# AISetStockFarms
Flags —
Native
# Arguments
int
— playerstring
— aliasUnitTypebool
— onlyNeeded
Returns — void
native void AISetStockFarms(
int player,
string aliasUnitType,
bool onlyNeeded,
);
# Related
Category: Unclassified
# Examples
# mods/core.sc2mod
// L428
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
// L445
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms)
// L463
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
# mods/liberty.sc2mod
// L2063
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
# mods/liberty.sc2mod
// L164
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
// L178
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
// L193
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
// L209
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
// L226
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
# mods/liberty.sc2mod
// L293
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
// L311
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
// L330
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
// L348
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
// L368
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
# mods/liberty.sc2mod
// L2062
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
# mods/liberty.sc2mod
// L842
AISetStockFarms( player, c_PB_Pylon, c_stockNeededFarms)
# mods/liberty.sc2mod
// L258
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
// L276
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
// L295
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
// L313
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
// L333
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
# mods/liberty.sc2mod
// L222
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
// L238
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
// L255
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
// L273
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
// L293
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
# mods/liberty.sc2mod
// L145
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
// L158
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
// L172
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
// L188
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
// L204
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
# mods/liberty.sc2mod
// L2093
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
# mods/liberty.sc2mod
// L2553
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
# mods/liberty.sc2mod
// L163
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
// L178
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
// L194
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
// L211
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
// L228
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
# mods/liberty.sc2mod
// L334
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
// L350
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
// L369
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
// L389
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
// L411
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
# mods/liberty.sc2mod
// L2552
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
# mods/liberty.sc2mod
// L874
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNeededFarms)
# mods/liberty.sc2mod
// L318
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
// L334
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
// L353
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
// L373
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
// L395
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
# mods/liberty.sc2mod
// L253
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
// L269
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
// L288
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
// L308
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
// L329
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
# mods/liberty.sc2mod
// L140
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
// L153
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
// L167
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
// L183
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
// L199
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
# mods/liberty.sc2mod
// L2585
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
# mods/liberty.sc2mod
// L1870
AISetStockFarms( player, c_ZU_Overlord, c_stockNormalFarms)
# mods/liberty.sc2mod
// L200
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms)
// L217
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms)
// L235
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms)
// L253
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms)
// L272
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms )
# mods/liberty.sc2mod
// L299
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms)
// L318
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms)
// L338
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms)
// L359
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms)
// L380
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms )
# mods/liberty.sc2mod
// L1869
AISetStockFarms( player, c_ZU_Overlord, c_stockNormalFarms)
# mods/liberty.sc2mod
// L830
AISetStockFarms( player, c_ZU_Overlord, c_stockNeededFarms)
# mods/liberty.sc2mod
// L272
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms)
// L291
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms)
// L311
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms)
// L332
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms)
// L353
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms )
# mods/liberty.sc2mod
// L215
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms)
// L233
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms)
// L252
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms)
// L272
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms)
// L292
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms )
# mods/liberty.sc2mod
// L141
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms)
// L157
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms)
// L174
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms)
// L191
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms)
// L209
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms )
# mods/liberty.sc2mod
// L1899
AISetStockFarms( player, c_ZU_Overlord, c_stockNormalFarms)
# mods/starcoop/starcoop.sc2mod
// L434
AISetStockFarms( player, c_TB_SupplyDepot, c_stockNormalFarms)
// L451
AISetStockFarms( player, c_ZU_Overlord_Alias, c_stockNormalFarms)
// L469
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
# mods/swarm.sc2mod
// L2063
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
# mods/swarm.sc2mod
// L164
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
// L178
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
// L193
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
// L209
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
// L226
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)
# mods/swarm.sc2mod
// L287
AISetStockFarms( player, c_PB_Pylon, c_stockNormalFarms)