# AISetNukeRadiusClose

FlagsNative

# Arguments

  • int — lp_1
  • fixed — lp_2
  • fixed — lp_3

Returns — void

native void AISetNukeRadiusClose(
	int lp_1,
	fixed lp_2,
	fixed lp_3,
);

Category: Unclassified

# Examples

# mods/core.sc2mod

TactTerrAI.galaxy

// L20
AISetNukeRadiusClose(player, AIEffectFixed(player, c_EF_NukeDamage, c_fieldAreaRadius0), AIEffectFixed(player, c_EF_NukeDamage, c_fieldAreaFraction0))
// L25
AISetNukeRadiusClose(player, AIEffectFixed(player, c_EF_NukeDamage, c_fieldAreaRadius0), AIEffectFixed(player, c_EF_NukeDamage, c_fieldAreaFraction0))