReferenceSet - Catalog Reference Set As Real —
bool
— libNtve_gf_CatalogReferenceSetAsReal - Catalog Reference Modify —
bool
— CatalogReferenceModify - Catalog Reference Modify (Based On Default Value) —
bool
— libNtve_gf_CatalogReferenceModifyBasedOnDefaultValue - Catalog Link Replace —
void
— CatalogLinkReplace - Catalog Link Replacement —
string
— CatalogLinkReplacement
# Examples
— None found —