# Point From Name
Grammar — Point named name
Flags —Native
|Function
Returns a pre-placed point with the given name.
# Arguments
string
— Name
Returns — point
native point PointFromName(string name);
# Related
Category: Point / Creation And Modification
- Point From XYZ —
point
— libNtve_gf_PointFromXYZ - Point From XY —
point
— Point - Point From Name —
point
— PointFromName - Move Point —
void
— PointSet - Make Point Face Angle —
void
— PointSetFacing - Set Point Height —
void
— PointSetHeight
# Examples
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:644
lv_currentPointName = ("PathWaypoint_" + IntToString(lv_pathIndex));
}
libNtve_gf_CreatePingFacingAngle(PlayerGroupAll(), "PingArrow", PointFromName(lv_currentPointName), ColorWithAlpha(100.00, 0.00, 0.00, 0.00), 20.0, PointGetFacing(PointFromName(lv_currentPointName)));
PingSetScale(PingLastCreated(), 0.65);
Wait(0.125, c_timeGame);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:644
lv_currentPointName = ("PathWaypoint_" + IntToString(lv_pathIndex));
}
libNtve_gf_CreatePingFacingAngle(PlayerGroupAll(), "PingArrow", PointFromName(lv_currentPointName), ColorWithAlpha(100.00, 0.00, 0.00, 0.00), 20.0, PointGetFacing(PointFromName(lv_currentPointName)));
PingSetScale(PingLastCreated(), 0.65);
Wait(0.125, c_timeGame);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map/MapScript.galaxy:5810
lv_pathIndex = 1;
for ( ; ( (auto45D9EF9F_ai >= 0 && lv_pathIndex <= auto45D9EF9F_ae) || (auto45D9EF9F_ai < 0 && lv_pathIndex >= auto45D9EF9F_ae) ) ; lv_pathIndex += auto45D9EF9F_ai ) {
UnitIssueOrder(gv_introVoidseeker, OrderTargetingPoint(AbilityCommand("move", 0), PointFromName(("Void Seeker Path 0" + IntToString(lv_pathIndex)))), c_orderQueueAddToEnd);
}
UnitIssueOrder(gv_introVoidseeker, OrderTargetingPoint(AbilityCommand("move", 0), UnitGetPosition(UnitFromId(161))), c_orderQueueAddToEnd);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map/MapScript.galaxy:1855
lv_bonusIndex = 1;
for ( ; ( (auto8A3C976E_ai >= 0 && lv_bonusIndex <= auto8A3C976E_ae) || (auto8A3C976E_ai < 0 && lv_bonusIndex >= auto8A3C976E_ae) ) ; lv_bonusIndex += auto8A3C976E_ai ) {
gv_bonusObjectiveImpactPoint[lv_bonusIndex] = PointFromName(("Bonus Objective - Impact " + IntToString(lv_bonusIndex)));
}
lv_bonusIndex = 1;
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map/MapScript.galaxy:1993
for ( ; ( (autoB36780E6_ai >= 0 && lv_bonusIndex <= autoB36780E6_ae) || (autoB36780E6_ai < 0 && lv_bonusIndex >= autoB36780E6_ae) ) ; lv_bonusIndex += autoB36780E6_ai ) {
if ((UnitGroupCount(UnitGroup("DestructibleRockEx14x4", 0, RegionFromName(("Bonus Objective Activate " + IntToString(lv_bonusIndex))), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) == 0) && (gv_bonusObjectiveActivated[lv_bonusIndex] == false)) {
libNtve_gf_CreateUnitsWithDefaultFacing(1, "PathingBlocker4x4Diagonal", c_unitCreateIgnorePlacement, 0, PointFromName(("Bonus Objective - Impact " + IntToString(lv_bonusIndex))));
auto915B626E_g = UnitGroup("Sentry", c_playerAny, RegionFromName(("Bonus Objective Activate " + IntToString(lv_bonusIndex))), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
auto915B626E_u = UnitGroupCount(auto915B626E_g, c_unitCountAll);
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map/MapScript.galaxy:3663
lv_stalkerIndex = 1;
for ( ; ( (auto4DFCBB02_ai >= 0 && lv_stalkerIndex <= auto4DFCBB02_ae) || (auto4DFCBB02_ai < 0 && lv_stalkerIndex >= auto4DFCBB02_ae) ) ; lv_stalkerIndex += auto4DFCBB02_ai ) {
libNtve_gf_UnitCreateFacingPoint(1, "Stalker", c_unitCreateIgnorePlacement, gv_pLAYER_01_USER, PointFromName(("Cinematic Outro Stalker " + IntToString(lv_stalkerIndex))), PointFromId(852));
UnitSetState(UnitLastCreated(), c_unitStateFidget, false);
UnitGroupAdd(gv_cinematicTempUnits, UnitLastCreated());
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:5003
lv_debrisIndex = 1;
