# AIControlForceUnburrow
Flags —
Native
# Arguments
unit
— u
Returns — bool
native bool AIControlForceUnburrow(unit u);
# Related
Category: Unclassified
# Examples
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/Tactical/TactZergAI.galaxy:1660
}
if( AIControlWantsToUnburrow(aiUnit) || AIControlForceUnburrow(aiUnit)) {
ord = AICreateOrder(player, c_AB_BurrowLurkerUp, 0);
if (UnitOrderIsValid(aiUnit, ord)) {