# DoodadFromId
Flags —
Native
# Arguments
int
— id
Returns — doodad
native doodad DoodadFromId(int id);
# Related
Category: Unclassified
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:812
VisRevealerCreate(gv_pLAYER01_USER, RegionCircle(RegionGetCenter(RegionFromId(8)), 10.0));
gv_colonist_Outpost_Omega = VisRevealerLastCreated();
gv_planetCrackerHoleAlpha = ActorFromDoodad(DoodadFromId(199));
gv_planetCrackerHoleBeta = ActorFromDoodad(DoodadFromId(95));
gv_planetCrackerHoleGamma = ActorFromDoodad(DoodadFromId(108));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:813
gv_colonist_Outpost_Omega = VisRevealerLastCreated();
gv_planetCrackerHoleAlpha = ActorFromDoodad(DoodadFromId(199));
gv_planetCrackerHoleBeta = ActorFromDoodad(DoodadFromId(95));
gv_planetCrackerHoleGamma = ActorFromDoodad(DoodadFromId(108));
gv_planetCrackerHoleOmega = ActorFromDoodad(DoodadFromId(174));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:814
gv_planetCrackerHoleAlpha = ActorFromDoodad(DoodadFromId(199));
gv_planetCrackerHoleBeta = ActorFromDoodad(DoodadFromId(95));
gv_planetCrackerHoleGamma = ActorFromDoodad(DoodadFromId(108));
gv_planetCrackerHoleOmega = ActorFromDoodad(DoodadFromId(174));
gv_planetCrackerHolePlayerBase = ActorFromDoodad(DoodadFromId(198));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:815
gv_planetCrackerHoleBeta = ActorFromDoodad(DoodadFromId(95));
gv_planetCrackerHoleGamma = ActorFromDoodad(DoodadFromId(108));
gv_planetCrackerHoleOmega = ActorFromDoodad(DoodadFromId(174));
gv_planetCrackerHolePlayerBase = ActorFromDoodad(DoodadFromId(198));
ActorSend(gv_planetCrackerHoleAlpha, "SetVisibility");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:816
gv_planetCrackerHoleGamma = ActorFromDoodad(DoodadFromId(108));
gv_planetCrackerHoleOmega = ActorFromDoodad(DoodadFromId(174));
gv_planetCrackerHolePlayerBase = ActorFromDoodad(DoodadFromId(198));
ActorSend(gv_planetCrackerHoleAlpha, "SetVisibility");
ActorSend(gv_planetCrackerHoleBeta, "SetVisibility");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:955
UnitGroupAdd(gv_lab02DominionUnitGroup, gv_turret08);
UnitGroupAdd(gv_lab02DominionUnitGroup, gv_turret09);
ActorSend(ActorFromDoodad(DoodadFromId(235)), libNtve_gf_ModelSwap("HybridHoldingCellDeath", 0));
ActorSend(ActorFromDoodad(DoodadFromId(235)), "AnimPlay '' Death PlayForever");
auto33CC760C_g = UnitGroup(null, c_playerAny, RegionFromId(16), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:956
UnitGroupAdd(gv_lab02DominionUnitGroup, gv_turret09);
ActorSend(ActorFromDoodad(DoodadFromId(235)), libNtve_gf_ModelSwap("HybridHoldingCellDeath", 0));
ActorSend(ActorFromDoodad(DoodadFromId(235)), "AnimPlay '' Death PlayForever");
auto33CC760C_g = UnitGroup(null, c_playerAny, RegionFromId(16), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterHidden - 32))), 0);
auto33CC760C_u = UnitGroupCount(auto33CC760C_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:964
libNtve_gf_PauseUnit(auto33CC760C_var, true);
}
gv_outhouse = ActorFromDoodad(DoodadFromId(1509));
if ((libCamp_gf_StoryState(libCamp_ge_StoryStateID_StoryStateTaurenOutHouseActivated) == 0)) {
ActorSend(gv_outhouse, "Destroy");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:2395
TriggerEnable(TriggerGetCurrent(), false);
ActorSend(ActorFromDoodad(DoodadFromId(2469)), "AnimBracketStart Rise Stand,Work,Start Stand,Work Stand,Work,End");
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:2423
TriggerEnable(TriggerGetCurrent(), false);
ActorSend(ActorFromDoodad(DoodadFromId(2467)), "AnimBracketStart Rise Stand,Work,Start Stand,Work Stand,Work,End");
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:2451
TriggerEnable(TriggerGetCurrent(), false);
ActorSend(ActorFromDoodad(DoodadFromId(2466)), "AnimBracketStart Rise Stand,Work,Start Stand,Work Stand,Work,End");
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:2479
TriggerEnable(TriggerGetCurrent(), false);
ActorSend(ActorFromDoodad(DoodadFromId(1045)), "AnimBracketStart Rise Stand,Work,Start Stand,Work Stand,Work,End");
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:2507
TriggerEnable(TriggerGetCurrent(), false);
ActorSend(ActorFromDoodad(DoodadFromId(464)), "AnimBracketStart Rise Stand,Work,Start Stand,Work Stand,Work,End");