for ( ; ( (autoB75D3B4B_ai >= 0 && lv_debrisIndex <= autoB75D3B4B_ae) || (autoB75D3B4B_ai < 0 && lv_debrisIndex >= autoB75D3B4B_ae) ) ; lv_debrisIndex += autoB75D3B4B_ai ) {
libNtve_gf_CreateModelAtPoint("SpaceFallingDebris", PointFromName(("Earthquake Debris " + IntToString(lv_debrisIndex))));
lv_earthquakeDebris[lv_debrisIndex] = libNtve_gf_ActorLastCreated();
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:5667
lv_i = 1;
for ( ; ( (autoB0C739E7_ai >= 0 && lv_i <= autoB0C739E7_ae) || (autoB0C739E7_ai < 0 && lv_i >= autoB0C739E7_ae) ) ; lv_i += autoB0C739E7_ai ) {
gf_ResidualVortexSpawnUnitAtPoint("ShadowOfTheVoidZealot", gv_s3ResidualVortexForwardUnit02, PointFromName(("S3 - Shadow Spawns 4-" + IntToString(lv_i))));
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:5673
lv_i = 7;
for ( ; ( (auto64EAE919_ai >= 0 && lv_i <= auto64EAE919_ae) || (auto64EAE919_ai < 0 && lv_i >= auto64EAE919_ae) ) ; lv_i += auto64EAE919_ai ) {
gf_ResidualVortexSpawnUnitAtPoint("ShadowOfTheVoidZealot", gv_s3ResidualVortexForwardUnit02, PointFromName(("S3 - Shadow Spawns 4-" + IntToString(lv_i))));
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:5678
lv_i = 13;
for ( ; ( (auto38BA458D_ai >= 0 && lv_i <= auto38BA458D_ae) || (auto38BA458D_ai < 0 && lv_i >= auto38BA458D_ae) ) ; lv_i += auto38BA458D_ai ) {
gf_ResidualVortexSpawnUnitAtPoint("ShadowOfTheVoidStalker", gv_s3ResidualVortexForwardUnit02, PointFromName(("S3 - Shadow Spawns 4-" + IntToString(lv_i))));
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:5685
lv_i = 16;
for ( ; ( (autoD92F7E8A_ai >= 0 && lv_i <= autoD92F7E8A_ae) || (autoD92F7E8A_ai < 0 && lv_i >= autoD92F7E8A_ae) ) ; lv_i += autoD92F7E8A_ai ) {
gf_ResidualVortexSpawnUnitAtPoint("ShadowOfTheVoidArchon", gv_s3ResidualVortexForwardUnit02, PointFromName(("S3 - Shadow Spawns 4-" + IntToString(lv_i))));
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:6018
lv_i = 1;
for ( ; ( (auto84C79C16_ai >= 0 && lv_i <= auto84C79C16_ae) || (auto84C79C16_ai < 0 && lv_i >= auto84C79C16_ae) ) ; lv_i += auto84C79C16_ai ) {
gf_ResidualVortexSpawnUnitAtPoint("ShadowOfTheVoidZealot", gv_s3ResidualVortexForwardUnit03, PointFromName(("S3 - Shadow Spawns 5-" + IntToString(lv_i))));
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:6023
lv_i = 7;
for ( ; ( (auto912F2A36_ai >= 0 && lv_i <= auto912F2A36_ae) || (auto912F2A36_ai < 0 && lv_i >= auto912F2A36_ae) ) ; lv_i += auto912F2A36_ai ) {
gf_ResidualVortexSpawnUnitAtPoint("ShadowOfTheVoidStalker", gv_s3ResidualVortexForwardUnit03, PointFromName(("S3 - Shadow Spawns 5-" + IntToString(lv_i))));
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:6084
lv_i = 1;
for ( ; ( (autoBC1706EE_ai >= 0 && lv_i <= autoBC1706EE_ae) || (autoBC1706EE_ai < 0 && lv_i >= autoBC1706EE_ae) ) ; lv_i += autoBC1706EE_ai ) {
gf_ResidualVortexSpawnUnitAtPoint("ShadowOfTheVoidStalker", gv_s3ResidualVortexForwardUnit03, PointFromName(("S3 - Shadow Spawns 6-" + IntToString(lv_i))));
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:6090
lv_i = 4;
for ( ; ( (auto254CB408_ai >= 0 && lv_i <= auto254CB408_ae) || (auto254CB408_ai < 0 && lv_i >= auto254CB408_ae) ) ; lv_i += auto254CB408_ai ) {
gf_ResidualVortexSpawnUnitAtPoint("ShadowOfTheVoidZealot", gv_s3ResidualVortexForwardUnit03, PointFromName(("S3 - Shadow Spawns 6-" + IntToString(lv_i))));
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign — base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map/MapScript.galaxy:6096
lv_i = 10;
for ( ; ( (auto9E2CBBDF_ai >= 0 && lv_i <= auto9E2CBBDF_ae) || (auto9E2CBBDF_ai < 0 && lv_i >= auto9E2CBBDF_ae) ) ; lv_i += auto9E2CBBDF_ai ) {
gf_ResidualVortexSpawnUnitAtPoint("ShadowOfTheVoidStalker", gv_s3ResidualVortexForwardUnit03, PointFromName(("S3 - Shadow Spawns 6-" + IntToString(lv_i))));
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:644
lv_currentPointName = ("PathWaypoint_" + IntToString(lv_pathIndex));
}
