# Player Changes Alliances
Grammar — Player p changes alliances
Flags —Native
|Event
This event fires when a player changes alliances. Use “Triggering Player” to get the player.
# Arguments
int
— Player
Returns — void
native void TriggerAddEventPlayerAllianceChange(
trigger inTrigger,
int player,
);
# Event parameters
- Triggering Game User — EventGameUser
- Triggering Player — EventPlayer
# Related
Category: Player / Alliances
- Player Changes Alliances —
void
— TriggerAddEventPlayerAllianceChange - Set Alliance —
void
— libNtve_gf_SetAlliance - Set Alliance (One-Way) —
void
— libNtve_gf_SetAllianceOneWay - Set Alliance Aspect —
void
— PlayerSetAlliance - Set Alliance For Player Group —
void
— libNtve_gf_SetPlayerGroupAlliance - Set Alliance Between Two Player Groups —
void
— libNtve_gf_SetAllianceBetweenTwoPlayerGroups - Set Alliance Aspect For Player Group —
void
— libNtve_gf_SetAllianceAspectForPlayerGroup - Alliance Aspect —
bool
— PlayerGetAlliance - Get Relationship Between Players —
bool
— libNtve_gf_PlayerIsEnemy
# Examples
— None found —