# Player Changes Alliances
Grammar — Player p changes alliances
Flags —Native
|Event
This event fires when a player changes alliances. Use “Triggering Player” to get the player.
# Arguments
int
— Player
Returns — void
native void TriggerAddEventPlayerAllianceChange(
trigger inTrigger,
int player,
);
# Event parameters
- Triggering Game User — EventGameUser
- Triggering Player — EventPlayer
# Related
Category: Player / Alliances
- [F] —
void
— Player Changes Alliances — ( TriggerAddEventPlayerAllianceChange ) - [F] —
void
— Set Alliance — ( libNtve_gf_SetAlliance ) - [F] —
void
— Set Alliance (One-Way) — ( libNtve_gf_SetAllianceOneWay ) - [F] —
void
— Set Alliance Aspect — ( PlayerSetAlliance ) - [F] —
void
— Set Alliance For Player Group — ( libNtve_gf_SetPlayerGroupAlliance ) - [F] —
void
— Set Alliance Between Two Player Groups — ( libNtve_gf_SetAllianceBetweenTwoPlayerGroups ) - [F] —
void
— Set Alliance Aspect For Player Group — ( libNtve_gf_SetAllianceAspectForPlayerGroup ) - [F] —
bool
— Alliance Aspect — ( PlayerGetAlliance ) - [F] —
bool
— Get Relationship Between Players — ( libNtve_gf_PlayerIsEnemy )
# Examples
— None found —