# Fade In/Out
Grammar — fadeIn|Fade In/Fade Out over duration seconds using color color and transparency% transparency (style style, waitUntilDone|Wait/Don’t Wait until it finishes)
Flags —Native
|Action
Fades the screen in or out over a specified amount of time. If you want to fade in from a Cutscene, use Cutscene fade.
# Arguments
bool
<preset::FadeOption> — Fade Infixed
— Durationint
<preset::FadeStyle> — Stylecolor
— Colorfixed
— Transparencybool
<preset::Trigger_Wait_Option> — Wait Until Done
Returns — void
native void CinematicFade(
bool fadeIn,
fixed duration,
int style,
color inColor,
fixed transparency,
bool waitUntilDone,
);
# Related
Category: Cinematics / Effects
- Fade In/Out —
void
— CinematicFade - Overlay Image —
void
— CinematicOverlay - Select Main Shadow Light —
void
— SelectMainShadowLight
# Examples
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3847
void gf_FadeInOutWithPicture (bool lp_fadeIn, fixed lp_duration, bool lp_waitUntilDone) {
// Implementation
CinematicFade(lp_fadeIn, lp_duration, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
if ((lp_waitUntilDone == true)) {
gf_FadeInOutCore(lp_fadeIn, lp_duration);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:4062
GameSetSpeedValue(c_gameSpeedNormal);
GameSetSpeedLocked(true);
CinematicFade(false, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
libCamp_gf_LoadCampaignData(32);
TriggerExecute(gt_InitPreload, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:4315
}
CinematicFade(false, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
gf_DisplayScoreScreen(1);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:8905
gv_endCineTextDialog = c_invalidDialogId;
Wait(1.0, c_timeReal);
CinematicFade(false, 2.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);
libNtve_gf_HideGameUI(false, PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:888
}
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:899
PlayerPauseAllCooldowns(gv_p1_USER, true);
PlayerPauseAllCharges(gv_p1_USER, true);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
TriggerExecute(gt_StartHansonEscortPhase, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:5603
TriggerExecute(gt_BriefingAction01Road, true, true);
TriggerExecute(gt_BriefingAction03Fighting, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:5682
GameTimeOfDayPause(true);
AITimePause(true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:5686
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
autoB12CBA3E_g = UnitGroup("Zergling", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
autoB12CBA3E_u = UnitGroupCount(autoB12CBA3E_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:6240
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
Wait(1.0, c_timeReal);
VisEnable(c_visTypeMask, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:6335
TriggerSkippableBegin(PlayerGroupSingle(gv_p1_USER), 0, null, true, true);
gv_victoryCinematicCompleted = false;
CinematicFade(true, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THanson01MusicOutro", c_soundtrackCueAny, c_soundtrackIndexAny, false);
gf_ColonyShipBlastoff(UnitFromId(693));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:6463
lv_fadeDuration = 0.5;
}
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
Wait(lv_fadeDuration, c_timeReal);
UnitPauseAll(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:757
}
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:766
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(453), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:4729
TimerPause(gv_transitionToNight, true);
GameTimeOfDayPause(true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:4733
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_BriefingScene00, true, true);
TriggerExecute(gt_BriefingScene01, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:4740
TriggerExecute(gt_BriefingScene03, true, true);
TriggerExecute(gt_BriefingScene04, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:5340
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:5401
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
gv_victoryCinematicCompleted = false;
CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THanson02MusicOutro", c_soundtrackCueAny, c_soundtrackIndexAny, false);
// Transmission - SoundLink("THanson02Hanson00067", 0)
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:5421
libCamp_gf_SendTransmissionCampaign(null, SoundLink("THanson02Hanson00015", -1), c_transmissionDurationAdd, 0.0, true);
Wait(2.0, c_timeReal);
CinematicFade(false, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_victoryCinematicCompleted = true;
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:5452
lv_fadeDuration = 0.5;
}
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(lv_fadeDuration, c_timeReal);
UnitPauseAll(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:937
}
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:945
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER01_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5950
libNtve_gf_SetAlliance(gv_pLAYER04_PURIFIER, gv_pLAYER03_COLONIST, libNtve_ge_AllianceSetting_Neutral);
libNtve_gf_SetAlliance(gv_pLAYER04_PURIFIER, gv_pLAYER05_COLONISTSTRUCTURES, libNtve_ge_AllianceSetting_Enemy);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5960
TriggerExecute(gt_BriefingScene04, true, true);
TriggerExecute(gt_BriefingScene05, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6027
UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingUnit(AbilityCommand("attack", 0), gv_purifier), c_orderQueueReplace);
CameraApplyInfo(gv_pLAYER01_USER, CameraInfoFromId(192), 0.0, -1, 10, true);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
CameraApplyInfo(gv_pLAYER01_USER, CameraInfoFromId(193), 14.0, -1, 10, true);
MovieStartRecording("Briefing_Video_THanson03A_00");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6459
UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
Wait(4.0, c_timeReal);
CinematicFade(false, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
Wait(5.0, c_timeReal);
MovieStopRecording();
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6524
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6664
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
gv_victoryCinematicCompleted = false;
CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
CameraApplyInfo(gv_pLAYER01_USER, CameraInfoFromId(143), 13.0, -1, 10, true);
Wait(1.5, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6681
// Transmission - SoundLink("THanson03ASelendis00067", 0)
libCamp_gf_SendTransmissionCampaign(null, SoundLink("THanson03ASelendis00067", -1), c_transmissionDurationAdd, 1.0, true);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
