# AICounterUnitsSameTechAdjusted

FlagsNative

# Arguments

  • int — player
  • int — testPlayerId
  • string — makeWhat

Returns — int

native int AICounterUnitsSameTechAdjusted(
	int player,
	int testPlayerId,
	string makeWhat,
);

Category: Unclassified

# Examples

# mods/core.sc2mod

MeleeHighAI.galaxy

// L85
AICounterUnitsSameTechAdjusted(player, c_maxPlayers, what)

# mods/starcoop/starcoop.sc2mod

CampaignAI.galaxy

// L296
AICounterUnitsSameTechAdjusted(player, c_maxPlayers, what)

# mods/void.sc2mod

MeleeHighAI.galaxy

// L85
AICounterUnitsSameTechAdjusted(player, c_maxPlayers, what)