# Count Object As Already Made
Grammar — Instruct the AI requirements code to treat object unit for player player as already made for the purpose of meeting prerequisites
Flags —Native
|Action
Instructs the AI requirements code to treat the specified Unit for a player as already made for the purpose of meeting prerequisites,
# Arguments
int
— Playerstring
[ gamelink::Unit ] — Unit
Returns — void
native void AIReqCountAsBuiltObject(
int player,
string aliasType,
);
# Related
Category: AI Advanced / Requirements / Actions
- [F] —
void
— Count Object As Already Made — ( AIReqCountAsBuiltObject )
# Examples
# mods/core.sc2mod
// L306
AIReqCountAsBuiltObject(player, "Larva")
# mods/liberty.sc2mod
// L256
AIReqCountAsBuiltObject(player, c_ZU_Larva)
# mods/starcoop/starcoop.sc2mod
// L1019
AIReqCountAsBuiltObject(lp_player, c_ZU_Larva)
# mods/starcoop/starcoop.sc2mod
// L352
AIReqCountAsBuiltObject(player, "Larva")
# mods/swarm.sc2mod
// L262
AIReqCountAsBuiltObject(player, c_ZU_Larva)
// L268
AIReqCountAsBuiltObject(player, c_ZU_Larva)