# Fade In/Out

GrammarfadeIn|Fade In/Fade Out over duration seconds using color color and transparency% transparency (style style, waitUntilDone|Wait/Don’t Wait until it finishes)
FlagsNative | Action

Fades the screen in or out over a specified amount of time. If you want to fade in from a Cutscene, use Cutscene fade.

# Arguments

Returns — void

native void CinematicFade(
	bool fadeIn,
	fixed duration,
	int style,
	color inColor,
	fixed transparency,
	bool waitUntilDone,
);

Category: Cinematics / Effects

# Examples

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:3847

void gf_FadeInOutWithPicture (bool lp_fadeIn, fixed lp_duration, bool lp_waitUntilDone) {
    // Implementation
    CinematicFade(lp_fadeIn, lp_duration, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
    if ((lp_waitUntilDone == true)) {
        gf_FadeInOutCore(lp_fadeIn, lp_duration);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:4062

    GameSetSpeedValue(c_gameSpeedNormal);
    GameSetSpeedLocked(true);
    CinematicFade(false, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
    libCamp_gf_LoadCampaignData(32);
    TriggerExecute(gt_InitPreload, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:4315

    }

    CinematicFade(false, 0.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
    gf_DisplayScoreScreen(1);
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/tarcade.sc2map/MapScript.galaxy:8905

    gv_endCineTextDialog = c_invalidDialogId;
    Wait(1.0, c_timeReal);
    CinematicFade(false, 2.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(false, PlayerGroupAll(), c_transitionDurationImmediate);
    libNtve_gf_HideGameUI(false, PlayerGroupAll());

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:888

    }

    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:899

    PlayerPauseAllCooldowns(gv_p1_USER, true);
    PlayerPauseAllCharges(gv_p1_USER, true);
    CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_StartGame, true, false);
    TriggerExecute(gt_StartHansonEscortPhase, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:5603

    TriggerExecute(gt_BriefingAction01Road, true, true);
    TriggerExecute(gt_BriefingAction03Fighting, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:5682

    GameTimeOfDayPause(true);
    AITimePause(true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:5686

    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    autoB12CBA3E_g = UnitGroup("Zergling", c_playerAny, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
    autoB12CBA3E_u = UnitGroupCount(autoB12CBA3E_g, c_unitCountAll);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:6240


    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
    Wait(1.0, c_timeReal);
    VisEnable(c_visTypeMask, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:6335

    TriggerSkippableBegin(PlayerGroupSingle(gv_p1_USER), 0, null, true, true);
    gv_victoryCinematicCompleted = false;
    CinematicFade(true, 1.0, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THanson01MusicOutro", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    gf_ColonyShipBlastoff(UnitFromId(693));

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson01.sc2map/MapScript.galaxy:6463

        lv_fadeDuration = 0.5;
    }
    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, Color(0.00, 0.00, 0.00), 0.0, false);
    Wait(lv_fadeDuration, c_timeReal);
    UnitPauseAll(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:757

    }

    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:766

    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(453), 1.5);
    CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_StartGame, true, false);
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:4729

    TimerPause(gv_transitionToNight, true);
    GameTimeOfDayPause(true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:4733

    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_BriefingScene00, true, true);
    TriggerExecute(gt_BriefingScene01, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:4740

    TriggerExecute(gt_BriefingScene03, true, true);
    TriggerExecute(gt_BriefingScene04, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    TriggerQueueClear(c_triggerQueueRemove);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:5340


    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:5401

    TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
    gv_victoryCinematicCompleted = false;
    CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THanson02MusicOutro", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    // Transmission - SoundLink("THanson02Hanson00067", 0)

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:5421

    libCamp_gf_SendTransmissionCampaign(null, SoundLink("THanson02Hanson00015", -1), c_transmissionDurationAdd, 0.0, true);
    Wait(2.0, c_timeReal);
    CinematicFade(false, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    gv_victoryCinematicCompleted = true;
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson02.sc2map/MapScript.galaxy:5452

        lv_fadeDuration = 0.5;
    }
    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    Wait(lv_fadeDuration, c_timeReal);
    UnitPauseAll(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:937

    }

    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:945

    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_pLAYER01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER01_USER), 1.5);
    CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_StartGame, true, false);
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5950

    libNtve_gf_SetAlliance(gv_pLAYER04_PURIFIER, gv_pLAYER03_COLONIST, libNtve_ge_AllianceSetting_Neutral);
    libNtve_gf_SetAlliance(gv_pLAYER04_PURIFIER, gv_pLAYER05_COLONISTSTRUCTURES, libNtve_ge_AllianceSetting_Enemy);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:5960

