# Move Boss Bar
Grammar — Move boss bar bossBarID to anchor of screen with offset (offsetX, offsetY)
Flags —Action
Moves the specified boss bar to the specified coordinates.
# Arguments
int
— BossBarIDint
[ preset::Anchor ] — Anchorint
— OffsetXint
— OffsetY
Returns — void
void libNtve_gf_MoveBossBar(
int lp_bossBarID,
int lp_anchor,
int lp_offsetX,
int lp_offsetY,
);
# Related
Category: UI / Boss Bar
- [F] —
void
— Display Boss Bar — ( libNtve_gf_DisplayBossBar ) - [F] —
void
— Set Boss Bar Maximum Value — ( libNtve_gf_SetBossBarMaximumValue ) - [F] —
void
— Set Boss Bar Current Value — ( libNtve_gf_SetBossBarCurrentValue ) - [F] —
void
— Set Boss Bar Boss — ( libNtve_gf_SetBossBarBoss ) - [P] — Boss Bar Race
- [F] —
void
— Set Boss Bar Race — ( libNtve_gf_SetBossBarRace ) - [F] —
void
— Move Boss Bar — ( libNtve_gf_MoveBossBar ) - [F] —
void
— Show/Hide Boss Bar — ( libNtve_gf_ShowHideBossBar ) - [F] —
void
— Refresh Boss Bar — ( libNtve_gf_RefreshBossBar )
# Examples
# campaigns/liberty.sc2campaign
// L1211
libNtve_gf_MoveBossBar(gv_purifierBossBar, c_anchorTop, 0, 50)
// L1272
libNtve_gf_MoveBossBar(gv_odinBossBar, c_anchorTop, 0, 50)
// L1821
libNtve_gf_MoveBossBar(gv_templeDoorBossBar, c_anchorTop, 0, 50)
// L7294
libNtve_gf_MoveBossBar(gv__3QueenBossBarIndex, c_anchorTop, 0, 50)
// L1211
libNtve_gf_MoveBossBar(gv_purifierBossBar, c_anchorTop, 0, 50)
// L1272
libNtve_gf_MoveBossBar(gv_odinBossBar, c_anchorTop, 0, 50)
// L1821
libNtve_gf_MoveBossBar(gv_templeDoorBossBar, c_anchorTop, 0, 50)
// L7294
libNtve_gf_MoveBossBar(gv__3QueenBossBarIndex, c_anchorTop, 0, 50)