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:5819
UnitRemove(gv_brutaliskInForceField);
Wait(0.2, c_timeGame);
ActorSend(ActorFromDoodad(DoodadFromId(2458)), "AnimBracketStart Work Stand,Work,Start Stand,Work IGNORE");
Wait(2.25, c_timeGame);
SoundPlay(SoundLink("Ultralisk_Ready", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:12015
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THorner05SMusicEventC", c_soundtrackCueAny, c_soundtrackIndexAny, false);
CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
ActorSend(ActorFromDoodad(DoodadFromId(169)), "AnimBracketStart Rise Stand,Work,Start Stand,Work Stand,Work,End");
Wait(0.125, c_timeGame);
ActorSend(ActorFromDoodad(DoodadFromId(856)), "AnimBracketStart Rise Stand,Work,Start Stand,Work Stand,Work,End");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:575
}
gv_outhouse = ActorFromDoodad(DoodadFromId(787));
if ((libCamp_gf_StoryState(libCamp_ge_StoryStateID_StoryStateTaurenOutHouseActivated) == 0)) {
ActorSend(gv_outhouse, "Destroy");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:2220
}
ActorSend(ActorFromDoodad(DoodadFromId(584)), "Signal DoodadDeath");
libNtve_gf_MakeUnitInvulnerable(gv_nova, true);
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:3666
}
ActorSend(ActorFromDoodad(DoodadFromId(415)), "Signal DoodadDeath");
libNtve_gf_MakeUnitInvulnerable(gv_nova, true);
TriggerEnable(gt_P2BackupNighthawkQ, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttosh03b.sc2map/MapScript.galaxy:4940
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
ActorSend(ActorFromDoodad(DoodadFromId(256)), "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(UnitGetPosition(gv_p3PsiIndoctrinator), 10.0), "Signal Nuked");
libNtve_gf_MakeUnitInvulnerable(gv_nova, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/ttychus05.sc2map/MapScript.galaxy:610
UnitIssueOrder(auto9EDB466C_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
}
gv_outhouse = ActorFromDoodad(DoodadFromId(622));
if ((libCamp_gf_StoryState(libCamp_ge_StoryStateID_StoryStateTaurenOutHouseActivated) == 0)) {
ActorSend(gv_outhouse, "Destroy");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:9913
CameraApplyInfo(gv_p1_USER, CameraInfoFromId(2183), 18.0, -1, 10, true);
UnitKill(gv__1BroodchamberNuke);
gv_cinematicFissureDoodad = DoodadFromId(337);
TriggerExecute(gt_CinematicCameraShakeNuke2, true, false);
PlayerCreateEffectPoint(gv_p1_USER, "NukeDamage", PointFromId(2182));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:10698
CameraApplyInfo(gv_p1_USER, CameraInfoFromId(2241), 10.0, -1, 10, true);
UnitKill(gv__2BroodchamberNuke);
gv_cinematicFissureDoodad = DoodadFromId(323);
TriggerExecute(gt_CinematicCameraShakeNuke2, true, false);
PlayerCreateEffectPoint(gv_p1_USER, "NukeDamage", PointFromId(22));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:11669
TriggerExecute(gt_CinematicCameraShakeNuke, true, false);
UnitKill(gv__3BroodchamberNuke);
gv_cinematicFissureDoodad = DoodadFromId(1237);
TriggerExecute(gt_CinematicCameraShakeNuke2, true, false);
PlayerCreateEffectPoint(gv_p1_USER, "NukeDamage", PointFromId(2222));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:11702
SoundPlay(SoundLink("TUILavaRising", -1), PlayerGroupAll(), 200.0, 0.0);
Wait(1.0, c_timeGame);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2463)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
Wait(1.0, c_timeGame);
UnitKill(UnitFromId(2470));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:11721
UnitIssueOrder(gv_cINEMATICTYCHUS, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(2313)), c_orderQueueReplace);
Wait(0.75, c_timeGame);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2464)), c_animNameDefault, "Stand Work", c_animFlagPlayForever, c_animTimeDefault);
Wait(1.75, c_timeGame);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2432)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:11723
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2464)), c_animNameDefault, "Stand Work", c_animFlagPlayForever, c_animTimeDefault);
Wait(1.75, c_timeGame);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2432)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
