# AISetNukeDamage
Flags —
Native
# Arguments
int
— lp_1fixed
— lp_2fixed
— lp_3
Returns — void
native void AISetNukeDamage(
int lp_1,
fixed lp_2,
fixed lp_3,
);
# Related
Category: Unclassified
# Examples
# mods/core.sc2mod
// L19
AISetNukeDamage(player, AIEffectFixed(player, c_EF_NukeDamage, c_fieldAmount), AIEffectFixed(player, c_EF_NukeDamage, c_fieldAttrStructure))
// L24
AISetNukeDamage(player, AIEffectFixed(player, c_EF_NukeDamage, c_fieldAmount), AIEffectFixed(player, c_EF_NukeDamage, c_fieldAttrStructure))