# Create Research Tier
Grammar — Create a new research tier in slot slot of researchTier|Research Category for players|PlayerGroup
Flags —Native
|Action
Creates a new research tier for the research panel. Use “Last Created Research Tier” to get the research tier created by this action.
# Arguments
playergroup
— Playersint
<preset::ResearchCategory> — Research Tierint
— Slot
Returns — int
<preset::ResearchTier>
native int ResearchTierCreate(
playergroup inPlayerGroup,
int inResearchCategoryId,
int inSlot,
);
# Related
Category: Story / Research Panel
- Research Panel Close Button Clicked —
void
— TriggerAddEventResearchPanelExit - Create Research Tier —
int
<preset::ResearchTier> — ResearchTierCreate - Last Created Research Tier —
int
<preset::ResearchTier> — ResearchTierLastCreated - Destroy Research Tier —
void
— ResearchTierDestroy - Destroy All Research Tiers —
void
— ResearchTierDestroyAll - Set Research Tier Required Level —
void
— ResearchTierSetRequiredLevel - Set Research Tier Max Purchases Allowed —
void
— ResearchTierSetMaxPurchasesAllowed - Create Research Category —
int
<preset::ResearchCategory> — ResearchCategoryCreate - Last Created Research Category —
int
<preset::ResearchCategory> — ResearchCategoryLastCreated - Destroy Research Category —
void
— ResearchCategoryDestroy - Destroy All Research Categories —
void
— ResearchCategoryDestroyAll - Set Research Category Name —
void
— ResearchCategorySetNameText - Set Research Category Current Level —
void
— ResearchCategorySetCurrentLevel - Set Research Category Last Level —
void
— ResearchCategorySetLastLevel - Create Research Item —
int
<preset::ResearchItem> — ResearchItemCreate - Last Created Research Item —
int
<preset::ResearchItem> — ResearchItemLastCreated - Destroy Research Item —
void
— ResearchItemDestroy - Purchase Research Item —
void
— ResearchItemPurchase - Set Research Item State —
void
— ResearchItemSetState - Set Research Item Icon —
void
— ResearchItemSetIconFilePath - Set Research Item Movie —
void
— ResearchItemSetMovieFilePath - Set Research Item Name —
void
— ResearchItemSetNameText - Set Research Item Description —
void
— ResearchItemSetDescriptionText - Set Research Item Tooltip —
void
— ResearchItemSetTooltipText - Set Research Item Confirmation —
void
— ResearchItemSetConfirmationText - Research Panel Research Button Clicked —
void
— TriggerAddEventResearchPanelPurchase - Research Panel Selection Changed —
void
— TriggerAddEventResearchPanelSelectionChanged - Set Research Item Recently Purchased —
void
— ResearchItemSetRecentlyPurchased - Research Item Is Recently Purchased —
bool
— ResearchItemIsRecentlyPurchased - Set Selected Research Item —
void
— ResearchItemSetSelected - Selected Research Item —
int
<preset::ResearchItem> — ResearchItemGetSelected
# Examples
campaigns/libertystory.sc2campaign — base.sc2data/TriggerLibs/CampaignLib.galaxy:5543
lv_tierIndex = 1;
for ( ; ( (autoBD7EADA4_ai >= 0 && lv_tierIndex <= autoBD7EADA4_ae) || (autoBD7EADA4_ai < 0 && lv_tierIndex >= autoBD7EADA4_ae) ) ; lv_tierIndex += autoBD7EADA4_ai ) {
ResearchTierCreate(PlayerGroupAll(), ResearchCategoryLastCreated(), lv_tierIndex);
libCamp_gv_tS_ResearchUITiers[lv_categoryIndex][lv_tierIndex] = ResearchTierLastCreated();
ResearchTierSetMaxPurchasesAllowed(ResearchTierLastCreated(), 1);