# Set Sound Reverb (Deprecated)

Grammar — Set sound reverb to reverb over duration seconds (Ambient: ambient, Global: global)
FlagsNative | Action | Hidden

Sets sound reverb.

# Arguments

  • string [ gamelink::Reverb ] — Reverb
  • fixed — Duration
  • bool — Ambient
  • bool — Global

Returns — void

native void SoundSetReverb(
	string inReverbLink,
	fixed inDuration,
	bool inAmbient,
	bool inGlobal,
);

Category: Sound / Deprecated

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L7666
SoundSetReverb("Reverb_StoryModeTest", 0.0, false, false)
// L19829
SoundSetReverb("Reverb_HyperionArmory", 0.0, true, false)
// L19860
SoundSetReverb("Reverb_HyperionBridge", 0.0, true, false)
// L19930
SoundSetReverb("Reverb_HyperionCantina", 0.0, true, false)
// L19984
SoundSetReverb("Reverb_CharBattlefield", 0.0, true, false)
// L20125
SoundSetReverb("Reverb_HyperionLaboratory", 0.0, true, false)
// L20182
SoundSetReverb("Reverb_MarSaraBar", 0.0, true, false)
// L7666
SoundSetReverb("Reverb_StoryModeTest", 0.0, false, false)
// L19829
SoundSetReverb("Reverb_HyperionArmory", 0.0, true, false)
// L19860
SoundSetReverb("Reverb_HyperionBridge", 0.0, true, false)
// L19930
SoundSetReverb("Reverb_HyperionCantina", 0.0, true, false)
// L19984
SoundSetReverb("Reverb_CharBattlefield", 0.0, true, false)
// L20125
SoundSetReverb("Reverb_HyperionLaboratory", 0.0, true, false)
// L20182
SoundSetReverb("Reverb_MarSaraBar", 0.0, true, false)

# campaigns/swarmstory.sc2campaign

SwarmCampaignLib.galaxy

// L8831
SoundSetReverb("Reverb_EggRoom", 1.0, true, true)

# campaigns/swarmstoryutil.sc2mod

Lib281DEC45.galaxy

// L3097
SoundSetReverb("Off", 1.0, true, true)
// L3120
SoundSetReverb("Off", 1.0, true, true)
// L3319
SoundSetReverb("Reverb_LeviathanMouth01", 1.0, true, true)
// L3327
SoundSetReverb("Reverb_EggRoom", 1.0, true, true)
// L3382
SoundSetReverb("Off", 1.0, true, true)

# campaigns/voidstory.sc2campaign

VoidCampaignStoryLib.galaxy

// L1844
SoundSetReverb("Off", 1.0, true, true)
// L1870
SoundSetReverb("Off", 1.0, true, true)
// L1958
SoundSetReverb("Off", 1.0, true, true)

# mods/missionpacks/novacampaign.sc2mod

LibNCST.galaxy

// L1652
SoundSetReverb("Off", 1.0, true, true)
// L1678
SoundSetReverb("Off", 1.0, true, true)
// L1761
SoundSetReverb("Off", 1.0, true, true)