# Create Loot At Unit
Grammar — Drop loot from dropUnit, with killer player set to killerPlayer
Flags —Native|Action
# Arguments
unit— Drop Unitstring<gamelink::Loot> — Lootint— Killer Player
Returns — void
native void UnitLootDropUnit(
unit dropUnit,
string loot,
int killerPlayer,
);
# Related
Category: Loot / Basic
- Create Loot At Unit —
void— UnitLootDropUnit - Create Loot At Point —
void— UnitLootDropPoint - Last Created Loot Unit —
unit— UnitLootLastCreated - Last Created Loot Units —
unitgroup— UnitLootLastCreatedGroup
# Examples
— None found —