# AISetNukeRadiusClose
Flags —
Native
# Arguments
int
— lp_1fixed
— lp_2fixed
— lp_3
Returns — void
native void AISetNukeRadiusClose(
int lp_1,
fixed lp_2,
fixed lp_3,
);
# Related
Category: Unclassified
# Examples
# mods/core.sc2mod
// L20
AISetNukeRadiusClose(player, AIEffectFixed(player, c_EF_NukeDamage, c_fieldAreaRadius0), AIEffectFixed(player, c_EF_NukeDamage, c_fieldAreaFraction0))
// L25
AISetNukeRadiusClose(player, AIEffectFixed(player, c_EF_NukeDamage, c_fieldAreaRadius0), AIEffectFixed(player, c_EF_NukeDamage, c_fieldAreaFraction0))