gv_victoryCinematicCompleted = true;
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6712
lv_fadeDuration = 1.0;
}
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(lv_fadeDuration, c_timeReal);
UnitPauseAll(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3521
libCamp_gf_SendTransmissionCampaign(null, SoundLink("THanson03BHorner00002", -1), c_transmissionDurationAdd, 0.0, true);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3903
AITimePause(true);
GameTimeOfDayPause(true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3911
TriggerExecute(gt_BriefingScene02, true, true);
TriggerExecute(gt_BriefingScene03, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4013
UnitIssueOrder(gv_briefingZergling, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1072)), c_orderQueueReplace);
CameraApplyInfo(gv_p01_USER, CameraInfoFromId(398), 0.0, -1, 10, true);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
CameraApplyInfo(gv_p01_USER, CameraInfoFromId(405), (SoundLengthSync(SoundLink("THanson03BBriefingRaynor00002", -1)) + SoundLengthSync(SoundLink("THanson03BBriefingRaynor00010", -1))), -1, 10, true);
MovieStartRecording("Briefing_Video_THanson03B_00");
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4445
gv_inCinematic = true;
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4541
gv_introCinematicCompleted = false;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THanson03BMusicIntro", c_soundtrackCueAny, c_soundtrackIndexAny, false);
CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
CameraApplyInfo(gv_p01_USER, CameraInfoFromId(37), (SoundLengthSync(SoundLink("THanson03BAdjutant00018", 0)) + 0.0), -1, 10, true);
// Transmission - SoundLink("THanson03BAdjutant00018", -1)
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4606
if ((gv_introCinematicCompleted == false)) {
CinematicFade(false, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
autoE954F54D_g = UnitGroup("VikingAssault", gv_p01_USER, RegionCircle(PointFromId(33), 8.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
autoE954F54D_u = UnitGroupCount(autoE954F54D_g, c_unitCountAll);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4679
if ((gv_introCinematicCompleted == false)) {
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(474)), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:970
}
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:981
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5598
GameTimeOfDayPause(true);
GameSetBackground(c_backgroundFixed, "BelShirSkyBox", 100.0);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5602
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_BriefingScene00, true, true);
TriggerExecute(gt_BriefingScene01, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5606
TriggerExecute(gt_BriefingScene01, true, true);
TriggerExecute(gt_BriefingScene02, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5819
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5923
CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(59), 0.0, -1, 10, true);
CameraPan(1, UnitGetPosition(lv_crate), 0.0, -1, 10, false);
CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(1.0, c_timeReal);
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5999
lv_fadeDuration = 0.5;
}
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:895
}
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:904
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(1055)), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
PlayerPauseAllCooldowns(gv_p01_USER, true);
PlayerPauseAllCharges(gv_p01_USER, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5100
libNtve_gf_ShowHideUnit(auto68DD87DF_var, false);
}
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5104
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_BriefingScene00, true, true);
TriggerExecute(gt_BriefingScene01, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5108
TriggerExecute(gt_BriefingScene01, true, true);
TriggerExecute(gt_BriefingScene02, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5441
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5485
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
gv_midCinematicCompleted = false;
CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
CameraApplyInfo(gv_p01_USER, CameraInfoFromId(1567), 15.0, -1, 10, true);
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THorner02MusicEventA", c_soundtrackCueAny, c_soundtrackIndexAny, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5533
lv_fadeDuration = 0.5;
}
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5596
libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
libNtve_gf_GlobalCinematicSetting(false);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_inCinematic = false;
TriggerExecute(gt_StartGameStage2, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5653
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:748
}
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:762
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(966), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
PlayerPauseAllCooldowns(gv_p01_USER, true);
PlayerPauseAllCharges(gv_p01_USER, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5079
libNtve_gf_PauseUnit(autoA1F48B39_var, false);
}
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5083
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_BriefingScene00, true, true);
TriggerExecute(gt_BriefingScene01, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5089
TriggerExecute(gt_BriefingScene03, true, true);
TriggerExecute(gt_BriefingScene04, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5478
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5524
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THorner03MusicEventA", c_soundtrackCueAny, c_soundtrackIndexAny, false);
CameraApplyInfo(gv_p01_USER, CameraInfoFromId(1029), 12.0, -1, 10, true);
CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(109)), c_animNameDefault, "Stand Work End", c_animFlagNonLooping, c_animTimeDefault);
Wait(12.45, c_timeGame);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5610
lv_fadeDuration = 1.0;
}
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(lv_fadeDuration, c_timeReal);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5708
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(873), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(lv_fadeDuration, c_timeReal);
gv_inCinematic = false;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5813
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:5936
UnitRemove(autoBC0176F7_var);
}
