# Set Sound Reverb (Deprecated)

Grammar — Set sound reverb to reverb over duration seconds (Ambient: ambient, Global: global)
FlagsNative | Action | Hidden

Sets sound reverb.

# Arguments

  • string<gamelink::Reverb> — Reverb
  • fixed — Duration
  • bool — Ambient
  • bool — Global

Returns — void

native void SoundSetReverb(
	string inReverbLink,
	fixed inDuration,
	bool inAmbient,
	bool inGlobal,
);

Category: Sound / Deprecated

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:7666


    // Implementation
    SoundSetReverb("Reverb_StoryModeTest", 0.0, false, false);
    autoD1937875_val = lp_room;
    if (autoD1937875_val == ge_RoomID_RoomArmory) {

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:19829

    gf_RemoveVisibleUnit(false, gv_armoryDoor);
    libCamp_gf_ChangeAmbience("HyperionArmoryAmbience");
    SoundSetReverb("Reverb_HyperionArmory", 0.0, true, false);
    return true;
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:19860

    libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(1026)), "Cover");
    libCamp_gf_ChangeAmbience("HyperionBridgeAmbienceLoop");
    SoundSetReverb("Reverb_HyperionBridge", 0.0, true, false);
    gf_CreateBridgeBackgroundSound();
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:19930

    gf_CreateCantinaBackgroundSound();
    libCamp_gf_ChangeAmbience("Ambience_HyperionCantina");
    SoundSetReverb("Reverb_HyperionCantina", 0.0, true, false);
    gf_MuteJukebox(false, gv_cantinaJukeboxID);
    TriggerExecute(gt_TVNewsCantinaAsyncPreload, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:19984

    gf_CharActorAnimation(true, true, true);
    libCamp_gf_ChangeAmbience("Ambience_CharSet");
    SoundSetReverb("Reverb_CharBattlefield", 0.0, true, false);
    gf_CreateCharBackgroundSounds();
    TriggerExecute(gt_TVNewsCharAsyncPreload, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:20125

    gf_LabActorAnimation(true, true, true);
    libCamp_gf_ChangeAmbience("Ambience_HyperionLaboratory");
    SoundSetReverb("Reverb_HyperionLaboratory", 0.0, true, false);
    gf_TurnLabBackgroundSoundOnOff(true);
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tstory01.sc2map/MapScript.galaxy:20182

    gf_PreparePinboard(ge_Pinboard_PBMarSara);
    libCamp_gf_ChangeAmbience("Ambience_MarSaraBarV1");
    SoundSetReverb("Reverb_MarSaraBar", 0.0, true, false);
    gf_TurnMarSaraBarBackgroundSoundOnOff(true);
    gf_MuteJukebox(false, gv_marSaraJukeboxID);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:7666


    // Implementation
    SoundSetReverb("Reverb_StoryModeTest", 0.0, false, false);
    autoD1937875_val = lp_room;
    if (autoD1937875_val == ge_RoomID_RoomArmory) {

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:19829

    gf_RemoveVisibleUnit(false, gv_armoryDoor);
    libCamp_gf_ChangeAmbience("HyperionArmoryAmbience");
    SoundSetReverb("Reverb_HyperionArmory", 0.0, true, false);
    return true;
}

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:19860

    libNtve_gf_TurnAnimationPropertiesOn(libNtve_gf_MainActorofUnit(UnitFromId(1026)), "Cover");
    libCamp_gf_ChangeAmbience("HyperionBridgeAmbienceLoop");
    SoundSetReverb("Reverb_HyperionBridge", 0.0, true, false);
    gf_CreateBridgeBackgroundSound();
    return true;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:19930

    gf_CreateCantinaBackgroundSound();
    libCamp_gf_ChangeAmbience("Ambience_HyperionCantina");
    SoundSetReverb("Reverb_HyperionCantina", 0.0, true, false);
    gf_MuteJukebox(false, gv_cantinaJukeboxID);
    TriggerExecute(gt_TVNewsCantinaAsyncPreload, true, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:19984

    gf_CharActorAnimation(true, true, true);
    libCamp_gf_ChangeAmbience("Ambience_CharSet");
    SoundSetReverb("Reverb_CharBattlefield", 0.0, true, false);
    gf_CreateCharBackgroundSounds();
    TriggerExecute(gt_TVNewsCharAsyncPreload, true, false);

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:20125

    gf_LabActorAnimation(true, true, true);
    libCamp_gf_ChangeAmbience("Ambience_HyperionLaboratory");
    SoundSetReverb("Reverb_HyperionLaboratory", 0.0, true, false);
    gf_TurnLabBackgroundSoundOnOff(true);
    return true;

campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tstory01.sc2mapMapScript.galaxy:20182

    gf_PreparePinboard(ge_Pinboard_PBMarSara);
    libCamp_gf_ChangeAmbience("Ambience_MarSaraBarV1");
    SoundSetReverb("Reverb_MarSaraBar", 0.0, true, false);
    gf_TurnMarSaraBarBackgroundSoundOnOff(true);
    gf_MuteJukebox(false, gv_marSaraJukeboxID);

campaigns/swarmstory.sc2campaignbase.sc2data/TriggerLibs/SwarmCampaignLib.galaxy:8831