Wait(0.75, c_timeGame);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2436)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:11725
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2432)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
Wait(0.75, c_timeGame);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2436)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
Wait(0.5, c_timeGame);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2433)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:11727
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2436)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
Wait(0.5, c_timeGame);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2433)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
Wait(1.5, c_timeGame);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2465)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02a.sc2map/MapScript.galaxy:11729
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2433)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
Wait(1.5, c_timeGame);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2465)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
Wait(1.0, c_timeGame);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1497
PingDestroy(gv_objectivePlatformsPing03);
TriggerExecute(gt_ObjectiveDestroyCoolantTowersUpdate, true, false);
ActorSend(ActorFromDoodad(DoodadFromId(1069)), "Signal OneTower");
VisRevealerCreate(gv_pLAYER_P01_USER, RegionFromId(1));
lv_revealer = VisRevealerLastCreated();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1565
PingDestroy(gv_objectivePlatformsPing04);
TriggerExecute(gt_ObjectiveDestroyCoolantTowersUpdate, true, false);
ActorSend(ActorFromDoodad(DoodadFromId(1085)), "Signal OneTower");
VisRevealerCreate(gv_pLAYER_P01_USER, RegionFromId(2));
lv_revealer = VisRevealerLastCreated();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1633
PingDestroy(gv_objectivePlatformsPing02);
TriggerExecute(gt_ObjectiveDestroyCoolantTowersUpdate, true, false);
ActorSend(ActorFromDoodad(DoodadFromId(554)), "Signal OneTower");
VisRevealerCreate(gv_pLAYER_P01_USER, RegionFromId(3));
lv_revealer = VisRevealerLastCreated();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tvalerian02b.sc2map/MapScript.galaxy:1701
PingDestroy(gv_objectivePlatformsPing01);
TriggerExecute(gt_ObjectiveDestroyCoolantTowersUpdate, true, false);
ActorSend(ActorFromDoodad(DoodadFromId(1533)), "Signal OneTower");
VisRevealerCreate(gv_pLAYER_P01_USER, RegionFromId(4));
lv_revealer = VisRevealerLastCreated();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:1695
}
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(1688)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
SoundPlayAtPoint(SoundLink("Uni_RockExplosionLarge", 1), PlayerGroupAll(), PointFromId(20), 16.0, 100.0, 0.0);
VisRevealerCreate(gv_p1_USER, RegionFromId(35));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:2162
UIAlertClear(gv_p1_USER);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(1689)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
SoundPlayAtPoint(SoundLink("Uni_RockExplosionLarge", 1), PlayerGroupAll(), PointFromId(216), 16.0, 100.0, 0.0);
gf_ActivatePatrolAIForUnit(UnitFromId(221), PointFromId(849), 1.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:4157
}
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(1691)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
SoundPlayAtPoint(SoundLink("Uni_RockExplosionLarge", 1), PlayerGroupAll(), PointFromId(472), 16.0, 100.0, 0.0);
TriggerExecute(gt_BanelingPuzzleBanelingSlowUnburrow, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul01.sc2map/MapScript.galaxy:4309
}
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(1694)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
SoundPlayAtPoint(SoundLink("Uni_RockExplosionLarge", 1), PlayerGroupAll(), PointFromId(751), 16.0, 100.0, 0.0);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:159
void InitGlobals () {
gv_libraryHybrid = DoodadFromId(83);
gv_prisonGroup = UnitGroupEmpty();
gv_achievementHardTimer = TimerCreate();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:1289
TriggerExecute(gt_HybridAllWaves, true, false);
gv_hybridReturnsToPrisons = false;
