# AICounterUnitsSameTechAdjusted
Flags —
Native
# Arguments
int
— playerint
— testPlayerIdstring
— makeWhat
Returns — int
native int AICounterUnitsSameTechAdjusted(
int player,
int testPlayerId,
string makeWhat,
);
# Related
Category: Unclassified
# Examples
# mods/core.sc2mod
// L85
AICounterUnitsSameTechAdjusted(player, c_maxPlayers, what)
# mods/starcoop/starcoop.sc2mod
// L296
AICounterUnitsSameTechAdjusted(player, c_maxPlayers, what)
# mods/void.sc2mod
// L85
AICounterUnitsSameTechAdjusted(player, c_maxPlayers, what)