# AIGetNextDropTimeCheck
Flags —
Native
# Arguments
int
— player
Returns — fixed
native fixed AIGetNextDropTimeCheck(int player);
# Related
Category: Unclassified
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/MeleeWaveAI.galaxy:484
}
if (AIGetNextDropTimeCheck(player) >= AIGetTime()) {
// only check drop attacks every so often
return false;
mods/warcoop/warmeleeai.sc2mod — base.sc2data/TriggerLibs/MeleeWaveAI.galaxy:574
}
if (AIGetNextDropTimeCheck(player) >= AIGetTime()) {
// only check drop attacks every so often
return false;