# Wave Get Target
Grammar — Returns the wavetarget for the specified wave wave
Flags —Native
|Function
Returns the wave target for the specified wave.
# Arguments
wave
— Wave
Returns — wavetarget
native wavetarget AIWaveGetTarget(wave w);
# Related
Category: AI Advanced / Waves / Functions
- Create Wave Info —
waveinfo
— AIWaveInfoCreate - Create Wave Info From Wave —
waveinfo
— AIWaveInfo - Create Wave —
wave
— AIWaveCreate - Wave Unit Count —
int
— AIWaveUnitCount - Wave State —
int
— AIWaveState - Wave Target Unit —
wavetarget
— AIWaveTargetUnit - Wave Target UnitGroup —
wavetarget
— AIWaveTargetUnitGroup - Wave Target Unit Point —
wavetarget
— AIWaveTargetUnitPoint - Wave Target Point —
wavetarget
— AIWaveTargetPoint - Wave Target Player —
wavetarget
— AIWaveTargetPlayer - Wave Target Melee —
wavetarget
— AIWaveTargetMelee - Wave Target Melee Harass —
wavetarget
— AIWaveTargetMeleeHarass - Wave Target Merge —
wavetarget
— AIWaveTargetMerge - Wave Target Patrol —
wavetarget
— AIWaveTargetPatrol - Wave Target Escort —
wavetarget
— AIWaveTargetEscort - Wave Target Escort No Leash —
wavetarget
— AIWaveTargetEscortNL - Wave Target Gather Offense —
wavetarget
— AIWaveTargetGatherO - Wave Target Gather Defense —
wavetarget
— AIWaveTargetGatherD - Wave Target Harass Retreat —
wavetarget
— AIWaveHarassRetreat - Wave Target Region —
wavetarget
— AIWaveTargetRegion - Wave Get Target —
wavetarget
— AIWaveGetTarget - Is Wave In Combat —
bool
— AIWaveIsInCombat - Wave Time In Combat —
int
— AIWaveGetTimeInCombat - Wave Time Since Combat —
int
— AIWaveGetTimeSinceCombat - Wave Time Since Ordered —
int
— AIWaveGetTimeSinceOrdered - Wave Eval —
int
— AIWaveEval - Wave Eval Ratio —
int
— AIWaveEvalRatio - Eval Ratio —
int
— AIEvalRatio - Wave Get —
wave
— AIWaveGet - Wave Type —
int
— AIWaveType - Get Best Attack Target Point —
point
— AIGetBestTarget - Wave To String —
string
— AIWaveToString - Wave To Text —
text
— AIWaveToText
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/MeleeWaveAI.galaxy:313
// Let's hunt some rock!
oldTarget = AIWaveTargetGetUnit(AIWaveGetTarget(w));
if (state != c_waveStateClearObs || obstruction != oldTarget) {
DebugAIPlayerWave(player, "clearobs2 set clear obstruction = clear obstruction");
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:1438
unitWave = AIUnitGetWave(aiUnit);
unitWaveTarget = AIWaveGetTarget(unitWave);
waveEscortGroup = AIWaveTargetGetUnitGroup(unitWaveTarget);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:1485
unitWave = AIUnitGetWave(aiUnit);
unitWaveTarget = AIWaveGetTarget(unitWave);
waveEscortGroup = AIWaveTargetGetUnitGroup(unitWaveTarget);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:1630
}
unitWave = AIUnitGetWave(aiUnit);
unitWaveTarget = AIWaveGetTarget(unitWave);
waveEscortGroup = AIWaveTargetGetUnitGroup(unitWaveTarget);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:1695
unitWave = AIUnitGetWave(aiUnit);
unitWaveTarget = AIWaveGetTarget(unitWave);
waveEscortGroup = AIWaveTargetGetUnitGroup(unitWaveTarget);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:1805
unitWave = AIUnitGetWave(aiUnit);
unitWaveTarget = AIWaveGetTarget(unitWave);
waveEscortGroup = AIWaveTargetGetUnitGroup(unitWaveTarget);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactTerrAI.galaxy:1834
unitWave = AIUnitGetWave(aiUnit);
unitWaveTarget = AIWaveGetTarget(unitWave);
waveEscortGroup = AIWaveTargetGetUnitGroup(unitWaveTarget);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:1558
unitWave = AIUnitGetWave(aiUnit);
unitWaveTarget = AIWaveGetTarget(unitWave);
waveEscortGroup = AIWaveTargetGetUnitGroup(unitWaveTarget);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:1603
unitWave = AIUnitGetWave(aiUnit);
unitWaveTarget = AIWaveGetTarget(unitWave);
waveEscortGroup = AIWaveTargetGetUnitGroup(unitWaveTarget);
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:1638
unitWave = AIUnitGetWave(aiUnit);
unitWaveTarget = AIWaveGetTarget(unitWave);
waveEscortGroup = AIWaveTargetGetUnitGroup(unitWaveTarget);
mods/warcoop/warmeleeai.sc2mod — base.sc2data/TriggerLibs/MeleeWaveAI.galaxy:396
// Let's hunt some rock!
oldTarget = AIWaveTargetGetUnit(AIWaveGetTarget(w));
if (state != c_waveStateClearObs || obstruction != oldTarget) {
DebugAIPlayerWave(player, "clearobs2 set clear obstruction = clear obstruction");