# Count Object As Already Made

Grammar — Instruct the AI requirements code to treat object unit for player player as already made for the purpose of meeting prerequisites
FlagsNative | Action

Instructs the AI requirements code to treat the specified Unit for a player as already made for the purpose of meeting prerequisites,

# Arguments

  • int — Player
  • string [ gamelink::Unit ] — Unit

Returns — void

native void AIReqCountAsBuiltObject(
	int player,
	string aliasType,
);

Category: AI Advanced / Requirements / Actions

# Examples

# mods/core.sc2mod

BaseAI.galaxy

// L306
AIReqCountAsBuiltObject(player, "Larva")

# mods/liberty.sc2mod

Zerg.galaxy

// L256
AIReqCountAsBuiltObject(player, c_ZU_Larva)

# mods/starcoop/starcoop.sc2mod

LibCOMI.galaxy

// L1019
AIReqCountAsBuiltObject(lp_player, c_ZU_Larva)

# mods/starcoop/starcoop.sc2mod

BaseAI.galaxy

// L352
AIReqCountAsBuiltObject(player, "Larva")

# mods/swarm.sc2mod

Zerg.galaxy

// L262
AIReqCountAsBuiltObject(player, c_ZU_Larva)
// L268
AIReqCountAsBuiltObject(player, c_ZU_Larva)