# AIAddToExtraScoutGroup
Flags —
Native
# Arguments
int
— playerunit
— u
Returns — void
native void AIAddToExtraScoutGroup(int player, unit u);
# Related
Category: Unclassified
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/MeleeAI.galaxy:351
// else add the detector to the extra scout group
AIAddToExtraScoutGroup(player, u);
}
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Zerg/Zerg.galaxy:136
//
if (type == c_ZU_Overlord || type == c_ZU_OverlordCocoon ) {
AIAddToExtraScoutGroup(player, u);
return;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/TriggerLibs/MeleeAI.galaxy:351
// else add the detector to the extra scout group
AIAddToExtraScoutGroup(player, u);
}
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Zerg/Zerg.galaxy:142
//
if (type == c_ZU_Overlord || type == c_ZU_OverlordCocoon ) {
AIAddToExtraScoutGroup(player, u);
return;
}
mods/void.sc2mod — base.sc2data/TriggerLibs/Zerg/Zerg.galaxy:148
//
if (type == c_ZU_Overlord || type == c_ZU_OverlordCocoon ) {
AIAddToExtraScoutGroup(player, u);
return;
}