# AISetNukeNukeAbilLink

FlagsNative

# Arguments

  • int — lp_1
  • string — lp_2

Returns — void

native void AISetNukeNukeAbilLink(int lp_1, string lp_2);

Category: Unclassified

# Examples

mods/core.sc2modbase.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:12

    AISetNukeNukeEffect(player, c_EF_Nuke);
    AISetNukeCloak(player, c_TR_GhostCloak);
    AISetNukeNukeAbilLink(player, c_AB_Nuke);
    AISetNukeCloakAbilLink(player, c_AB_GhostCloak);
    

mods/starcoop/starcoop.sc2modbase.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:17

    AISetNukeNukeEffect(player, c_EF_Nuke);    
    AISetNukeCloak(player, c_TR_GhostCloak);
    AISetNukeNukeAbilLink(player, c_AB_Nuke);
    AISetNukeCloakAbilLink(player, c_AB_GhostCloak);