# Set Point Height
Grammar — Set the height of p to height
Flags —Native|Action
Changes the height of a point, relative to the terrain.
# Arguments
point— Pointfixed— Height
Returns — void
native void PointSetHeight(point p, fixed inHeight);
# Related
Category: Point / Creation And Modification
- Point From XYZ — 
point— libNtve_gf_PointFromXYZ - Point From XY — 
point— Point - Point From Name — 
point— PointFromName - Move Point — 
void— PointSet - Make Point Face Angle — 
void— PointSetFacing - Set Point Height — 
void— PointSetHeight 
# Examples
mods/core.sc2mod — base.sc2data/TriggerLibs/NativeLib.galaxy:3995
    // Implementation
    lv_point = Point(lp_x, lp_y);
    PointSetHeight(lv_point, lp_y2);
    return lv_point;
}
mods/core.stormmod — base.stormdata/TriggerLibs/NativeLib.galaxy:3282
    // Implementation
    lv_point = Point(lp_x, lp_y);
    PointSetHeight(lv_point, lp_y2);
    return lv_point;
}
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMU.galaxy:594
    else {
        lv_noTargetPoint = RegionRandomPoint(RegionCircle(UnitGetPosition(lp_killedUnit), 3.0));
        PointSetHeight(lv_noTargetPoint, 10.0);
        UnitCreateEffectPoint(lp_killedUnit, "MutatorFireworksMissileCP", lv_noTargetPoint);
    }
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMU.galaxy:610
            else {
                lv_noTargetPoint = RegionRandomPoint(RegionCircle(UnitGetPosition(lp_killedUnit), 3.0));
                PointSetHeight(lv_noTargetPoint, 10.0);
                UnitCreateEffectPoint(lp_killedUnit, "MutatorFireworksMissileCP", lv_noTargetPoint);
            }
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMU.galaxy:1019
            lv_departPoint = UnitGetPosition(lp_damagedUnit);
            PointSetFacing(lv_departPoint, AngleBetweenPoints(lv_departPoint, lv_teleportPoint));
            PointSetHeight(lv_departPoint, UnitGetHeight(lp_damagedUnit));
            libNtve_gf_CreateModelWithPointFacing("DarkTemplarChampionBlinkOut", lv_departPoint);
            ActorSend(libNtve_gf_ActorLastCreated(), "SetOpacity 0.250000");
mods/starcoop/starcoop.sc2mod — base.sc2data/LibCOMU.galaxy:1030
            UnitBehaviorAdd(lp_damagedUnit, "MutatorSideStep", lp_damagedUnit, 1);
            PointSetFacing(lv_teleportPoint, AngleBetweenPoints(lv_teleportPoint, lv_departPoint));
            PointSetHeight(lv_teleportPoint, UnitGetHeight(lp_damagedUnit));
            libNtve_gf_CreateModelWithPointFacing("DarkTemplarChampionBlinkIn", lv_teleportPoint);
            ActorSend(libNtve_gf_ActorLastCreated(), "SetOpacity 0.250000");