# Overlay Image
Grammar — fadeIn|Fade In/Fade Out texture overlay imagePath over duration seconds using transparency% transparency (waitUntilDone|Wait/Don’t Wait until it finishes)
Flags —Native
|Action
Fade in or out a texture overlay over a specified amount of time.
# Arguments
bool
[ preset::FadeOption ] — Fade Infixed
— Durationstring
[ filepath ] — Imagefixed
— Transparencybool
[ preset::Trigger_Wait_Option ] — Wait Until Done
Returns — void
native void CinematicOverlay(
bool fadeIn,
fixed duration,
string imagePath,
fixed transparency,
bool waitUntilDone,
);
# Related
Category: Cinematics / Effects
- [F] —
void
— Fade In/Out — ( CinematicFade ) - [F] —
void
— Overlay Image — ( CinematicOverlay ) - [F] —
void
— Select Main Shadow Light — ( SelectMainShadowLight )
# Examples
# campaigns/liberty.sc2campaign
// L2898
CinematicOverlay(false, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, true)
// L3102
CinematicOverlay(true, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, true)
// L4003
CinematicOverlay(true, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, true)
// L4818
CinematicOverlay(true, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, true)
// L5263
CinematicOverlay(true, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, true)
// L5749
CinematicOverlay(true, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, true)
// L2898
CinematicOverlay(false, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, true)
// L3102
CinematicOverlay(true, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, true)
// L4003
CinematicOverlay(true, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, true)
// L4818
CinematicOverlay(true, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, true)
// L5263
CinematicOverlay(true, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, true)
// L5749
CinematicOverlay(true, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, true)
// L6396
CinematicOverlay(true, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, true)
// L6855
CinematicOverlay(false, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, true)
// L8414
CinematicOverlay(true, 1.0, "Assets\\Textures\\securitycam1.dds", 0.0, false)
// L8430
CinematicOverlay(false, 2.0, "Assets\\Textures\\securitycam1.dds", 0.0, false)
// L8614
CinematicOverlay(false, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, false)
// L6396
CinematicOverlay(true, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, true)
// L6855
CinematicOverlay(false, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, true)
// L8414
CinematicOverlay(true, 1.0, "Assets\\Textures\\securitycam1.dds", 0.0, false)
// L8430
CinematicOverlay(false, 2.0, "Assets\\Textures\\securitycam1.dds", 0.0, false)
// L8614
CinematicOverlay(false, 0.0, "Assets\\Textures\\securitycam1.dds", 0.0, false)