libNtve_gf_CreatePingFacingAngle(PlayerGroupAll(), "PingArrow", PointFromName(lv_currentPointName), ColorWithAlpha(100.00, 0.00, 0.00, 0.00), 20.0, PointGetFacing(PointFromName(lv_currentPointName)));
PingSetScale(PingLastCreated(), 0.65);
Wait(0.125, c_timeGame);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:644
lv_currentPointName = ("PathWaypoint_" + IntToString(lv_pathIndex));
}
libNtve_gf_CreatePingFacingAngle(PlayerGroupAll(), "PingArrow", PointFromName(lv_currentPointName), ColorWithAlpha(100.00, 0.00, 0.00, 0.00), 20.0, PointGetFacing(PointFromName(lv_currentPointName)));
PingSetScale(PingLastCreated(), 0.65);
Wait(0.125, c_timeGame);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue01.sc2map — MapScript.galaxy:5810
lv_pathIndex = 1;
for ( ; ( (auto45D9EF9F_ai >= 0 && lv_pathIndex <= auto45D9EF9F_ae) || (auto45D9EF9F_ai < 0 && lv_pathIndex >= auto45D9EF9F_ae) ) ; lv_pathIndex += auto45D9EF9F_ai ) {
UnitIssueOrder(gv_introVoidseeker, OrderTargetingPoint(AbilityCommand("move", 0), PointFromName(("Void Seeker Path 0" + IntToString(lv_pathIndex)))), c_orderQueueAddToEnd);
}
UnitIssueOrder(gv_introVoidseeker, OrderTargetingPoint(AbilityCommand("move", 0), UnitGetPosition(UnitFromId(161))), c_orderQueueAddToEnd);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map — MapScript.galaxy:1855
lv_bonusIndex = 1;
for ( ; ( (auto8A3C976E_ai >= 0 && lv_bonusIndex <= auto8A3C976E_ae) || (auto8A3C976E_ai < 0 && lv_bonusIndex >= auto8A3C976E_ae) ) ; lv_bonusIndex += auto8A3C976E_ai ) {
gv_bonusObjectiveImpactPoint[lv_bonusIndex] = PointFromName(("Bonus Objective - Impact " + IntToString(lv_bonusIndex)));
}
lv_bonusIndex = 1;
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map — MapScript.galaxy:1993
for ( ; ( (autoB36780E6_ai >= 0 && lv_bonusIndex <= autoB36780E6_ae) || (autoB36780E6_ai < 0 && lv_bonusIndex >= autoB36780E6_ae) ) ; lv_bonusIndex += autoB36780E6_ai ) {
if ((UnitGroupCount(UnitGroup("DestructibleRockEx14x4", 0, RegionFromName(("Bonus Objective Activate " + IntToString(lv_bonusIndex))), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) == 0) && (gv_bonusObjectiveActivated[lv_bonusIndex] == false)) {
libNtve_gf_CreateUnitsWithDefaultFacing(1, "PathingBlocker4x4Diagonal", c_unitCreateIgnorePlacement, 0, PointFromName(("Bonus Objective - Impact " + IntToString(lv_bonusIndex))));
auto915B626E_g = UnitGroup("Sentry", c_playerAny, RegionFromName(("Bonus Objective Activate " + IntToString(lv_bonusIndex))), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
auto915B626E_u = UnitGroupCount(auto915B626E_g, c_unitCountAll);
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue02.sc2map — MapScript.galaxy:3663
lv_stalkerIndex = 1;
for ( ; ( (auto4DFCBB02_ai >= 0 && lv_stalkerIndex <= auto4DFCBB02_ae) || (auto4DFCBB02_ai < 0 && lv_stalkerIndex >= auto4DFCBB02_ae) ) ; lv_stalkerIndex += auto4DFCBB02_ai ) {
libNtve_gf_UnitCreateFacingPoint(1, "Stalker", c_unitCreateIgnorePlacement, gv_pLAYER_01_USER, PointFromName(("Cinematic Outro Stalker " + IntToString(lv_stalkerIndex))), PointFromId(852));
UnitSetState(UnitLastCreated(), c_unitStateFidget, false);
UnitGroupAdd(gv_cinematicTempUnits, UnitLastCreated());
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:5003
lv_debrisIndex = 1;
for ( ; ( (autoB75D3B4B_ai >= 0 && lv_debrisIndex <= autoB75D3B4B_ae) || (autoB75D3B4B_ai < 0 && lv_debrisIndex >= autoB75D3B4B_ae) ) ; lv_debrisIndex += autoB75D3B4B_ai ) {
libNtve_gf_CreateModelAtPoint("SpaceFallingDebris", PointFromName(("Earthquake Debris " + IntToString(lv_debrisIndex))));
lv_earthquakeDebris[lv_debrisIndex] = libNtve_gf_ActorLastCreated();
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:5667
lv_i = 1;
for ( ; ( (autoB0C739E7_ai >= 0 && lv_i <= autoB0C739E7_ae) || (autoB0C739E7_ai < 0 && lv_i >= autoB0C739E7_ae) ) ; lv_i += autoB0C739E7_ai ) {
