# AIForceTrainingDelay
Flags —
Native
# Arguments
int
— playerint
— workerDelayint
— armyDelayint
— defenseDelay
Returns — void
native void AIForceTrainingDelay(
int player,
int workerDelay,
int armyDelay,
int defenseDelay,
);
# Related
Category: Unclassified
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/MeleeLowAI.galaxy:372
// set training delay values
AIForceTrainingDelay(player, AIGetWorkerDelay(player), AIGetArmyDelay(player, newDuration, newPhase), AIGetDefenseDelay(player));
}