# AISetStockTechNextUnCap

FlagsNative

# Arguments

  • int — player
  • int — unCapMinerals
  • int — unCapGas

Returns — void

native void AISetStockTechNextUnCap(
	int player,
	int unCapMinerals,
	int unCapGas,
);

Category: Unclassified

# Examples

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHigh.galaxy:886

    AITechStockAdd(c_PR_Shields2);
    AITechStockAdd(c_PR_Shields3);
    AISetStockTechNextUnCap(player,1000,1000);

    AISetStockUnitNext( player, 2, c_PB_Forge, c_stockAlways );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHigh.galaxy:910

        AITechStockAdd(c_PR_AirWeapons3);
        AITechStockAdd(c_PR_AirArmor3);
        AISetStockTechNextUnCap(player,1000,1000);
    }
}

mods/liberty.sc2modbase.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:944

        AITechStockAdd(c_TR_InfantryArmor2);
        AITechStockAdd(c_TR_InfantryArmor3);
        AISetStockTechNextUnCap(player,1000,1000);

        AISetStockUnitNext( player, 2, c_TB_EngineeringBay, c_stockAlways );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:963

        AITechStockAdd(c_TR_VehiclePlating2);
        AITechStockAdd(c_TR_VehiclePlating3);
        AISetStockTechNextUnCap(player,1000,1000);

        AISetStockUnitNext( player, 2, c_TB_Armory, c_stockAlways );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:983

        AITechStockAdd(c_TR_ShipPlating2);
        AITechStockAdd(c_TR_ShipPlating3);
        AISetStockTechNextUnCap(player,1000,1000);

        AISetStockUnitNext( player, 2, c_TB_Armory, c_stockAlways );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:887

        AITechStockAdd(c_ZR_MeleeAttacks2);
        AITechStockAdd(c_ZR_MeleeAttacks3);
        AISetStockTechNextUnCap(player,1000,1000);

        evoCount += 1;

mods/liberty.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:899

        AITechStockAdd(c_ZR_MissileAttacks2);
        AITechStockAdd(c_ZR_MissileAttacks3);
        AISetStockTechNextUnCap(player,1000,1000);

        evoCount += 1;

mods/liberty.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:908

    AITechStockAdd(c_ZR_GroundCarapace2);
    AITechStockAdd(c_ZR_GroundCarapace3);
    AISetStockTechNextUnCap(player,1000,1000);

    AISetStockUnitNext( player, evoCount, c_ZB_EvolutionChamber, c_stockAlways );

mods/liberty.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:947

        AITechStockAdd(c_ZR_FlyerCarapace2);
        AITechStockAdd(c_ZR_FlyerCarapace3);
        AISetStockTechNextUnCap(player,1000,1000);
    }
    

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHigh.galaxy:886

    AITechStockAdd(c_PR_Shields2);
    AITechStockAdd(c_PR_Shields3);
    AISetStockTechNextUnCap(player,1000,1000);

    AISetStockUnitNext( player, 2, c_PB_Forge, c_stockAlways );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHigh.galaxy:910

        AITechStockAdd(c_PR_AirWeapons3);
        AITechStockAdd(c_PR_AirArmor3);
        AISetStockTechNextUnCap(player,1000,1000);
    }
}

mods/swarm.sc2modbase.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:939

        AITechStockAdd(c_TR_InfantryArmor2);
        AITechStockAdd(c_TR_InfantryArmor3);
        AISetStockTechNextUnCap(player,1000,1000);

        AISetStockUnitNext( player, 2, c_TB_EngineeringBay, c_stockAlways );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:958

        AITechStockAdd(c_TR_MechPlating2);
        AITechStockAdd(c_TR_MechPlating3);
        AISetStockTechNextUnCap(player,1000,1000);

        AISetStockUnitNext( player, 2, c_TB_Armory, c_stockAlways );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:978