gf_ResidualVortexSpawnUnitAtPoint("ShadowOfTheVoidZealot", gv_s3ResidualVortexForwardUnit02, PointFromName(("S3 - Shadow Spawns 4-" + IntToString(lv_i))));
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:5673
lv_i = 7;
for ( ; ( (auto64EAE919_ai >= 0 && lv_i <= auto64EAE919_ae) || (auto64EAE919_ai < 0 && lv_i >= auto64EAE919_ae) ) ; lv_i += auto64EAE919_ai ) {
gf_ResidualVortexSpawnUnitAtPoint("ShadowOfTheVoidZealot", gv_s3ResidualVortexForwardUnit02, PointFromName(("S3 - Shadow Spawns 4-" + IntToString(lv_i))));
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:5678
lv_i = 13;
for ( ; ( (auto38BA458D_ai >= 0 && lv_i <= auto38BA458D_ae) || (auto38BA458D_ai < 0 && lv_i >= auto38BA458D_ae) ) ; lv_i += auto38BA458D_ai ) {
gf_ResidualVortexSpawnUnitAtPoint("ShadowOfTheVoidStalker", gv_s3ResidualVortexForwardUnit02, PointFromName(("S3 - Shadow Spawns 4-" + IntToString(lv_i))));
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:5685
lv_i = 16;
for ( ; ( (autoD92F7E8A_ai >= 0 && lv_i <= autoD92F7E8A_ae) || (autoD92F7E8A_ai < 0 && lv_i >= autoD92F7E8A_ae) ) ; lv_i += autoD92F7E8A_ai ) {
gf_ResidualVortexSpawnUnitAtPoint("ShadowOfTheVoidArchon", gv_s3ResidualVortexForwardUnit02, PointFromName(("S3 - Shadow Spawns 4-" + IntToString(lv_i))));
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:6018
lv_i = 1;
for ( ; ( (auto84C79C16_ai >= 0 && lv_i <= auto84C79C16_ae) || (auto84C79C16_ai < 0 && lv_i >= auto84C79C16_ae) ) ; lv_i += auto84C79C16_ai ) {
gf_ResidualVortexSpawnUnitAtPoint("ShadowOfTheVoidZealot", gv_s3ResidualVortexForwardUnit03, PointFromName(("S3 - Shadow Spawns 5-" + IntToString(lv_i))));
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:6023
lv_i = 7;
for ( ; ( (auto912F2A36_ai >= 0 && lv_i <= auto912F2A36_ae) || (auto912F2A36_ai < 0 && lv_i >= auto912F2A36_ae) ) ; lv_i += auto912F2A36_ai ) {
gf_ResidualVortexSpawnUnitAtPoint("ShadowOfTheVoidStalker", gv_s3ResidualVortexForwardUnit03, PointFromName(("S3 - Shadow Spawns 5-" + IntToString(lv_i))));
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:6084
lv_i = 1;
for ( ; ( (autoBC1706EE_ai >= 0 && lv_i <= autoBC1706EE_ae) || (autoBC1706EE_ai < 0 && lv_i >= autoBC1706EE_ae) ) ; lv_i += autoBC1706EE_ai ) {
gf_ResidualVortexSpawnUnitAtPoint("ShadowOfTheVoidStalker", gv_s3ResidualVortexForwardUnit03, PointFromName(("S3 - Shadow Spawns 6-" + IntToString(lv_i))));
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:6090
lv_i = 4;
for ( ; ( (auto254CB408_ai >= 0 && lv_i <= auto254CB408_ae) || (auto254CB408_ai < 0 && lv_i >= auto254CB408_ae) ) ; lv_i += auto254CB408_ai ) {
gf_ResidualVortexSpawnUnitAtPoint("ShadowOfTheVoidZealot", gv_s3ResidualVortexForwardUnit03, PointFromName(("S3 - Shadow Spawns 6-" + IntToString(lv_i))));
Wait(0.25, c_timeGame);
}
campaigns/swarm.sc2campaign/base.sc2maps/maps/campaign/voidprologue/voidprologue03.sc2map — MapScript.galaxy:6096
lv_i = 10;
for ( ; ( (auto9E2CBBDF_ai >= 0 && lv_i <= auto9E2CBBDF_ae) || (auto9E2CBBDF_ai < 0 && lv_i >= auto9E2CBBDF_ae) ) ; lv_i += auto9E2CBBDF_ai ) {
gf_ResidualVortexSpawnUnitAtPoint("ShadowOfTheVoidStalker", gv_s3ResidualVortexForwardUnit03, PointFromName(("S3 - Shadow Spawns 6-" + IntToString(lv_i))));
Wait(0.25, c_timeGame);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:14397
lv_i = 1;
for ( ; ( (auto29C067AF_ai >= 0 && lv_i <= auto29C067AF_ae) || (auto29C067AF_ai <= 0 && lv_i >= auto29C067AF_ae) ) ; lv_i += auto29C067AF_ai ) {
libNtve_gf_CreateUnitsAtPoint2(1, "Marine", 0, gv_p02_ENEMY, PointFromName(("ZergAttackMarine" + IntToString(lv_i))));
UnitGroupAdd(gv_zergAttackEnemies, UnitLastCreated());
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:19106
lv_i = 1;
for ( ; ( (auto3547D5AE_ai >= 0 && lv_i <= auto3547D5AE_ae) || (auto3547D5AE_ai <= 0 && lv_i >= auto3547D5AE_ae) ) ; lv_i += auto3547D5AE_ai ) {
UnitCreate(1, "Zergling", 0, gv_p02_ENEMY, PointFromName(("Protoss IdleZerg" + IntToString(lv_i))), libNtve_gf_RandomAngle());
