# AISetNukeRadiusMedium
Flags —
Native
# Arguments
int
— lp_1fixed
— lp_2fixed
— lp_3
Returns — void
native void AISetNukeRadiusMedium(
int lp_1,
fixed lp_2,
fixed lp_3,
);
# Related
Category: Unclassified
# Examples
# mods/core.sc2mod
// L21
AISetNukeRadiusMedium(player, AIEffectFixed(player, c_EF_NukeDamage, c_fieldAreaRadius1), AIEffectFixed(player, c_EF_NukeDamage, c_fieldAreaFraction1))
// L26
AISetNukeRadiusMedium(player, AIEffectFixed(player, c_EF_NukeDamage, c_fieldAreaRadius1), AIEffectFixed(player, c_EF_NukeDamage, c_fieldAreaFraction1))