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(584)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
Wait(1.0, c_timeGame);
UnitIssueOrder(gv_preserverPrison01, Order(AbilityCommand("SoulChannel", 1)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:1588
Wait(0.2, c_timeGame);
if ((gv_gameOver == false) && (gv_prisonsDead <= 2)) {
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(584)), c_animNameDefault, "Birth", c_animFlagNonLooping, c_animTimeDefault);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:1594
if ((gv_gameOver == false) && (gv_prisonsDead <= 2)) {
libNtve_gf_PauseUnit(gv_hybridNeutral, true);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(584)), c_animNameDefault, "Stand", c_animFlagPlayForever, c_animTimeDefault);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:1724
gf_SetMaxLife(UnitLastCreated(), gv_hybridMaxLife);
gf_SetMaxShields(UnitLastCreated(), gv_hybridMaxShields);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(584)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
Wait(1.0, c_timeGame);
UnitIssueOrder(gv_preserverPrison01, Order(AbilityCommand("SoulChannel", 1)), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:6700
gv_inCinematic = true;
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(584)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
AITimePause(true);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:6777
Wait(1.0, c_timeReal);
ActorSend(ActorFromDoodad(DoodadFromId(120)), "AnimBracketStart WorkOn Birth Stand,Work Death");
SoundPlay(gv_soundBridge, PlayerGroupAll(), 100.0, 0.0);
Wait(2.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:6825
libCamp_gf_SendTransmissionCampaign(null, SoundLink("TZeratul02HybridProtoss00055", 0), c_transmissionDurationAdd, 0.0, false);
Wait(2.0, c_timeReal);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(584)), c_animNameDefault, "Birth", c_animFlagPlayForever, c_animTimeDefault);
Wait(2.0, c_timeReal);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(584)), c_animNameDefault, "Stand", c_animFlagPlayForever, c_animTimeDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:6827
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(584)), c_animNameDefault, "Birth", c_animFlagPlayForever, c_animTimeDefault);
Wait(2.0, c_timeReal);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(584)), c_animNameDefault, "Stand", c_animFlagPlayForever, c_animTimeDefault);
Wait(1.0, c_timeReal);
UnitIssueOrder(gv_preserverPrison01, OrderTargetingUnit(AbilityCommand("SoulChannel", 0), gv_hybridNeutral), c_orderQueueReplace);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul02.sc2map/MapScript.galaxy:6925
UnitGroupAdd(gv_prisonGroup, gv_preserverPrison02);
UnitGroupAdd(gv_prisonGroup, gv_preserverPrison03);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(120)), c_animNameDefault, "Birth", c_animFlagNonLooping, 0.0);
auto41AE3A01_g = UnitGroup("PathingBlocker2x2", c_playerAny, RegionFromId(18), UnitFilter(0, 0, 0, 0), 0);
auto41AE3A01_u = UnitGroupCount(auto41AE3A01_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:960
UIAlertPoint("Trigger", gv_p01_PLAYER, StringExternal("Param/Value/55205F23"), null, PointFromId(57));
ActorSend(ActorFromDoodad(DoodadFromId(482)), "AnimGroupApply Work Work,Start Work,End");
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:1021
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
ActorSend(ActorFromDoodad(DoodadFromId(482)), "AnimGroupRemove Work");
Wait(1.0, c_timeGame);
libCamp_gf_CreateTipFromConversationState("StoryTips|Zeratul04_Phoenix", libNtve_ge_TipType_NewUnit, PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:1083
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
ActorSend(ActorFromDoodad(DoodadFromId(482)), "AnimGroupRemove Work");
Wait(1.0, c_timeGame);
libCamp_gf_CreateTipFromConversationState("StoryTips|Zeratul04_VoidRay", libNtve_ge_TipType_NewUnit, PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:1148
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
ActorSend(ActorFromDoodad(DoodadFromId(482)), "AnimGroupRemove Work");
Wait(1.0, c_timeGame);
libCamp_gf_CreateTipFromConversationState("StoryTips|Zeratul04_Carrier", libNtve_ge_TipType_NewUnit, PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:1210