UnitGroupAdd(gv_protossIdleZerg, UnitLastCreated());
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:19113
lv_i = 10;
for ( ; ( (autoF5CA9346_ai >= 0 && lv_i <= autoF5CA9346_ae) || (autoF5CA9346_ai <= 0 && lv_i >= autoF5CA9346_ae) ) ; lv_i += autoF5CA9346_ai ) {
UnitCreate(1, "Roach", 0, gv_p02_ENEMY, PointFromName(("Protoss IdleZerg" + IntToString(lv_i))), libNtve_gf_RandomAngle());
UnitGroupAdd(gv_protossIdleZerg, UnitLastCreated());
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/sc2tutorial.sc2map/MapScript.galaxy:19125
lv_i = 1;
for ( ; ( (auto3DA4A571_ai >= 0 && lv_i <= auto3DA4A571_ae) || (auto3DA4A571_ai <= 0 && lv_i >= auto3DA4A571_ae) ) ; lv_i += auto3DA4A571_ai ) {
libNtve_gf_CreateUnitsAtPoint2(1, "Egg", 0, gv_p02_ENEMY, PointFromName(("Egg" + IntToString(lv_i))));
libNtve_gf_MakeUnitInvulnerable(UnitLastCreated(), true);
UnitSetState(UnitLastCreated(), c_unitStateStatusBar, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:6969
lv_i = 1;
for ( ; ( (autoC7E4AA7B_ai >= 0 && lv_i <= autoC7E4AA7B_ae) || (autoC7E4AA7B_ai < 0 && lv_i >= autoC7E4AA7B_ae) ) ; lv_i += autoC7E4AA7B_ai ) {
libNtve_gf_UnitCreateFacingPoint(1, "Zealot", 0, gv_pLAYER_01_USER, PointFromName(("Victory Zealot " + IntToString(lv_i))), UnitGetPosition(gv_conduit03));
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointWithOffsetPolar(UnitGetPosition(UnitLastCreated()), 6.0, AngleBetweenPoints(UnitGetPosition(UnitLastCreated()), UnitGetPosition(gv_conduit03)))), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:6975
lv_i = 1;
for ( ; ( (autoC1D3B590_ai >= 0 && lv_i <= autoC1D3B590_ae) || (autoC1D3B590_ai < 0 && lv_i >= autoC1D3B590_ae) ) ; lv_i += autoC1D3B590_ai ) {
libNtve_gf_UnitCreateFacingPoint(1, "Stalker", 0, gv_pLAYER_01_USER, PointFromName(("Victory Stalker " + IntToString(lv_i))), UnitGetPosition(gv_conduit03));
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointWithOffsetPolar(UnitGetPosition(UnitLastCreated()), 6.0, AngleBetweenPoints(UnitGetPosition(UnitLastCreated()), UnitGetPosition(gv_conduit03)))), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:6981
lv_i = 1;
for ( ; ( (autoE36544BA_ai >= 0 && lv_i <= autoE36544BA_ae) || (autoE36544BA_ai < 0 && lv_i >= autoE36544BA_ae) ) ; lv_i += autoE36544BA_ai ) {
libNtve_gf_UnitCreateFacingPoint(1, "Immortal", 0, gv_pLAYER_01_USER, PointFromName(("Victory Immortal " + IntToString(lv_i))), UnitGetPosition(gv_conduit03));
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointWithOffsetPolar(UnitGetPosition(UnitLastCreated()), 6.0, AngleBetweenPoints(UnitGetPosition(UnitLastCreated()), UnitGetPosition(gv_conduit03)))), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur01.sc2map/MapScript.galaxy:6987
lv_i = 1;
for ( ; ( (auto4D9BA057_ai >= 0 && lv_i <= auto4D9BA057_ae) || (auto4D9BA057_ai < 0 && lv_i >= auto4D9BA057_ae) ) ; lv_i += auto4D9BA057_ai ) {
libNtve_gf_UnitCreateFacingPoint(1, "Colossus", 0, gv_pLAYER_01_USER, PointFromName(("Victory Colossus " + IntToString(lv_i))), UnitGetPosition(gv_conduit03));
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointWithOffsetPolar(UnitGetPosition(UnitLastCreated()), 6.0, AngleBetweenPoints(UnitGetPosition(UnitLastCreated()), UnitGetPosition(gv_conduit03)))), c_orderQueueReplace);
UnitIssueOrder(UnitLastCreated(), Order(AbilityCommand("move", 2)), c_orderQueueAddToEnd);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:6620
autoE8580AB4_var = 1;
for ( ; autoE8580AB4_var <= autoE8580AB4_ae; autoE8580AB4_var += 1 ) {
libNtve_gf_CreateUnitsAtPoint2(1, "Stalker", 0, gv_pLAYER_01_USER, PointFromName(("Intro Stalker " + IntToString(autoE8580AB4_var))));
UnitGroupAdd(gv_introStalkers, UnitLastCreated());
libNtve_gf_ChangeUnitDamage(UnitLastCreated(), libNtve_ge_UnitDamageTakenDealt_Damage_Take, libNtve_ge_UnitDamageChangeOption_No);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:7029