    TriggerExecute(gt_BriefingScene04, true, true);
    TriggerExecute(gt_BriefingScene05, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    TriggerQueueClear(c_triggerQueueRemove);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6027

    UnitGroupIssueOrder(UnitLastCreatedGroup(), OrderTargetingUnit(AbilityCommand("attack", 0), gv_purifier), c_orderQueueReplace);
    CameraApplyInfo(gv_pLAYER01_USER, CameraInfoFromId(192), 0.0, -1, 10, true);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    CameraApplyInfo(gv_pLAYER01_USER, CameraInfoFromId(193), 14.0, -1, 10, true);
    MovieStartRecording("Briefing_Video_THanson03A_00");

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6459

    UnitIssueOrder(gv_purifier, Order(AbilityCommand("PurifierPlanetCracker", 0)), c_orderQueueReplace);
    Wait(4.0, c_timeReal);
    CinematicFade(false, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    Wait(5.0, c_timeReal);
    MovieStopRecording();

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6524


    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6664

    TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
    gv_victoryCinematicCompleted = false;
    CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    CameraApplyInfo(gv_pLAYER01_USER, CameraInfoFromId(143), 13.0, -1, 10, true);
    Wait(1.5, c_timeGame);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6681

    // Transmission - SoundLink("THanson03ASelendis00067", 0)
    libCamp_gf_SendTransmissionCampaign(null, SoundLink("THanson03ASelendis00067", -1), c_transmissionDurationAdd, 1.0, true);
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    gv_victoryCinematicCompleted = true;
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03a.sc2map/MapScript.galaxy:6712

        lv_fadeDuration = 1.0;
    }
    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    Wait(lv_fadeDuration, c_timeReal);
    UnitPauseAll(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3521

    libCamp_gf_SendTransmissionCampaign(null, SoundLink("THanson03BHorner00002", -1), c_transmissionDurationAdd, 0.0, true);
    libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Game);
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3903

    AITimePause(true);
    GameTimeOfDayPause(true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:3911

    TriggerExecute(gt_BriefingScene02, true, true);
    TriggerExecute(gt_BriefingScene03, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    TriggerQueueClear(c_triggerQueueRemove);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4013

    UnitIssueOrder(gv_briefingZergling, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1072)), c_orderQueueReplace);
    CameraApplyInfo(gv_p01_USER, CameraInfoFromId(398), 0.0, -1, 10, true);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    CameraApplyInfo(gv_p01_USER, CameraInfoFromId(405), (SoundLengthSync(SoundLink("THanson03BBriefingRaynor00002", -1)) + SoundLengthSync(SoundLink("THanson03BBriefingRaynor00010", -1))), -1, 10, true);
    MovieStartRecording("Briefing_Video_THanson03B_00");

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4445


    gv_inCinematic = true;
    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4541

    gv_introCinematicCompleted = false;
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THanson03BMusicIntro", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    CameraApplyInfo(gv_p01_USER, CameraInfoFromId(37), (SoundLengthSync(SoundLink("THanson03BAdjutant00018", 0)) + 0.0), -1, 10, true);
    // Transmission - SoundLink("THanson03BAdjutant00018", -1)

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4606


    if ((gv_introCinematicCompleted == false)) {
        CinematicFade(false, 0.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
        autoE954F54D_g = UnitGroup("VikingAssault", gv_p01_USER, RegionCircle(PointFromId(33), 8.0), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
        autoE954F54D_u = UnitGroupCount(autoE954F54D_g, c_unitCountAll);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thanson03b.sc2map/MapScript.galaxy:4679

    if ((gv_introCinematicCompleted == false)) {
        libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(474)), lv_fadeDuration);
        CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    }

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:970

    }

    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:981

    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PlayerStartLocation(gv_pLAYER_01_USER), 1.5);
    CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_StartGame, true, false);
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5598

    GameTimeOfDayPause(true);
    GameSetBackground(c_backgroundFixed, "BelShirSkyBox", 100.0);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5602

    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_BriefingScene00, true, true);
    TriggerExecute(gt_BriefingScene01, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5606

    TriggerExecute(gt_BriefingScene01, true, true);
    TriggerExecute(gt_BriefingScene02, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    TriggerQueueClear(c_triggerQueueRemove);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5819


    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5923

    CameraApplyInfo(gv_pLAYER_01_USER, CameraInfoFromId(59), 0.0, -1, 10, true);
    CameraPan(1, UnitGetPosition(lv_crate), 0.0, -1, 10, false);
    CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    Wait(1.0, c_timeReal);
    TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner01.sc2map/MapScript.galaxy:5999

        lv_fadeDuration = 0.5;
    }
    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    return true;
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:895

