# AIForceTrainingDelay

FlagsNative

# Arguments

  • int — player
  • int — workerDelay
  • int — armyDelay
  • int — defenseDelay

Returns — void

native void AIForceTrainingDelay(
	int player,
	int workerDelay,
	int armyDelay,
	int defenseDelay,
);

Category: Unclassified

# Examples

mods/core.sc2modbase.sc2data/TriggerLibs/MeleeLowAI.galaxy:372


    // set training delay values
    AIForceTrainingDelay(player, AIGetWorkerDelay(player), AIGetArmyDelay(player, newDuration, newPhase), AIGetDefenseDelay(player));
}