# AIFoodCost

FlagsNative

# Arguments

  • int — player
  • string — aliasUnitType

Returns — fixed

native fixed AIFoodCost(int player, string aliasUnitType);

Category: Unclassified

# Examples

# mods/core.sc2mod

MeleeHighAI.galaxy

// L98
AIFoodCost(player, what)

# mods/starcoop/starcoop.sc2mod

CampaignAI.galaxy

// L309
AIFoodCost(player, what)

# mods/void.sc2mod

MeleeHighAI.galaxy

// L98
AIFoodCost(player, what)