# AIGetNextDropTimeCheck

FlagsNative

# Arguments

  • int — player

Returns — fixed

native fixed AIGetNextDropTimeCheck(int player);

Category: Unclassified

# Examples

mods/core.sc2modbase.sc2data/TriggerLibs/MeleeWaveAI.galaxy:484

    }

    if (AIGetNextDropTimeCheck(player) >= AIGetTime()) {
        // only check drop attacks every so often
        return false;

mods/warcoop/warmeleeai.sc2modbase.sc2data/TriggerLibs/MeleeWaveAI.galaxy:574

    }

    if (AIGetNextDropTimeCheck(player) >= AIGetTime()) {
        // only check drop attacks every so often
        return false;