        AITechStockAdd(c_TR_MechPlating2);
        AITechStockAdd(c_TR_MechPlating3);
        AISetStockTechNextUnCap(player,1000,1000);

        AISetStockUnitNext( player, 2, c_TB_Armory, c_stockAlways );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:901

        AITechStockAdd(c_ZR_MeleeAttacks2);
        AITechStockAdd(c_ZR_MeleeAttacks3);
        AISetStockTechNextUnCap(player,1000,1000);

        evoCount += 1;

mods/swarm.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:913

        AITechStockAdd(c_ZR_MissileAttacks2);
        AITechStockAdd(c_ZR_MissileAttacks3);
        AISetStockTechNextUnCap(player,1000,1000);

        evoCount += 1;

mods/swarm.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:922

    AITechStockAdd(c_ZR_GroundCarapace2);
    AITechStockAdd(c_ZR_GroundCarapace3);
    AISetStockTechNextUnCap(player,1000,1000);

    AISetStockUnitNext( player, evoCount, c_ZB_EvolutionChamber, c_stockAlways );

mods/swarm.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:965

        AITechStockAdd(c_ZR_FlyerCarapace2);
        AITechStockAdd(c_ZR_FlyerCarapace3);
        AISetStockTechNextUnCap(player,1000,1000);
    }
    

mods/void.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHigh.galaxy:919

    AITechStockAdd(c_PR_Shields2);
    AITechStockAdd(c_PR_Shields3);
    AISetStockTechNextUnCap(player,1000,1000);

    AISetStockUnitNext( player, 2, c_PB_Forge, c_stockAlways );

mods/void.sc2modbase.sc2data/TriggerLibs/Protoss/ProtossHigh.galaxy:943

        AITechStockAdd(c_PR_AirWeapons3);
        AITechStockAdd(c_PR_AirArmor3);
        AISetStockTechNextUnCap(player,1000,1000);
    }
}

mods/void.sc2modbase.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:942

        AITechStockAdd(c_TR_InfantryArmor2);
        AITechStockAdd(c_TR_InfantryArmor3);
        AISetStockTechNextUnCap(player,1000,1000);

        AISetStockUnitNext( player, 2, c_TB_EngineeringBay, c_stockAlways );

mods/void.sc2modbase.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:964

        AITechStockAdd(c_TR_MechPlating2);
        AITechStockAdd(c_TR_MechPlating3);
        AISetStockTechNextUnCap(player,1000,1000);

        AISetStockUnitNext( player, 2, c_TB_Armory, c_stockAlways );

mods/void.sc2modbase.sc2data/TriggerLibs/Terran/TerranHigh.galaxy:984

        AITechStockAdd(c_TR_MechPlating2);
        AITechStockAdd(c_TR_MechPlating3);
        AISetStockTechNextUnCap(player,1000,1000);

        AISetStockUnitNext( player, 2, c_TB_Armory, c_stockAlways );

mods/void.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:919

        AITechStockAdd(c_ZR_MeleeAttacks2);
        AITechStockAdd(c_ZR_MeleeAttacks3);
        AISetStockTechNextUnCap(player,1000,1000);

        evoCount += 1;

mods/void.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:931

        AITechStockAdd(c_ZR_MissileAttacks2);
        AITechStockAdd(c_ZR_MissileAttacks3);
        AISetStockTechNextUnCap(player,1000,1000);

        evoCount += 1;

mods/void.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:940

    AITechStockAdd(c_ZR_GroundCarapace2);
    AITechStockAdd(c_ZR_GroundCarapace3);
    AISetStockTechNextUnCap(player,1000,1000);

    AISetStockUnitNext( player, evoCount, c_ZB_EvolutionChamber, c_stockAlways );

mods/void.sc2modbase.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:975

        AITechStockAdd(c_ZR_FlyerCarapace2);
        AITechStockAdd(c_ZR_FlyerCarapace3);
        AISetStockTechNextUnCap(player,1000,1000);
    }