# Get Best Attack Target Point
Grammar — Get the best target point to attack for player player, optionally considering only enemies enemies, for a wave leaving gather point gatherPoint|GatherPoint, using search flags flags
Flags —Native
|Function
Get the best target point to attack for a player, optionally considering only the specified enemies.
# Arguments
int
— Playerplayergroup
— Enemiespoint
— Gather Pointint
[ preset::AIBestTargetFlags ] — Flags
Returns — point
native point AIGetBestTarget(
int player,
playergroup enemies,
point gatherPoint,
int flags,
);
# Related
Category: AI Advanced / Waves / Functions
- [F] —
waveinfo
— Create Wave Info — ( AIWaveInfoCreate ) - [F] —
waveinfo
— Create Wave Info From Wave — ( AIWaveInfo ) - [F] —
wave
— Create Wave — ( AIWaveCreate ) - [F] —
int
— Wave Unit Count — ( AIWaveUnitCount ) - [F] —
int
— Wave State — ( AIWaveState ) - [F] —
wavetarget
— Wave Target Unit — ( AIWaveTargetUnit ) - [F] —
wavetarget
— Wave Target UnitGroup — ( AIWaveTargetUnitGroup ) - [F] —
wavetarget
— Wave Target Unit Point — ( AIWaveTargetUnitPoint ) - [F] —
wavetarget
— Wave Target Point — ( AIWaveTargetPoint ) - [F] —
wavetarget
— Wave Target Player — ( AIWaveTargetPlayer ) - [F] —
wavetarget
— Wave Target Melee — ( AIWaveTargetMelee ) - [F] —
wavetarget
— Wave Target Melee Harass — ( AIWaveTargetMeleeHarass ) - [F] —
wavetarget
— Wave Target Merge — ( AIWaveTargetMerge ) - [F] —
wavetarget
— Wave Target Patrol — ( AIWaveTargetPatrol ) - [F] —
wavetarget
— Wave Target Escort — ( AIWaveTargetEscort ) - [F] —
wavetarget
— Wave Target Escort No Leash — ( AIWaveTargetEscortNL ) - [F] —
wavetarget
— Wave Target Gather Offense — ( AIWaveTargetGatherO ) - [F] —
wavetarget
— Wave Target Gather Defense — ( AIWaveTargetGatherD ) - [F] —
wavetarget
— Wave Target Harass Retreat — ( AIWaveHarassRetreat ) - [F] —
wavetarget
— Wave Target Region — ( AIWaveTargetRegion ) - [F] —
wavetarget
— Wave Get Target — ( AIWaveGetTarget ) - [F] —
bool
— Is Wave In Combat — ( AIWaveIsInCombat ) - [F] —
int
— Wave Time In Combat — ( AIWaveGetTimeInCombat ) - [F] —
int
— Wave Time Since Combat — ( AIWaveGetTimeSinceCombat ) - [F] —
int
— Wave Time Since Ordered — ( AIWaveGetTimeSinceOrdered ) - [F] —
int
— Wave Eval — ( AIWaveEval ) - [F] —
int
— Wave Eval Ratio — ( AIWaveEvalRatio ) - [F] —
int
— Eval Ratio — ( AIEvalRatio ) - [F] —
wave
— Wave Get — ( AIWaveGet ) - [F] —
int
— Wave Type — ( AIWaveType ) - [F] —
point
— Get Best Attack Target Point — ( AIGetBestTarget ) - [F] —
string
— Wave To String — ( AIWaveToString ) - [F] —
text
— Wave To Text — ( AIWaveToText )
# Examples
# mods/warcoop/warmeleeai.sc2mod
// L457
AIGetBestTarget (player, enemies, UnitGroupCenterOfGroup(ug), c_btDefaultPrefersPath)
// L477
AIGetBestTarget (player, weakEnemies, UnitGroupCenterOfGroup(ug), c_btDefaultPrefersPath)
// L505
AIGetBestTarget (player, enemies, UnitGroupCenterOfGroup(ug), c_btDefaultPrefersPath)