gv_midStalkers[auto70C5AE3A_var] = UnitGroupUnit(lv_stalkers, auto70C5AE3A_var);
UnitIssueOrder(gv_midStalkers[auto70C5AE3A_var], Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitSetPosition(gv_midStalkers[auto70C5AE3A_var], PointFromName(("Mid Stalker " + IntToString(auto70C5AE3A_var))), false);
UnitSetFacing(gv_midStalkers[auto70C5AE3A_var], PointGetFacing(PointFromName(("Mid Stalker " + IntToString(auto70C5AE3A_var)))), 0.0);
UnitSetState(gv_midStalkers[auto70C5AE3A_var], c_unitStateFidget, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:7030
UnitIssueOrder(gv_midStalkers[auto70C5AE3A_var], Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitSetPosition(gv_midStalkers[auto70C5AE3A_var], PointFromName(("Mid Stalker " + IntToString(auto70C5AE3A_var))), false);
UnitSetFacing(gv_midStalkers[auto70C5AE3A_var], PointGetFacing(PointFromName(("Mid Stalker " + IntToString(auto70C5AE3A_var)))), 0.0);
UnitSetState(gv_midStalkers[auto70C5AE3A_var], c_unitStateFidget, false);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:7148
for ( ; auto531E0750_var <= auto531E0750_ae; auto531E0750_var += 1 ) {
UnitIssueOrder(gv_midStalkers[auto531E0750_var], Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitSetPosition(gv_midStalkers[auto531E0750_var], PointFromName(("Mid Stalker " + IntToString(auto531E0750_var))), false);
UnitSetFacing(gv_midStalkers[auto531E0750_var], PointGetFacing(PointFromName(("Mid Stalker " + IntToString(auto531E0750_var)))), 0.0);
UnitSetState(gv_midStalkers[auto531E0750_var], c_unitStateFidget, true);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:7149
UnitIssueOrder(gv_midStalkers[auto531E0750_var], Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitSetPosition(gv_midStalkers[auto531E0750_var], PointFromName(("Mid Stalker " + IntToString(auto531E0750_var))), false);
UnitSetFacing(gv_midStalkers[auto531E0750_var], PointGetFacing(PointFromName(("Mid Stalker " + IntToString(auto531E0750_var)))), 0.0);
UnitSetState(gv_midStalkers[auto531E0750_var], c_unitStateFidget, true);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:7404
lv_i = 1;
for ( ; ( (auto42E5350E_ai >= 0 && lv_i <= auto42E5350E_ae) || (auto42E5350E_ai < 0 && lv_i >= auto42E5350E_ae) ) ; lv_i += auto42E5350E_ai ) {
libNtve_gf_CreateUnitsAtPoint2(1, "Stalker", 0, gv_pLAYER_01_USER, PointFromName(("Mid Upper Stalker " + IntToString(lv_i))));
UnitGroupAdd(gv_midUpperStalkers, UnitLastCreated());
libNtve_gf_ChangeUnitDamage(UnitLastCreated(), libNtve_ge_UnitDamageTakenDealt_Damage_Take, libNtve_ge_UnitDamageChangeOption_No);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:7411
lv_i = 1;
for ( ; ( (autoAA363874_ai >= 0 && lv_i <= autoAA363874_ae) || (autoAA363874_ai < 0 && lv_i >= autoAA363874_ae) ) ; lv_i += autoAA363874_ai ) {
libNtve_gf_CreateUnitsAtPoint2(1, "Zealot", 0, 0, PointFromName(("Mid Upper Zealot " + IntToString(lv_i))));
UnitSetOwner(UnitLastCreated(), gv_pLAYER_01_USER, true);
UnitGroupAdd(gv_midUpperZealots, UnitLastCreated());
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:7627
for ( ; ( (autoF8B70980_ai >= 0 && lv_i <= autoF8B70980_ae) || (autoF8B70980_ai < 0 && lv_i >= autoF8B70980_ae) ) ; lv_i += autoF8B70980_ai ) {
UnitIssueOrder(gv_midUpperStalkersArray[lv_i], Order(AbilityCommand("stop", 0)), c_orderQueueReplace);
UnitSetPosition(gv_midUpperStalkersArray[lv_i], PointFromName(("Final Stalker " + IntToString(lv_i))), false);
UnitIssueOrder(gv_midUpperStalkersArray[lv_i], OrderTargetingPoint(AbilityCommand("move", 4), PointFromId(1273)), c_orderQueueAddToEnd);
libNtve_gf_ChangeUnitDamage(gv_midUpperStalkersArray[lv_i], libNtve_ge_UnitDamageTakenDealt_Damage_Take, libNtve_ge_UnitDamageChangeOption_Full);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:7695
autoBDE3F8BE_var = 1;
for ( ; autoBDE3F8BE_var <= autoBDE3F8BE_ae; autoBDE3F8BE_var += 1 ) {
