# Catalog Type
Base type —
int
| Name | Identifier | Code |
|---|---|---|
| Abilities | c_gameCatalogAbil | 0 |
| Accumulator | c_gameCatalogAccumulator | 105 |
| Achievements | c_gameCatalogAchievement | 1 |
| Achievement Terms | c_gameCatalogAchievementTerm | 2 |
| Actors | c_gameCatalogActor | 3 |
| Actor Support | c_gameCatalogActorSupport | 4 |
| Alerts | c_gameCatalogAlert | 5 |
| Army Category | c_gameCatalogArmyCategory | 6 |
| Army Unit | c_gameCatalogArmyUnit | 7 |
| Army Upgrade | c_gameCatalogArmyUpgrade | 8 |
| Artifact | c_gameCatalogArtifact | 9 |
| Attach Methods | c_gameCatalogAttachMethod | 11 |
| Bank Conditions | c_gameCatalogBankCondition | 12 |
| Beams | c_gameCatalogBeam | 13 |
| Behaviors | c_gameCatalogBehavior | 14 |
| Buttons | c_gameCatalogButton | 17 |
| Cameras | c_gameCatalogCamera | 18 |
| Characters | c_gameCatalogCharacter | 20 |
| Cliffs | c_gameCatalogCliff | 21 |
| Cliff Meshes | c_gameCatalogCliffMesh | 22 |
| Commander | c_gameCatalogCommander | 24 |
| Configs | c_gameCatalogConfig | 25 |
| Conversations | c_gameCatalogConversation | 27 |
| Conversation States | c_gameCatalogConversationState | 28 |
| Cursors | c_gameCatalogCursor | 29 |
| Data Collection | c_gameCatalogDataCollection | 107 |
| Data Collection Pattern | c_gameCatalogDataCollectionPattern | 108 |
| Digital Sound Processing | c_gameCatalogDSP | 31 |
| Effects | c_gameCatalogEffect | 32 |
| Errors | c_gameCatalogError | 35 |
| Footprints | c_gameCatalogFootprint | 36 |
| Fog of War | c_gameCatalogFoW | 37 |
| Game | c_gameCatalogGame | 38 |
| Game UI | c_gameCatalogGameUI | 39 |
| Herd | c_gameCatalogHerd | 40 |
| Herd Nodes | c_gameCatalogHerdNode | 41 |
| Hero | c_gameCatalogHero | 42 |
| Hero Ability | c_gameCatalogHeroAbil | 43 |
| Hero Statistic | c_gameCatalogHeroStat | 44 |
| Items | c_gameCatalogItem | 45 |
| Item Classes | c_gameCatalogItemClass | 46 |
| Item Containers | c_gameCatalogItemContainer | 47 |
| Lights | c_gameCatalogLight | 50 |
| Location | c_gameCatalogLocation | 51 |
| Loot | c_gameCatalogLoot | 52 |
| Map | c_gameCatalogMap | 53 |
| Models | c_gameCatalogModel | 54 |
| Mounts | c_gameCatalogMount | 55 |
| Movers | c_gameCatalogMover | 56 |
| Objective | c_gameCatalogObjective | 57 |
| Physics Materials | c_gameCatalogPhysicsMaterial | 58 |
| Player Response | c_gameCatalogPlayerResponse | 106 |
| Preload | c_gameCatalogPreload | 61 |
| Races | c_gameCatalogRace | 63 |
| Tech Tree Requirements | c_gameCatalogRequirement | 65 |
| Tech Tree Requirement Nodes | c_gameCatalogRequirementNode | 66 |
| Reverb | c_gameCatalogReverb | 67 |
| Rewards | c_gameCatalogReward | 68 |
| Score Results | c_gameCatalogScoreResult | 69 |
| Score Value | c_gameCatalogScoreValue | 70 |
| Skins | c_gameCatalogSkin | 72 |
| Sounds | c_gameCatalogSound | 74 |
| Soundtrack | c_gameCatalogSoundtrack | 77 |
| Stim Pack | c_gameCatalogStimPack | 104 |
| Tactical Cooldowns | c_gameCatalogTacCooldown | 80 |
| Tactical AI | c_gameCatalogTactical | 81 |
| Talent | c_gameCatalogTalent | 82 |
| Talent Profile | c_gameCatalogTalentProfile | 83 |
| Target Find | c_gameCatalogTargetFind | 84 |
| Target Sort | c_gameCatalogTargetSort | 85 |
| Terrain | c_gameCatalogTerrain | 86 |
| Terrain Objects | c_gameCatalogTerrainObject | 87 |
| Terrain Textures | c_gameCatalogTerrainTex | 88 |
| Textures | c_gameCatalogTexture | 89 |
| Terrain Tiles | c_gameCatalogTile | 91 |
| Turrets | c_gameCatalogTurret | 93 |
| Units | c_gameCatalogUnit | 94 |
| Upgrades | c_gameCatalogUpgrade | 95 |
| User Data | c_gameCatalogUser | 96 |
| Validators | c_gameCatalogValidator | 97 |
| Voice Over | c_gameCatalogVoiceOver | 98 |
| Water | c_gameCatalogWater | 102 |
| Weapons | c_gameCatalogWeapon | 103 |
# Related
Category: Catalog / Support
- Upgrade Operation — preset —
int - No Game Link — preset —
gamelink - No Alert — preset —
string - Cost Type — preset —
string - Catalog Type — preset —
int - Any Game Link — preset —
gamelink - Field Type Category — preset —
int - Catalog Field Value Set —
bool— CatalogFieldValueSet - Catalog Field Value Set As Real —
bool— libNtve_gf_CatalogFieldValueSetAsReal - Catalog Field Value Modify —
bool— CatalogFieldValueModify - Catalog Field Value Modify (Based On Default Value) —
bool— libNtve_gf_CatalogFieldValueModifyBasedOnDefaultValue - Catalog Reference Set —
bool— CatalogReferenceSet - Catalog Reference Set As Real —
bool— libNtve_gf_CatalogReferenceSetAsReal - Catalog Reference Modify —
bool— CatalogReferenceModify - Catalog Reference Modify (Based On Default Value) —
bool— libNtve_gf_CatalogReferenceModifyBasedOnDefaultValue - Catalog Link Replace —
void— CatalogLinkReplace - Catalog Link Replacement —
string— CatalogLinkReplacement
# Examples
— None found —