    }

    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:904

    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(1055)), 1.5);
    CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    PlayerPauseAllCooldowns(gv_p01_USER, true);
    PlayerPauseAllCharges(gv_p01_USER, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5100

        libNtve_gf_ShowHideUnit(auto68DD87DF_var, false);
    }
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5104

    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_BriefingScene00, true, true);
    TriggerExecute(gt_BriefingScene01, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5108

    TriggerExecute(gt_BriefingScene01, true, true);
    TriggerExecute(gt_BriefingScene02, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    TriggerQueueClear(c_triggerQueueRemove);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5441


    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5485

    TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
    gv_midCinematicCompleted = false;
    CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    CameraApplyInfo(gv_p01_USER, CameraInfoFromId(1567), 15.0, -1, 10, true);
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THorner02MusicEventA", c_soundtrackCueAny, c_soundtrackIndexAny, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5533

        lv_fadeDuration = 0.5;
    }
    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    return true;
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5596

    libNtve_gf_CinematicMode(false, PlayerGroupAll(), lv_fadeDuration);
    libNtve_gf_GlobalCinematicSetting(false);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    gv_inCinematic = false;
    TriggerExecute(gt_StartGameStage2, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner02.sc2map/MapScript.galaxy:5653


    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:748

    }

    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:762

    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(966), 1.5);
    CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    PlayerPauseAllCooldowns(gv_p01_USER, true);
    PlayerPauseAllCharges(gv_p01_USER, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5079

        libNtve_gf_PauseUnit(autoA1F48B39_var, false);
    }
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5083

    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_BriefingScene00, true, true);
    TriggerExecute(gt_BriefingScene01, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5089

    TriggerExecute(gt_BriefingScene03, true, true);
    TriggerExecute(gt_BriefingScene04, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    TriggerQueueClear(c_triggerQueueRemove);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5478


    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5524

    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THorner03MusicEventA", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    CameraApplyInfo(gv_p01_USER, CameraInfoFromId(1029), 12.0, -1, 10, true);
    CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_PlayAnimation(libNtve_gf_MainActorofUnit(UnitFromId(109)), c_animNameDefault, "Stand Work End", c_animFlagNonLooping, c_animTimeDefault);
    Wait(12.45, c_timeGame);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5610

        lv_fadeDuration = 1.0;
    }
    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    Wait(lv_fadeDuration, c_timeReal);
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5708

    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), PointFromId(873), lv_fadeDuration);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    Wait(lv_fadeDuration, c_timeReal);
    gv_inCinematic = false;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner03.sc2map/MapScript.galaxy:5813


    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:5936

        UnitRemove(autoBC0176F7_var);
    }
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:5940

    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_BriefingScene00, true, true);
    TriggerExecute(gt_BriefingScene01, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:5945

    TriggerExecute(gt_BriefingScene02, true, true);
    TriggerExecute(gt_BriefingScene03, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    TriggerQueueClear(c_triggerQueueRemove);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6294


    gv_inCinematic = true;
    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6350

    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THorner04MusicIntro", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    gv_introCinematicCompleted = false;
    CinematicFade(true, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libCamp_gf_SetAllSoundChannelVolumesCampaign(libNtve_ge_VolumeChannelMode_Speech);
    libLbty_gf_PlayTransmissionCueSound(PlayerGroupAll());

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6424

        lv_fadeDuration = 0.5;
    }
    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    return true;
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6498

    libNtve_gf_SwooshCamera(gv_p01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), UnitGetPosition(gv_odin), 1.5);
    UnitSelect(UnitFromId(1), gv_p01_USER, true);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    gv_inCinematic = false;
    TriggerExecute(gt_StartGameStage1, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6554


    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6622

    if ((gv_odinDead == true)) {
        CameraPan(gv_p01_USER, UnitGetPosition(gv_odin), 0.0, -1, 10, false);
        CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
        Wait(1.0, c_timeReal);
        libNtve_gf_SwooshCamera(gv_p01_USER, CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), 42.0, UnitGetPosition(gv_odin), 8.0);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner04.sc2map/MapScript.galaxy:6635

        UnitIssueOrder(gv_odin, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(19)), c_orderQueueReplace);
        CameraApplyInfo(gv_p01_USER, CameraInfoFromId(925), 0.0, -1, 10, true);
        CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
        Wait(1.0, c_timeReal);
    }

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11099

    AITimePause(true);
    GameTimeOfDayPause(true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11103

    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_BriefingScene00, true, true);
    TriggerExecute(gt_BriefingScene01, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11106

    TriggerExecute(gt_BriefingScene00, true, true);
    TriggerExecute(gt_BriefingScene01, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    UnitPauseAll(true);
    TriggerQueueClear(c_triggerQueueRemove);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11255


    gv_inCinematic = true;
    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11303

