# Create Loot At Point
Grammar — Drop loot from player dropPlayer at dropLocation, with killer player set to killerPlayer
Flags —Native
|Action
# Arguments
int
— Drop Playerpoint
— Drop Locationstring
[ gamelink::Loot ] — Lootint
— Killer Player
Returns — void
native void UnitLootDropPoint(
int dropPlayer,
point dropLocation,
string loot,
int killerPlayer,
);
# Related
Category: Loot / Basic
- [F] —
void
— Create Loot At Unit — ( UnitLootDropUnit ) - [F] —
void
— Create Loot At Point — ( UnitLootDropPoint ) - [F] —
unit
— Last Created Loot Unit — ( UnitLootLastCreated ) - [F] —
unitgroup
— Last Created Loot Units — ( UnitLootLastCreatedGroup )
# Examples
# mods/core.sc2mod
// L3505
UnitLootDropPoint(lp_dropPlayer, lp_dropLocation, lv_generator, lp_killerPlayer)
# mods/warcoop/warcoopdata.sc2mod
// L3808
UnitLootDropPoint(lv_legendplayer, EventPlayerEffectUsedPoint(c_effectLocationCasterUnit), UserDataGetGameLink("LootDropLevels", lv_lootlevelinstance, "LootDrop", 1), lv_legendplayer)