libCamp_gf_SendTransmissionCampaign(gv_heroMothership, SoundLink("TZeratul04Artanis00009", 0), c_transmissionDurationAdd, 1.0, true);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
ActorSend(ActorFromDoodad(DoodadFromId(482)), "AnimGroupRemove Work");
Wait(1.0, c_timeGame);
libCamp_gf_CreateTipFromConversationState("StoryTips|Zeratul04_Mothership", libNtve_ge_TipType_NewUnit, PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:6008
libNtve_gf_GlobalCinematicSetting(true);
GameTimeOfDayPause(true);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(482)), c_animNameDefault, "Stand Work", c_animFlagPlayForever, c_animTimeDefault);
UnitPauseAll(true);
libNtve_gf_ShowHideUnit(UnitFromId(686), false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:6135
libNtve_gf_ShowHideUnit(UnitFromId(686), true);
libNtve_gf_ShowHideUnit(UnitFromId(717), true);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(482)), c_animNameDefault, "Stand", c_animFlagPlayForever, c_animTimeDefault);
GameSetLighting("Shakuras", 0.0);
GameTimeOfDayPause(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:6195
UnitIssueOrder(gv_introCinematicColossusWest, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1553)), c_orderQueueReplace);
Wait(6.0, c_timeGame);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(482)), c_animNameDefault, "Stand Work End", c_animFlagNonLooping, c_animTimeDefault);
Wait(6.667, c_timeGame);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(482)), c_animNameDefault, "Stand", c_animFlagPlayForever, c_animTimeDefault);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tzeratul04.sc2map/MapScript.galaxy:6197
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(482)), c_animNameDefault, "Stand Work End", c_animFlagNonLooping, c_animTimeDefault);
Wait(6.667, c_timeGame);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(482)), c_animNameDefault, "Stand", c_animFlagPlayForever, c_animTimeDefault);
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:812
VisRevealerCreate(gv_pLAYER01_USER, RegionCircle(RegionGetCenter(RegionFromId(8)), 10.0));
gv_colonist_Outpost_Omega = VisRevealerLastCreated();
gv_planetCrackerHoleAlpha = ActorFromDoodad(DoodadFromId(199));
gv_planetCrackerHoleBeta = ActorFromDoodad(DoodadFromId(95));
gv_planetCrackerHoleGamma = ActorFromDoodad(DoodadFromId(108));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:813
gv_colonist_Outpost_Omega = VisRevealerLastCreated();
gv_planetCrackerHoleAlpha = ActorFromDoodad(DoodadFromId(199));
gv_planetCrackerHoleBeta = ActorFromDoodad(DoodadFromId(95));
gv_planetCrackerHoleGamma = ActorFromDoodad(DoodadFromId(108));
gv_planetCrackerHoleOmega = ActorFromDoodad(DoodadFromId(174));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:814
gv_planetCrackerHoleAlpha = ActorFromDoodad(DoodadFromId(199));
gv_planetCrackerHoleBeta = ActorFromDoodad(DoodadFromId(95));
gv_planetCrackerHoleGamma = ActorFromDoodad(DoodadFromId(108));
gv_planetCrackerHoleOmega = ActorFromDoodad(DoodadFromId(174));
gv_planetCrackerHolePlayerBase = ActorFromDoodad(DoodadFromId(198));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:815
gv_planetCrackerHoleBeta = ActorFromDoodad(DoodadFromId(95));
gv_planetCrackerHoleGamma = ActorFromDoodad(DoodadFromId(108));
gv_planetCrackerHoleOmega = ActorFromDoodad(DoodadFromId(174));
gv_planetCrackerHolePlayerBase = ActorFromDoodad(DoodadFromId(198));
ActorSend(gv_planetCrackerHoleAlpha, "SetVisibility");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thanson03a.sc2map — MapScript.galaxy:816
gv_planetCrackerHoleGamma = ActorFromDoodad(DoodadFromId(108));
gv_planetCrackerHoleOmega = ActorFromDoodad(DoodadFromId(174));
gv_planetCrackerHolePlayerBase = ActorFromDoodad(DoodadFromId(198));
ActorSend(gv_planetCrackerHoleAlpha, "SetVisibility");
ActorSend(gv_planetCrackerHoleBeta, "SetVisibility");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:955
UnitGroupAdd(gv_lab02DominionUnitGroup, gv_turret08);
UnitGroupAdd(gv_lab02DominionUnitGroup, gv_turret09);
ActorSend(ActorFromDoodad(DoodadFromId(235)), libNtve_gf_ModelSwap("HybridHoldingCellDeath", 0));
ActorSend(ActorFromDoodad(DoodadFromId(235)), "AnimPlay '' Death PlayForever");