    UnitIssueOrder(gv_introDropship, OrderTargetingPoint(AbilityCommand("SpecOpsDropshipTransport", 2), PointFromId(163)), c_orderQueueReplace);
    UnitIssueOrder(gv_introDropship, OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(161)), c_orderQueueAddToEnd);
    CinematicFade(true, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    // Transmission - SoundLink("THorner05SHorner00001", -1)
    libCamp_gf_SendTransmissionCampaign(null, SoundLink("THorner05SHorner00001", c_soundIndexAny), c_transmissionDurationAdd, 0.0, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11342

        lv_fadeDuration = 0.5;
    }
    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    return true;
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11446

    UnitGroupSelect(UnitGroupFilterPlayer(gv_playerUnitGroup, gv_p01_USER, 0), gv_p01_USER, true);
    libNtve_gf_SwooshCamera(gv_p01_USER, (gv_cameraDefault + 8.0), gv_cameraDefault, PlayerStartLocation(gv_p01_USER), lv_fadeDuration);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    gv_inCinematic = false;
    UIAlertPoint("Trigger", gv_p01_USER, StringExternal("Param/Value/9C68C38F"), null, PointFromId(3));

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11592


    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11637

    gv_midCinematicCompletedLab01 = false;
    SoundtrackPlay(PlayerGroupAll(), c_soundtrackCategoryMusic, "THorner05SMusicEventB", c_soundtrackCueAny, c_soundtrackIndexAny, false);
    CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    // Transmission - SoundLink("THorner05SRaynor00007", -1)
    libCamp_gf_SendTransmissionCampaign(null, SoundLink("THorner05SRaynor00007", c_soundIndexAny), c_transmissionDurationAdd, 0.0, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/thorner05s.sc2map/MapScript.galaxy:11694

        lv_fadeDuration = 0.5;
    }
    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    return true;
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4630

        libNtve_gf_ShowHideUnit(autoBDF0B3C9_var, false);
    }
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4634

    libNtve_gf_GlobalCinematicSetting(true);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 0.0);
    CinematicFade(true, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_BriefingScene00, true, true);
    TriggerExecute(gt_BriefingScene01, true, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4638

    TriggerExecute(gt_BriefingScene01, true, true);
    TriggerExecute(gt_BriefingScene02, true, true);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerQueueExit();
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4896


    gv_inCinematic = true;
    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:4966

    TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
    gv_introCinematicCompleted = false;
    CinematicFade(true, 2.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    Wait(1.0, c_timeGame);
    CameraApplyInfo(gv_p1_USER, CameraInfoFromId(976), 8.0, -1, 10, true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5005

    else {
        lv_fadeDuration = 0.5;
        CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
        TriggerExecute(gt_IntroCleanupEscape, true, true);
    }

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5164

    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_p1_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(976)), lv_fadeDuration);
    CinematicFade(true, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    gv_inCinematic = false;
    TriggerExecute(gt_StartGame, true, false);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5301


    gv_inCinematic = true;
    CinematicFade(false, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    UISetMode(PlayerGroupAll(), c_uiModeFullscreen, 1.0);
    Wait(1.0, c_timeReal);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5347

    TriggerSkippableBegin(PlayerGroupAll(), 0, null, true, false);
    gv_midCinematicCompleted = false;
    CinematicFade(true, 1.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    CameraApplyInfo(gv_p1_USER, CameraInfoFromId(2323), 16.0, -1, 10, true);
    // Transmission - SoundLink("TRaynor01Arcturus00013", 0)

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor01.sc2map/MapScript.galaxy:5386

    }
    TransmissionClearAll();
    CinematicFade(false, lv_fadeDuration, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    return true;
}

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:748

    }

    CinematicFade(false, 0.0, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, false);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:761

    libNtve_gf_GlobalCinematicSetting(false);
    libNtve_gf_SwooshCamera(gv_pLAYER_01_USER, ((CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance)) + 8.0), CameraInfoGetValue(CameraInfoDefault(), c_cameraValueDistance), CameraInfoGetTarget(CameraInfoFromId(1117)), 1.5);
    CinematicFade(true, 1.5, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    TriggerExecute(gt_StartGame, true, false);
    return true;

campaigns/liberty.sc2campaignbase.sc2maps/maps/campaign/traynor02.sc2map/MapScript.galaxy:4649

    GameTimeOfDayPause(true);
    GameSetBackground(c_backgroundFixed, "MarSaraSkyBox", 100.0);
    CinematicFade(false, 0.1, c_fadeStyleNormal, ColorWithAlpha(0.00, 0.00, 0.00, 0.00), 0.0, true);
    libNtve_gf_CinematicMode(true, PlayerGroupAll(), 0.0);
    libNtve_gf_GlobalCinematicSetting(true);