    FogSetStartHeight(0.0);
    EnvironmentShow(c_environmentAll, false);
    SoundSetReverb("Reverb_EggRoom", 1.0, true, true);
    libSwaC_gv_zS_ArmyCustomEvolutionRoomOpened = true;
    UISetFrameVisible(PlayerGroupAll(), c_syncFrameTypeMenuBar, false);

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:3097

    // Implementation
    lib281DEC45_gf_SetAllSoundChannelVolumesStory(libNtve_ge_VolumeChannelMode_Game, 1.5);
    SoundSetReverb("Off", 1.0, true, true);
    DialogSetSubtitlePositionOverride(c_invalidDialogId);
}

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:3120

void lib281DEC45_gf_ZSS_StopActivityScriptedScene () {
    // Implementation
    SoundSetReverb("Off", 1.0, true, true);
    lib281DEC45_gf_StoryCinematicMode(false);
    lib281DEC45_gf_SetAllSoundChannelVolumesStory(libNtve_ge_VolumeChannelMode_Game, 1.5);

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:3319

    if (auto0D8868E4_val == lib281DEC45_ge_Rooms_StoryRoomMainSet) {
        lib281DEC45_gf_ZSS_LoadSetModels(true);
        SoundSetReverb("Reverb_LeviathanMouth01", 1.0, true, true);
        libSwaC_gf_DispatchStoryEvent(libSwaC_ge_ZS_Event_StoryUtilPrepareMainSet, "", "", false);
        UISetWorldVisible(PlayerGroupAll(), true);

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:3327

        UnitLoadModel(lib281DEC45_gf_CharacterUnit("Evolution Master"));
        lib281DEC45_gf_ZSS_ApplyAliases();
        SoundSetReverb("Reverb_EggRoom", 1.0, true, true);
        UISetWorldVisible(PlayerGroupAll(), true);
        lib281DEC45_gf_ZSS_SetUnitShowHide(false);

campaigns/swarmstoryutil.sc2modbase.sc2data/Lib281DEC45.galaxy:3382


    // Implementation
    SoundSetReverb("Off", 1.0, true, true);
    auto2C44F216_val = lib281DEC45_gf_CurrentRoom();
    if (auto2C44F216_val == lib281DEC45_ge_Rooms_StoryRoomMissionScreen) {

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:1844

    // Implementation
    libVCST_gf_SetAllSoundChannelVolumesStory(libNtve_ge_VolumeChannelMode_Game, 1.5);
    SoundSetReverb("Off", 1.0, true, true);
    DialogSetSubtitlePositionOverride(c_invalidDialogId);
    libVCST_gf_PS_AmbientSetIsInConvoState(false);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:1870

    // Automatic Variable Declarations
    // Implementation
    SoundSetReverb("Off", 1.0, true, true);
    libVCST_gf_StoryCinematicMode(false);
    libVCST_gf_SetAllSoundChannelVolumesStory(libNtve_ge_VolumeChannelMode_Game, 1.5);

campaigns/voidstory.sc2campaignbase.sc2data/TriggerLibs/VoidCampaignStoryLib.galaxy:1958

    if ((lp_room != libVCST_gv_pS_CurrentRoom)) {
        StorySetChange();
        SoundSetReverb("Off", 1.0, true, true);
        libVCST_gf_ShowHideAmbientScenesInRoom(false, libVCST_gf_CurrentRoom());
        libVCST_gf_HideBackground(libVCST_gf_CurrentRoom());

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCST.galaxy:1652

    // Implementation
    libNCST_gf_SetAllSoundChannelVolumesStory(libNtve_ge_VolumeChannelMode_Game, 1.5);
    SoundSetReverb("Off", 1.0, true, true);
    DialogSetSubtitlePositionOverride(c_invalidDialogId);
    libNCST_gf_NS_AmbientSetIsInConvoState(false);

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCST.galaxy:1678

void libNCST_gf_NS_StopActivityScriptedScene () {
    // Implementation
    SoundSetReverb("Off", 1.0, true, true);
    libNCST_gf_StoryCinematicMode(false);
    libNCST_gf_SetAllSoundChannelVolumesStory(libNtve_ge_VolumeChannelMode_Game, 1.5);

mods/missionpacks/novacampaign.sc2modbase.sc2data/LibNCST.galaxy:1761

    if ((lp_room != libNCST_gv_nS_CurrentRoom)) {
        StorySetChange();
        SoundSetReverb("Off", 1.0, true, true);
        libNCST_gf_ShowHideAmbientScenesInRoom(false, libNCST_gf_CurrentRoom());
        libNCST_gf_HideBackground(libNCST_gf_CurrentRoom());