# Create Loot At Unit

Grammar — Drop loot from dropUnit, with killer player set to killerPlayer
FlagsNative | Action

# Arguments

  • unit — Drop Unit
  • string [ gamelink::Loot ] — Loot
  • int — Killer Player

Returns — void

native void UnitLootDropUnit(
	unit dropUnit,
	string loot,
	int killerPlayer,
);

Category: Loot / Basic

# Examples

— None found —