# Move Boss Bar

Grammar — Move boss bar bossBarID to anchor of screen with offset (offsetX, offsetY)
FlagsAction

Moves the specified boss bar to the specified coordinates.

# Arguments

  • int — BossBarID
  • int [ preset::Anchor ] — Anchor
  • int — OffsetX
  • int — OffsetY

Returns — void

void libNtve_gf_MoveBossBar(
	int lp_bossBarID,
	int lp_anchor,
	int lp_offsetX,
	int lp_offsetY,
);

Category: UI / Boss Bar

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L1211
libNtve_gf_MoveBossBar(gv_purifierBossBar, c_anchorTop, 0, 50)
// L1272
libNtve_gf_MoveBossBar(gv_odinBossBar, c_anchorTop, 0, 50)
// L1821
libNtve_gf_MoveBossBar(gv_templeDoorBossBar, c_anchorTop, 0, 50)
// L7294
libNtve_gf_MoveBossBar(gv__3QueenBossBarIndex, c_anchorTop, 0, 50)
// L1211
libNtve_gf_MoveBossBar(gv_purifierBossBar, c_anchorTop, 0, 50)
// L1272
libNtve_gf_MoveBossBar(gv_odinBossBar, c_anchorTop, 0, 50)
// L1821
libNtve_gf_MoveBossBar(gv_templeDoorBossBar, c_anchorTop, 0, 50)
// L7294
libNtve_gf_MoveBossBar(gv__3QueenBossBarIndex, c_anchorTop, 0, 50)