# Set Boss Bar Race

Grammar — Set boss bar bossBarID race to race (refresh|Do/Do Not refresh the boss bar)
FlagsAction

Sets the race for the specified boss bar, which will change its appearance.

# Arguments

Returns — void

void libNtve_gf_SetBossBarRace(
	int lp_bossBarID,
	int lp_race,
	bool lp_refresh,
);

Category: UI / Boss Bar

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L1208
libNtve_gf_SetBossBarRace(gv_purifierBossBar, libNtve_ge_BossBarRace_Protoss, true)
// L2207
libNtve_gf_SetBossBarRace(1, libNtve_ge_BossBarRace_Terran, true)
// L1268
libNtve_gf_SetBossBarRace(gv_odinBossBar, libNtve_ge_BossBarRace_Terran, true)
// L1822
libNtve_gf_SetBossBarRace(gv_templeDoorBossBar, libNtve_ge_BossBarRace_Protoss, true)
// L7293
libNtve_gf_SetBossBarRace(gv__3QueenBossBarIndex, libNtve_ge_BossBarRace_Zerg, true)
// L1208
libNtve_gf_SetBossBarRace(gv_purifierBossBar, libNtve_ge_BossBarRace_Protoss, true)
// L2207
libNtve_gf_SetBossBarRace(1, libNtve_ge_BossBarRace_Terran, true)
// L1268
libNtve_gf_SetBossBarRace(gv_odinBossBar, libNtve_ge_BossBarRace_Terran, true)
// L1822
libNtve_gf_SetBossBarRace(gv_templeDoorBossBar, libNtve_ge_BossBarRace_Protoss, true)
// L7293
libNtve_gf_SetBossBarRace(gv__3QueenBossBarIndex, libNtve_ge_BossBarRace_Zerg, true)

# mods/core.sc2mod

NativeLib.galaxy

// L4826
libNtve_gf_SetBossBarRace(lp_bossBarID, libNtve_ge_BossBarRace_Terran, false)
// L4071
libNtve_gf_SetBossBarRace(lp_bossBarID, libNtve_ge_BossBarRace_Terran, false)