UnitCreate(1, "Zealot", c_unitCreateIgnorePlacement, gv_pLAYER_03_DARK_PROTOSS, PointFromName(("Debris Zealot " + IntToString(autoBDE3F8BE_var))), PointGetFacing(PointFromName(("Debris Zealot " + IntToString(autoBDE3F8BE_var)))));
lv_debrisAttacker = UnitLastCreated();
UnitSetState(lv_debrisAttacker, c_unitStateSelectable, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur02.sc2map/MapScript.galaxy:7695
autoBDE3F8BE_var = 1;
for ( ; autoBDE3F8BE_var <= autoBDE3F8BE_ae; autoBDE3F8BE_var += 1 ) {
UnitCreate(1, "Zealot", c_unitCreateIgnorePlacement, gv_pLAYER_03_DARK_PROTOSS, PointFromName(("Debris Zealot " + IntToString(autoBDE3F8BE_var))), PointGetFacing(PointFromName(("Debris Zealot " + IntToString(autoBDE3F8BE_var)))));
lv_debrisAttacker = UnitLastCreated();
UnitSetState(lv_debrisAttacker, c_unitStateSelectable, false);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur03.sc2map/MapScript.galaxy:4551
lv_i = 1;
for ( ; ( (auto7BB945B5_ai >= 0 && lv_i <= auto7BB945B5_ae) || (auto7BB945B5_ai < 0 && lv_i >= auto7BB945B5_ae) ) ; lv_i += auto7BB945B5_ai ) {
libNtve_gf_CreateUnitsWithDefaultFacing(1, "PathingBlocker4x4Diagonal", c_unitCreateIgnorePlacement, 0, PointFromName(("Victory Blocker " + IntToString(lv_i))));
}
lv_i = 1;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur03.sc2map/MapScript.galaxy:4555
lv_i = 1;
for ( ; ( (auto785ACB2A_ai >= 0 && lv_i <= auto785ACB2A_ae) || (auto785ACB2A_ai < 0 && lv_i >= auto785ACB2A_ae) ) ; lv_i += auto785ACB2A_ai ) {
libNtve_gf_CreateUnitsAtPoint2(1, "Zealot", 0, gv_pLAYER_01_USER, PointFromName(("Victory Zealot " + IntToString(lv_i))));
}
return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:582
}
libNtve_gf_CreateUnitsWithDefaultFacing(1, "UnstableEnergy", c_unitCreateIgnorePlacement, gv_pLAYER_03_UNSTABLE_ENERGY, PointFromName(("Static Cloud " + IntToString(lp_index))));
libNtve_gf_SendActorMessageToUnit(UnitLastCreated(), "SetOpacity");
libNtve_gf_ShareVisionofUnit(UnitLastCreated(), true, gv_pLAYER_01_USER);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:3267
}
if ((libNtve_gf_UnitInRegion(gv_finalOverseer1, RegionCircle(PointFromName(("Final Overseer " + IntToString(lv_currentPoint))), 2.0)) == false)) {
UnitIssueOrder(gv_finalOverseer1, OrderTargetingPoint(AbilityCommand("move", 0), PointFromName(("Final Overseer " + IntToString(lv_currentPoint)))), c_orderQueueReplace);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:3268
if ((libNtve_gf_UnitInRegion(gv_finalOverseer1, RegionCircle(PointFromName(("Final Overseer " + IntToString(lv_currentPoint))), 2.0)) == false)) {
UnitIssueOrder(gv_finalOverseer1, OrderTargetingPoint(AbilityCommand("move", 0), PointFromName(("Final Overseer " + IntToString(lv_currentPoint)))), c_orderQueueReplace);
}
else {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:3310
}
if ((libNtve_gf_UnitInRegion(gv_finalOverseer2, RegionCircle(PointFromName(("Final Overseer " + IntToString(lv_currentPoint))), 2.0)) == false)) {
UnitIssueOrder(gv_finalOverseer2, OrderTargetingPoint(AbilityCommand("move", 0), PointFromName(("Final Overseer " + IntToString(lv_currentPoint)))), c_orderQueueReplace);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:3311
if ((libNtve_gf_UnitInRegion(gv_finalOverseer2, RegionCircle(PointFromName(("Final Overseer " + IntToString(lv_currentPoint))), 2.0)) == false)) {
UnitIssueOrder(gv_finalOverseer2, OrderTargetingPoint(AbilityCommand("move", 0), PointFromName(("Final Overseer " + IntToString(lv_currentPoint)))), c_orderQueueReplace);
}
else {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:7033
lv_i = 2;
for ( ; ( (auto8F262F15_ai >= 0 && lv_i <= auto8F262F15_ae) || (auto8F262F15_ai < 0 && lv_i >= auto8F262F15_ae) ) ; lv_i += auto8F262F15_ai ) {
UnitIssueOrder(gv_activeEnergyCloud, OrderTargetingPoint(AbilityCommand("move", 0), PointFromName(("Energy Cloud Path " + IntToString(lv_i)))), c_orderQueueAddToEnd);
}
return true;
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:7067