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:5940
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_BriefingScene00, true, true);
TriggerExecute(gt_BriefingScene01, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:5945
TriggerExecute(gt_BriefingScene02, true, true);
TriggerExecute(gt_BriefingScene03, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6294
gv_inCinematic = true;
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6350
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THorner04MusicIntro", c_soundtrackCueAny, c_soundtrackIndexAny, false);
gv_introCinematicCompleted = false;
CinematicFade(true, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6424
lv_fadeDuration = 0.5;
}
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6498
libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), UnitGetPosition(gv_odin), 1.5);
UnitSelect(UnitFromId(1), gv_p01_USER, true);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_inCinematic = false;
TriggerExecute(gt_StartGameStage1, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6554
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6622
if ((gv_odinDead == true)) {
CameraPan(gv_p01_USER, UnitGetPosition(gv_odin), 0.0, -1, 10, false);
CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(1.0, c_timeReal);
libNtve_gf_SwooshCamera(gv_p01_USER, CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), 42.0, UnitGetPosition(gv_odin), 8.0);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6635
UnitIssueOrder(gv_odin, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(19)), c_orderQueueReplace);
CameraApplyInfo(gv_p01_USER, CameraInfoFromId(925), 0.0, -1, 10, true);
CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
Wait(1.0, c_timeReal);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11099
AITimePause(true);
GameTimeOfDayPause(true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11103
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_BriefingScene00, true, true);
TriggerExecute(gt_BriefingScene01, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11106
TriggerExecute(gt_BriefingScene00, true, true);
TriggerExecute(gt_BriefingScene01, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
UnitPauseAll(true);
TriggerQueueClear(c_triggerQueueRemove);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11255
gv_inCinematic = true;
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11303
UnitIssueOrder(gv_introDropship, OrderTargetingPoint(AbilityCommand("SpecOpsDropshipTransport", 2), PointFromId(163)), c_orderQueueReplace);
UnitIssueOrder(gv_introDropship, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(161)), c_orderQueueAddToEnd);
CinematicFade(true, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
// Transmission - SoundLink("THorner05SHorner00001", -1)
libCamp_gf_SendTransmissionCampaign(null, SoundLink("THorner05SHorner00001", c_soundIndexAny), c_transmissionDurationAdd, 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11342
lv_fadeDuration = 0.5;
}
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11446
UnitGroupSelect(UnitGroupFilterPlayer(gv_playerUnitGroup, gv_p01_USER, 0), gv_p01_USER, true);
libNtve_gf_SwooshCamera(gv_p01_USER, (gv_cameraDefault + 8.0), gv_cameraDefault, PlayerStartLocation(gv_p01_USER), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_inCinematic = false;
UIAlertPoint("Trigger", gv_p01_USER, StringExternal("Param/Value/9C68C38F"), null, PointFromId(3));
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11592
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11637
gv_midCinematicCompletedLab01 = false;
SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THorner05SMusicEventB", c_soundtrackCueAny, c_soundtrackIndexAny, false);
CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
// Transmission - SoundLink("THorner05SRaynor00007", -1)
libCamp_gf_SendTransmissionCampaign(null, SoundLink("THorner05SRaynor00007", c_soundIndexAny), c_transmissionDurationAdd, 0.0, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11694
lv_fadeDuration = 0.5;
}
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4630
libNtve_gf_ShowHideUnit(autoBDF0B3C9_var, false);
}
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4634
libNtve_gf_GlobalCinematicSetting(true);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_BriefingScene00, true, true);
TriggerExecute(gt_BriefingScene01, true, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4638
TriggerExecute(gt_BriefingScene01, true, true);
TriggerExecute(gt_BriefingScene02, true, true);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerQueueExit();
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4896
gv_inCinematic = true;
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4966
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
gv_introCinematicCompleted = false;
CinematicFade(true, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
Wait(1.0, c_timeGame);
CameraApplyInfo(gv_p1_USER, CameraInfoFromId(976), 8.0, -1, 10, true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5005
else {
lv_fadeDuration = 0.5;
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_IntroCleanupEscape, true, true);
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5164
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(976)), lv_fadeDuration);
CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
gv_inCinematic = false;
TriggerExecute(gt_StartGame, true, false);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5301
gv_inCinematic = true;
CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
Wait(1.0, c_timeReal);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5347
TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
gv_midCinematicCompleted = false;
CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
CameraApplyInfo(gv_p1_USER, CameraInfoFromId(2323), 16.0, -1, 10, true);
// Transmission - SoundLink("TRaynor01Arcturus00013", 0)
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5386
}
TransmissionClearAll();
CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
return true;
}
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:748
}
CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:761
libNtve_gf_GlobalCinematicSetting(false);
libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(1117)), 1.5);
CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
TriggerExecute(gt_StartGame, true, false);
return true;
campaigns/liberty.sc2campaign — base.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4649
GameTimeOfDayPause(true);
GameSetBackground(c_backgroundFixed, "MarSaraSkyBox", 100.0);
CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
libNtve_gf_GlobalCinematicSetting(true);