# Wave State
Grammar — Get the state of wave waveRef
Flags —Native
|Function
Returns the state of a wave.
# Arguments
wave
— Wave
Returns — int
native int AIWaveState(wave w);
# Related
Category: AI Advanced / Waves / Functions
- [F] —
waveinfo
— Create Wave Info — ( AIWaveInfoCreate ) - [F] —
waveinfo
— Create Wave Info From Wave — ( AIWaveInfo ) - [F] —
wave
— Create Wave — ( AIWaveCreate ) - [F] —
int
— Wave Unit Count — ( AIWaveUnitCount ) - [F] —
int
— Wave State — ( AIWaveState ) - [F] —
wavetarget
— Wave Target Unit — ( AIWaveTargetUnit ) - [F] —
wavetarget
— Wave Target UnitGroup — ( AIWaveTargetUnitGroup ) - [F] —
wavetarget
— Wave Target Unit Point — ( AIWaveTargetUnitPoint ) - [F] —
wavetarget
— Wave Target Point — ( AIWaveTargetPoint ) - [F] —
wavetarget
— Wave Target Player — ( AIWaveTargetPlayer ) - [F] —
wavetarget
— Wave Target Melee — ( AIWaveTargetMelee ) - [F] —
wavetarget
— Wave Target Melee Harass — ( AIWaveTargetMeleeHarass ) - [F] —
wavetarget
— Wave Target Merge — ( AIWaveTargetMerge ) - [F] —
wavetarget
— Wave Target Patrol — ( AIWaveTargetPatrol ) - [F] —
wavetarget
— Wave Target Escort — ( AIWaveTargetEscort ) - [F] —
wavetarget
— Wave Target Escort No Leash — ( AIWaveTargetEscortNL ) - [F] —
wavetarget
— Wave Target Gather Offense — ( AIWaveTargetGatherO ) - [F] —
wavetarget
— Wave Target Gather Defense — ( AIWaveTargetGatherD ) - [F] —
wavetarget
— Wave Target Harass Retreat — ( AIWaveHarassRetreat ) - [F] —
wavetarget
— Wave Target Region — ( AIWaveTargetRegion ) - [F] —
wavetarget
— Wave Get Target — ( AIWaveGetTarget ) - [F] —
bool
— Is Wave In Combat — ( AIWaveIsInCombat ) - [F] —
int
— Wave Time In Combat — ( AIWaveGetTimeInCombat ) - [F] —
int
— Wave Time Since Combat — ( AIWaveGetTimeSinceCombat ) - [F] —
int
— Wave Time Since Ordered — ( AIWaveGetTimeSinceOrdered ) - [F] —
int
— Wave Eval — ( AIWaveEval ) - [F] —
int
— Wave Eval Ratio — ( AIWaveEvalRatio ) - [F] —
int
— Eval Ratio — ( AIEvalRatio ) - [F] —
wave
— Wave Get — ( AIWaveGet ) - [F] —
int
— Wave Type — ( AIWaveType ) - [F] —
point
— Get Best Attack Target Point — ( AIGetBestTarget ) - [F] —
string
— Wave To String — ( AIWaveToString ) - [F] —
text
— Wave To Text — ( AIWaveToText )
# Examples
# mods/core.sc2mod
// L59
AIWaveState(w)
// L83
AIWaveState(w)
// L88
AIWaveState(w)
// L106
AIWaveState(w)
// L111
AIWaveState(w)
// L136
AIWaveState(w)
// L156
AIWaveState(w)
// L199
AIWaveState(w)
// L269
AIWaveState(w)
// L284
AIWaveState(w)
# mods/core.sc2mod
// L615
AIWaveState(curWave)
// L1500
AIWaveState(curWave)
# mods/core.sc2mod
// L506
AIWaveState(curWave)
# mods/starcoop/starcoop.sc2mod
// L594
AIWaveState(curWave)
// L1501
AIWaveState(curWave)
# mods/starcoop/starcoop.sc2mod
// L486
AIWaveState(curWave)
# mods/warcoop/warclassicsystem.sc2mod
// L84
AIWaveState(w)
# mods/warcoop/warmeleeai.sc2mod
// L189
AIWaveState(w)
// L213
AIWaveState(w)
// L218
AIWaveState(w)
// L240
AIWaveState(w)
// L252
AIWaveState(w)
// L292
AIWaveState(w)
// L358
AIWaveState(w)
// L373
AIWaveState(w)
// L495
AIWaveState(waveAttack)
// L520
AIWaveState(waveAttack)
# mods/warcoop/warmeleeai.sc2mod
// L428
AIWaveState(AIWaveGet(player,c_waveMain))