auto33CC760C_g = UnitGroup(null, c_playerAny, RegionFromId(16), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterHidden - 32))), 0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:956
UnitGroupAdd(gv_lab02DominionUnitGroup, gv_turret09);
ActorSend(ActorFromDoodad(DoodadFromId(235)), libNtve_gf_ModelSwap("HybridHoldingCellDeath", 0));
ActorSend(ActorFromDoodad(DoodadFromId(235)), "AnimPlay '' Death PlayForever");
auto33CC760C_g = UnitGroup(null, c_playerAny, RegionFromId(16), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterHidden - 32))), 0);
auto33CC760C_u = UnitGroupCount(auto33CC760C_g, c_unitCountAll);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:964
libNtve_gf_PauseUnit(auto33CC760C_var, true);
}
gv_outhouse = ActorFromDoodad(DoodadFromId(1509));
if ((libCamp_gf_StoryState(libCamp_ge_StoryStateID_StoryStateTaurenOutHouseActivated) == 0)) {
ActorSend(gv_outhouse, "Destroy");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:2395
TriggerEnable(TriggerGetCurrent(), false);
ActorSend(ActorFromDoodad(DoodadFromId(2469)), "AnimBracketStart Rise Stand,Work,Start Stand,Work Stand,Work,End");
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:2423
TriggerEnable(TriggerGetCurrent(), false);
ActorSend(ActorFromDoodad(DoodadFromId(2467)), "AnimBracketStart Rise Stand,Work,Start Stand,Work Stand,Work,End");
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:2451
TriggerEnable(TriggerGetCurrent(), false);
ActorSend(ActorFromDoodad(DoodadFromId(2466)), "AnimBracketStart Rise Stand,Work,Start Stand,Work Stand,Work,End");
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:2479
TriggerEnable(TriggerGetCurrent(), false);
ActorSend(ActorFromDoodad(DoodadFromId(1045)), "AnimBracketStart Rise Stand,Work,Start Stand,Work Stand,Work,End");
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:2507
TriggerEnable(TriggerGetCurrent(), false);
ActorSend(ActorFromDoodad(DoodadFromId(464)), "AnimBracketStart Rise Stand,Work,Start Stand,Work Stand,Work,End");
return true;
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:5819
UnitRemove(gv_brutaliskInForceField);
Wait(0.2, c_timeGame);
ActorSend(ActorFromDoodad(DoodadFromId(2458)), "AnimBracketStart Work Stand,Work,Start Stand,Work IGNORE");
Wait(2.25, c_timeGame);
SoundPlay(SoundLink("Ultralisk_Ready", -1), PlayerGroupAll(), 100.0, 0.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/thorner05s.sc2map — MapScript.galaxy:12015
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THorner05SMusicEventC", c_soundtrackCueAny, c_soundtrackIndexAny, false);
CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
ActorSend(ActorFromDoodad(DoodadFromId(169)), "AnimBracketStart Rise Stand,Work,Start Stand,Work Stand,Work,End");
Wait(0.125, c_timeGame);
ActorSend(ActorFromDoodad(DoodadFromId(856)), "AnimBracketStart Rise Stand,Work,Start Stand,Work Stand,Work,End");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:575
}
gv_outhouse = ActorFromDoodad(DoodadFromId(787));
if ((libCamp_gf_StoryState(libCamp_ge_StoryStateID_StoryStateTaurenOutHouseActivated) == 0)) {
ActorSend(gv_outhouse, "Destroy");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:2220
}
ActorSend(ActorFromDoodad(DoodadFromId(584)), "Signal DoodadDeath");
libNtve_gf_MakeUnitInvulnerable(gv_nova, true);
Wait(2.0, c_timeGame);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:3666
}
ActorSend(ActorFromDoodad(DoodadFromId(415)), "Signal DoodadDeath");
libNtve_gf_MakeUnitInvulnerable(gv_nova, true);
TriggerEnable(gt_P2BackupNighthawkQ, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttosh03b.sc2map — MapScript.galaxy:4940
TriggerEnable(TriggerGetCurrent(), false);
gv_gameOver = true;
ActorSend(ActorFromDoodad(DoodadFromId(256)), "Signal DoodadDeath");
libNtve_gf_SendActorMessageToGameRegion(RegionCircle(UnitGetPosition(gv_p3PsiIndoctrinator), 10.0), "Signal Nuked");
libNtve_gf_MakeUnitInvulnerable(gv_nova, true);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/ttychus05.sc2map — MapScript.galaxy:610
UnitIssueOrder(auto9EDB466C_var, Order(AbilityCommand("move", 2)), c_orderQueueReplace);
}
gv_outhouse = ActorFromDoodad(DoodadFromId(622));
if ((libCamp_gf_StoryState(libCamp_ge_StoryStateID_StoryStateTaurenOutHouseActivated) == 0)) {
