# Play Sound Scene (Deprecated)

Grammar — Play soundLink with animation animation on units|Unit Group for audibleMask
FlagsAction | Hidden

Plays a sound for the specified players, and plays the specified animation on the specified units. The animation on the units will be sync’d up with the sound.

# Arguments

  • soundlink — Sound Link
  • playergroup — Players
  • unitgroup — Units
  • string<modelanim> — Animation

Returns — void

void SoundPlayScene(
	soundlink lp_soundLink,
	playergroup lp_players,
	unitgroup lp_units,
	string lp_animation,
);

Category: Sound / Deprecated

# Examples

— None found —