# AISetStockTechNextUnCap
Flags —
Native
# Arguments
int
— playerint
— unCapMineralsint
— unCapGas
Returns — void
native void AISetStockTechNextUnCap(
int player,
int unCapMinerals,
int unCapGas,
);
# Related
Category: Unclassified
# Examples
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHigh.galaxy:886
AITechStockAdd(c_PR_Shields2);
AITechStockAdd(c_PR_Shields3);
AISetStockTechNextUnCap(player,1000,1000);
AISetStockUnitNext( player, 2, c_PB_Forge, c_stockAlways );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHigh.galaxy:910
AITechStockAdd(c_PR_AirWeapons3);
AITechStockAdd(c_PR_AirArmor3);
AISetStockTechNextUnCap(player,1000,1000);
}
}
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:944
AITechStockAdd(c_TR_InfantryArmor2);
AITechStockAdd(c_TR_InfantryArmor3);
AISetStockTechNextUnCap(player,1000,1000);
AISetStockUnitNext( player, 2, c_TB_EngineeringBay, c_stockAlways );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:963
AITechStockAdd(c_TR_VehiclePlating2);
AITechStockAdd(c_TR_VehiclePlating3);
AISetStockTechNextUnCap(player,1000,1000);
AISetStockUnitNext( player, 2, c_TB_Armory, c_stockAlways );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:983
AITechStockAdd(c_TR_ShipPlating2);
AITechStockAdd(c_TR_ShipPlating3);
AISetStockTechNextUnCap(player,1000,1000);
AISetStockUnitNext( player, 2, c_TB_Armory, c_stockAlways );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:887
AITechStockAdd(c_ZR_MeleeAttacks2);
AITechStockAdd(c_ZR_MeleeAttacks3);
AISetStockTechNextUnCap(player,1000,1000);
evoCount += 1;
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:899
AITechStockAdd(c_ZR_MissileAttacks2);
AITechStockAdd(c_ZR_MissileAttacks3);
AISetStockTechNextUnCap(player,1000,1000);
evoCount += 1;
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:908
AITechStockAdd(c_ZR_GroundCarapace2);
AITechStockAdd(c_ZR_GroundCarapace3);
AISetStockTechNextUnCap(player,1000,1000);
AISetStockUnitNext( player, evoCount, c_ZB_EvolutionChamber, c_stockAlways );
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:947
AITechStockAdd(c_ZR_FlyerCarapace2);
AITechStockAdd(c_ZR_FlyerCarapace3);
AISetStockTechNextUnCap(player,1000,1000);
}
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHigh.galaxy:886
AITechStockAdd(c_PR_Shields2);
AITechStockAdd(c_PR_Shields3);
AISetStockTechNextUnCap(player,1000,1000);
AISetStockUnitNext( player, 2, c_PB_Forge, c_stockAlways );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHigh.galaxy:910
AITechStockAdd(c_PR_AirWeapons3);
AITechStockAdd(c_PR_AirArmor3);
AISetStockTechNextUnCap(player,1000,1000);
}
}
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:939
AITechStockAdd(c_TR_InfantryArmor2);
AITechStockAdd(c_TR_InfantryArmor3);
AISetStockTechNextUnCap(player,1000,1000);
AISetStockUnitNext( player, 2, c_TB_EngineeringBay, c_stockAlways );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:958
AITechStockAdd(c_TR_MechPlating2);
AITechStockAdd(c_TR_MechPlating3);
AISetStockTechNextUnCap(player,1000,1000);
AISetStockUnitNext( player, 2, c_TB_Armory, c_stockAlways );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:978
AITechStockAdd(c_TR_MechPlating2);
AITechStockAdd(c_TR_MechPlating3);
AISetStockTechNextUnCap(player,1000,1000);
AISetStockUnitNext( player, 2, c_TB_Armory, c_stockAlways );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:901
AITechStockAdd(c_ZR_MeleeAttacks2);
AITechStockAdd(c_ZR_MeleeAttacks3);
AISetStockTechNextUnCap(player,1000,1000);
evoCount += 1;
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:913
AITechStockAdd(c_ZR_MissileAttacks2);
AITechStockAdd(c_ZR_MissileAttacks3);
AISetStockTechNextUnCap(player,1000,1000);
evoCount += 1;
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:922
AITechStockAdd(c_ZR_GroundCarapace2);
AITechStockAdd(c_ZR_GroundCarapace3);
AISetStockTechNextUnCap(player,1000,1000);
AISetStockUnitNext( player, evoCount, c_ZB_EvolutionChamber, c_stockAlways );
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:965
AITechStockAdd(c_ZR_FlyerCarapace2);
AITechStockAdd(c_ZR_FlyerCarapace3);
AISetStockTechNextUnCap(player,1000,1000);
}
mods/void.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHigh.galaxy:919
AITechStockAdd(c_PR_Shields2);
AITechStockAdd(c_PR_Shields3);
AISetStockTechNextUnCap(player,1000,1000);
AISetStockUnitNext( player, 2, c_PB_Forge, c_stockAlways );
mods/void.sc2mod — base.sc2data/TriggerLibs/Protoss/ProtossHigh.galaxy:943
AITechStockAdd(c_PR_AirWeapons3);
AITechStockAdd(c_PR_AirArmor3);
AISetStockTechNextUnCap(player,1000,1000);
}
}
mods/void.sc2mod — base.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:942
AITechStockAdd(c_TR_InfantryArmor2);
AITechStockAdd(c_TR_InfantryArmor3);
AISetStockTechNextUnCap(player,1000,1000);
AISetStockUnitNext( player, 2, c_TB_EngineeringBay, c_stockAlways );
mods/void.sc2mod — base.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:964
AITechStockAdd(c_TR_MechPlating2);
AITechStockAdd(c_TR_MechPlating3);
AISetStockTechNextUnCap(player,1000,1000);
AISetStockUnitNext( player, 2, c_TB_Armory, c_stockAlways );
mods/void.sc2mod — base.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:984
AITechStockAdd(c_TR_MechPlating2);
AITechStockAdd(c_TR_MechPlating3);
AISetStockTechNextUnCap(player,1000,1000);
AISetStockUnitNext( player, 2, c_TB_Armory, c_stockAlways );
mods/void.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:919
AITechStockAdd(c_ZR_MeleeAttacks2);
AITechStockAdd(c_ZR_MeleeAttacks3);
AISetStockTechNextUnCap(player,1000,1000);
evoCount += 1;
mods/void.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:931
AITechStockAdd(c_ZR_MissileAttacks2);
AITechStockAdd(c_ZR_MissileAttacks3);
AISetStockTechNextUnCap(player,1000,1000);
evoCount += 1;
mods/void.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:940
AITechStockAdd(c_ZR_GroundCarapace2);
AITechStockAdd(c_ZR_GroundCarapace3);
AISetStockTechNextUnCap(player,1000,1000);
AISetStockUnitNext( player, evoCount, c_ZB_EvolutionChamber, c_stockAlways );
mods/void.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:975
AITechStockAdd(c_ZR_FlyerCarapace2);
AITechStockAdd(c_ZR_FlyerCarapace3);
AISetStockTechNextUnCap(player,1000,1000);
}