# AIGetBuildingGroup

FlagsNative

# Arguments

  • int — player
  • int — flags

Returns — unitgroup

native unitgroup AIGetBuildingGroup(int player, int flags);

Category: Unclassified

# Examples

# mods/core.sc2mod

TactProtAI.galaxy

// L628
AIGetBuildingGroup(player, c_buildingTypeTownHall)
// L1065
AIGetBuildingGroup(player, c_buildingTypeProduction | c_buildingTypeActive)

# mods/core.sc2mod

TactZergAI.galaxy

// L1162
AIGetBuildingGroup(player, c_buildingTypeTownHall)
// L1197
AIGetBuildingGroup(player, c_buildingTypeTownHall)

# mods/starcoop/starcoop.sc2mod

TactProtAI.galaxy

// L607
AIGetBuildingGroup(player, c_buildingTypeTownHall)
// L1026
AIGetBuildingGroup(player, c_buildingTypeProduction | c_buildingTypeActive)

# mods/starcoop/starcoop.sc2mod

TactZergAI.galaxy

// L1361
AIGetBuildingGroup(player, c_buildingTypeTownHall)
// L1392
AIGetBuildingGroup(player, c_buildingTypeTownHall)