ActorSend(gv_outhouse, "Destroy");
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:9913
CameraApplyInfo(gv_p1_USER, CameraInfoFromId(2183), 18.0, -1, 10, true);
UnitKill(gv__1BroodchamberNuke);
gv_cinematicFissureDoodad = DoodadFromId(337);
TriggerExecute(gt_CinematicCameraShakeNuke2, true, false);
PlayerCreateEffectPoint(gv_p1_USER, "NukeDamage", PointFromId(2182));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:10698
CameraApplyInfo(gv_p1_USER, CameraInfoFromId(2241), 10.0, -1, 10, true);
UnitKill(gv__2BroodchamberNuke);
gv_cinematicFissureDoodad = DoodadFromId(323);
TriggerExecute(gt_CinematicCameraShakeNuke2, true, false);
PlayerCreateEffectPoint(gv_p1_USER, "NukeDamage", PointFromId(22));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:11669
TriggerExecute(gt_CinematicCameraShakeNuke, true, false);
UnitKill(gv__3BroodchamberNuke);
gv_cinematicFissureDoodad = DoodadFromId(1237);
TriggerExecute(gt_CinematicCameraShakeNuke2, true, false);
PlayerCreateEffectPoint(gv_p1_USER, "NukeDamage", PointFromId(2222));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:11702
SoundPlay(SoundLink("TUILavaRising", -1), PlayerGroupAll(), 200.0, 0.0);
Wait(1.0, c_timeGame);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2463)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
Wait(1.0, c_timeGame);
UnitKill(UnitFromId(2470));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:11721
UnitIssueOrder(gv_cINEMATICTYCHUS, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(2313)), c_orderQueueReplace);
Wait(0.75, c_timeGame);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2464)), c_animNameDefault, "Stand Work", c_animFlagPlayForever, c_animTimeDefault);
Wait(1.75, c_timeGame);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2432)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:11723
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2464)), c_animNameDefault, "Stand Work", c_animFlagPlayForever, c_animTimeDefault);
Wait(1.75, c_timeGame);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2432)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
Wait(0.75, c_timeGame);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2436)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:11725
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2432)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
Wait(0.75, c_timeGame);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2436)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
Wait(0.5, c_timeGame);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2433)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:11727
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2436)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
Wait(0.5, c_timeGame);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2433)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
Wait(1.5, c_timeGame);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2465)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02a.sc2map — MapScript.galaxy:11729
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2433)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
Wait(1.5, c_timeGame);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(2465)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
Wait(1.0, c_timeGame);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:1497
PingDestroy(gv_objectivePlatformsPing03);
TriggerExecute(gt_ObjectiveDestroyCoolantTowersUpdate, true, false);
ActorSend(ActorFromDoodad(DoodadFromId(1069)), "Signal OneTower");
VisRevealerCreate(gv_pLAYER_P01_USER, RegionFromId(1));
lv_revealer = VisRevealerLastCreated();
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:1565
PingDestroy(gv_objectivePlatformsPing04);
TriggerExecute(gt_ObjectiveDestroyCoolantTowersUpdate, true, false);
ActorSend(ActorFromDoodad(DoodadFromId(1085)), "Signal OneTower");
VisRevealerCreate(gv_pLAYER_P01_USER, RegionFromId(2));
lv_revealer = VisRevealerLastCreated();
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:1633
PingDestroy(gv_objectivePlatformsPing02);
TriggerExecute(gt_ObjectiveDestroyCoolantTowersUpdate, true, false);
ActorSend(ActorFromDoodad(DoodadFromId(554)), "Signal OneTower");
