# Bottom-Left Of Region Bounds
Grammar — Bottom-left of r bounds
Flags —Native
|Function
Returns the minimum bounds of a region. For a rectangle region, this is the bottom-left corner of the rectangle. In the general case, this is a point comprising the left-most X coordinate and the bottom-most Y coordinate of the region.
# Arguments
region
— Region
Returns — point
native point RegionGetBoundsMin(region r);
# Related
Category: Region / Modification
- [F] —
point
— Random Point In Region — ( RegionRandomPoint ) - [F] —
point
— Center Of Region — ( RegionGetCenter ) - [F] —
unit
— Unit Attached To Region — ( RegionGetAttachUnit ) - [F] —
void
— Attach Region To Unit — ( RegionAttachToUnit ) - [F] —
void
— Move Region — ( RegionSetCenter ) - [F] —
fixed
— Width Of Region — ( libNtve_gf_WidthOfRegion ) - [F] —
fixed
— Height Of Region — ( libNtve_gf_HeightOfRegion ) - [F] —
point
— Bottom-Left Of Region Bounds — ( RegionGetBoundsMin ) - [F] —
point
— Top-Right Of Region Bounds — ( RegionGetBoundsMax )
# Examples
# campaigns/liberty.sc2campaign
// L2525
RegionGetBoundsMin(lv_boundary)
// L2550
RegionGetBoundsMin(lv_bounds)
// L3135
RegionGetBoundsMin(lv_bounds)
// L6355
RegionGetBoundsMin(lv_outerBounds)
// L35
RegionGetBoundsMin(lp_circle)
// L2525
RegionGetBoundsMin(lv_boundary)
// L2550
RegionGetBoundsMin(lv_bounds)
// L3135
RegionGetBoundsMin(lv_bounds)
// L6355
RegionGetBoundsMin(lv_outerBounds)
// L35
RegionGetBoundsMin(lp_circle)
// L467
RegionGetBoundsMin(RegionPlayableMap())
// L468
RegionGetBoundsMin(RegionPlayableMap())
// L474
RegionGetBoundsMin(RegionPlayableMap())
// L467
RegionGetBoundsMin(RegionPlayableMap())
// L468
RegionGetBoundsMin(RegionPlayableMap())
// L474
RegionGetBoundsMin(RegionPlayableMap())
// L581
RegionGetBoundsMin(RegionPlayableMap())
// L582
RegionGetBoundsMin(RegionPlayableMap())
// L588
RegionGetBoundsMin(RegionPlayableMap())
// L497
RegionGetBoundsMin(RegionFromId(1))
// L581
RegionGetBoundsMin(RegionPlayableMap())
// L582
RegionGetBoundsMin(RegionPlayableMap())
// L588
RegionGetBoundsMin(RegionPlayableMap())
// L497
RegionGetBoundsMin(RegionFromId(1))
# mods/core.sc2mod
// L4171
RegionGetBoundsMin(lp_region)
// L4177
RegionGetBoundsMin(lp_region)
// L3470
RegionGetBoundsMin(lp_region)
// L3476
RegionGetBoundsMin(lp_region)
# mods/heroes.stormmod
// L615
RegionGetBoundsMin(lp_area)
// L617
RegionGetBoundsMin(lp_area)
// L615
RegionGetBoundsMin(lp_area)
// L617
RegionGetBoundsMin(lp_area)
# mods/heroesdata.stormmod
// L291
RegionGetBoundsMin(RegionPlayableMap())
// L317
RegionGetBoundsMin(RegionPlayableMap())
// L324
RegionGetBoundsMin(RegionPlayableMap())
// L350
RegionGetBoundsMin(RegionPlayableMap())
# mods/heroesdata.stormmod
// L1148
RegionGetBoundsMin(lp_bound)
// L1148
RegionGetBoundsMin(libGame_gv_cameraBound_Regions[lv_itIndex])
// L1148
RegionGetBoundsMin(lp_bound)
// L1148
RegionGetBoundsMin(libGame_gv_cameraBound_Regions[lv_itIndex])
# mods/starcoop/starcoop.sc2mod
// L5267
RegionGetBoundsMin(RegionPlayableMap())
// L5299
RegionGetBoundsMin(RegionPlayableMap())
// L5307
RegionGetBoundsMin(RegionPlayableMap())
// L5339
RegionGetBoundsMin(RegionPlayableMap())
// L25267
RegionGetBoundsMin(RegionEntireMap())
# mods/starcoop/starcoop.sc2mod
// L3883
RegionGetBoundsMin(RegionPlayableMap())