VisRevealerCreate(gv_pLAYER_P01_USER, RegionFromId(3));
lv_revealer = VisRevealerLastCreated();
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tvalerian02b.sc2map — MapScript.galaxy:1701
PingDestroy(gv_objectivePlatformsPing01);
TriggerExecute(gt_ObjectiveDestroyCoolantTowersUpdate, true, false);
ActorSend(ActorFromDoodad(DoodadFromId(1533)), "Signal OneTower");
VisRevealerCreate(gv_pLAYER_P01_USER, RegionFromId(4));
lv_revealer = VisRevealerLastCreated();
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2map — MapScript.galaxy:1695
}
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(1688)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
SoundPlayAtPoint(SoundLink("Uni_RockExplosionLarge", 1), PlayerGroupAll(), PointFromId(20), 16.0, 100.0, 0.0);
VisRevealerCreate(gv_p1_USER, RegionFromId(35));
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2map — MapScript.galaxy:2162
UIAlertClear(gv_p1_USER);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(1689)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
SoundPlayAtPoint(SoundLink("Uni_RockExplosionLarge", 1), PlayerGroupAll(), PointFromId(216), 16.0, 100.0, 0.0);
gf_ActivatePatrolAIForUnit(UnitFromId(221), PointFromId(849), 1.0);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2map — MapScript.galaxy:4157
}
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(1691)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
SoundPlayAtPoint(SoundLink("Uni_RockExplosionLarge", 1), PlayerGroupAll(), PointFromId(472), 16.0, 100.0, 0.0);
TriggerExecute(gt_BanelingPuzzleBanelingSlowUnburrow, true, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul01.sc2map — MapScript.galaxy:4309
}
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(1694)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
SoundPlayAtPoint(SoundLink("Uni_RockExplosionLarge", 1), PlayerGroupAll(), PointFromId(751), 16.0, 100.0, 0.0);
return true;
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul02.sc2map — MapScript.galaxy:159
void InitGlobals () {
gv_libraryHybrid = DoodadFromId(83);
gv_prisonGroup = UnitGroupEmpty();
gv_achievementHardTimer = TimerCreate();
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul02.sc2map — MapScript.galaxy:1289
TriggerExecute(gt_HybridAllWaves, true, false);
gv_hybridReturnsToPrisons = false;
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(584)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
Wait(1.0, c_timeGame);
UnitIssueOrder(gv_preserverPrison01, Order(AbilityCommand("SoulChannel", 1)), c_orderQueueReplace);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul02.sc2map — MapScript.galaxy:1588
Wait(0.2, c_timeGame);
if ((gv_gameOver == false) && (gv_prisonsDead <= 2)) {
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(584)), c_animNameDefault, "Birth", c_animFlagNonLooping, c_animTimeDefault);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul02.sc2map — MapScript.galaxy:1594
if ((gv_gameOver == false) && (gv_prisonsDead <= 2)) {
libNtve_gf_PauseUnit(gv_hybridNeutral, true);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(584)), c_animNameDefault, "Stand", c_animFlagPlayForever, c_animTimeDefault);
}
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul02.sc2map — MapScript.galaxy:1724
gf_SetMaxLife(UnitLastCreated(), gv_hybridMaxLife);
gf_SetMaxShields(UnitLastCreated(), gv_hybridMaxShields);
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(584)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
Wait(1.0, c_timeGame);
UnitIssueOrder(gv_preserverPrison01, Order(AbilityCommand("SoulChannel", 1)), c_orderQueueReplace);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul02.sc2map — MapScript.galaxy:6700
gv_inCinematic = true;
libNtve_gf_PlayAnimation(ActorFromDoodad(DoodadFromId(584)), c_animNameDefault, "Death", c_animFlagPlayForever, c_animTimeDefault);
AITimePause(true);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
campaigns/liberty.sc2campaign/base.sc2maps/maps/campaign/tzeratul02.sc2map — MapScript.galaxy:6777
Wait(1.0, c_timeReal);
ActorSend(ActorFromDoodad(DoodadFromId(120)), "AnimBracketStart WorkOn Birth Stand,Work Death");
SoundPlay(gv_soundBridge, PlayerGroupAll(), 100.0, 0.0);
Wait(2.0, c_timeReal);