lv_i = 1;
for ( ; ( (autoDE4B3722_ai >= 0 && lv_i <= autoDE4B3722_ae) || (autoDE4B3722_ai < 0 && lv_i >= autoDE4B3722_ae) ) ; lv_i += autoDE4B3722_ai ) {
while (!((libNtve_gf_UnitInRegion(gv_activeEnergyCloud, RegionCircle(PointFromName(("Static Cloud " + IntToString(lv_i))), 8.0)) == true))) {
Wait(1.0, c_timeAI);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:7074
lv_i = 54;
for ( ; ( (autoC5AE53A9_ai >= 0 && lv_i <= autoC5AE53A9_ae) || (autoC5AE53A9_ai < 0 && lv_i >= autoC5AE53A9_ae) ) ; lv_i += autoC5AE53A9_ai ) {
while (!((libNtve_gf_UnitInRegion(gv_activeEnergyCloud, RegionCircle(PointFromName(("Static Cloud " + IntToString(lv_i))), 8.0)) == true))) {
Wait(1.0, c_timeAI);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:7081
lv_i = 21;
for ( ; ( (autoD1CF8EB9_ai >= 0 && lv_i <= autoD1CF8EB9_ae) || (autoD1CF8EB9_ai < 0 && lv_i >= autoD1CF8EB9_ae) ) ; lv_i += autoD1CF8EB9_ai ) {
while (!((libNtve_gf_UnitInRegion(gv_activeEnergyCloud, RegionCircle(PointFromName(("Static Cloud " + IntToString(lv_i))), 8.0)) == true))) {
Wait(1.0, c_timeAI);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur04.sc2map/MapScript.galaxy:10570
lv_i = 1;
for ( ; ( (auto54C3C62E_ai >= 0 && lv_i <= auto54C3C62E_ae) || (auto54C3C62E_ai < 0 && lv_i >= auto54C3C62E_ae) ) ; lv_i += auto54C3C62E_ai ) {
UnitCreate(1, "DarkTemplarShakuras", 0, gv_pLAYER_01_USER, PointFromName(("Dark Templar Intro Spawn " + IntToString(lv_i))), 270.0);
UnitGroupAdd(gv_cinematicTempUnits, UnitLastCreated());
UnitIssueOrder(UnitLastCreated(), OrderTargetingPoint(AbilityCommand("move", 0), PointFromId(1353)), c_orderQueueReplace);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:5266
}
if ((lv_pointIndex < 10)) {
libVCMI_gf_CreateOrbitalStrikeTarget(lv_orbitalStrikeIndex, PointFromName(("Victory - Orbital Strike 0" + IntToString(lv_pointIndex))));
}
else {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:5269
}
else {
libVCMI_gf_CreateOrbitalStrikeTarget(lv_orbitalStrikeIndex, PointFromName(("Victory - Orbital Strike " + IntToString(lv_pointIndex))));
}
Wait(0.125, c_timeGame);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:5313
lv_iter += 1;
if ((lv_iter < 10)) {
lv_currentPoint = PointFromName(("Victory - Amon Beam 0" + IntToString(lv_iter)));
}
else {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur05.sc2map/MapScript.galaxy:5316
}
else {
lv_currentPoint = PointFromName(("Victory - Amon Beam " + IntToString(lv_iter)));
}
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:1262
auto2E61EF9C_var = 1;
for ( ; auto2E61EF9C_var <= auto2E61EF9C_ae; auto2E61EF9C_var += 1 ) {
gv_prismDeployPoints[auto2E61EF9C_var] = PointFromName(("Prism Deploy " + IntToString(auto2E61EF9C_var)));
}
UnitBehaviorAddPlayer(gv_alarak, "AlarakKnockbackTriggerOverride", gv_pLAYER_07_TALDARIM, 1);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:3112
for ( ; autoB04DA6FA_var <= autoB04DA6FA_ae; autoB04DA6FA_var += 1 ) {
if ((UnitGroupCount(UnitGroup("Drone", autoB04DA6FA_var, RegionPlayableMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) == 0) && (UnitGroupCount(UnitGroup("Larva", autoB04DA6FA_var, RegionPlayableMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0), c_unitCountAlive) == 0)) {
libNtve_gf_CreateUnitsWithDefaultFacing(1, "Drone", 0, autoB04DA6FA_var, PointFromName(("P" + IntToString(autoB04DA6FA_var) + " Spawn")));
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:6600
lv_iter = 1;
for ( ; ( (autoF762F12B_ai >= 0 && lv_iter <= autoF762F12B_ae) || (autoF762F12B_ai < 0 && lv_iter >= autoF762F12B_ae) ) ; lv_iter += autoF762F12B_ai ) {
UnitIssueOrder(gv_introSuperWarpGate, OrderTargetingPoint(AbilityCommand("SuperWarpGateTrain", 0), PointFromName(("Intro Zealot " + IntToString(lv_iter)))), c_orderQueueReplace);
Wait(0.125, c_timeGame);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:6605
lv_iter = 1;
for ( ; ( (auto526998C0_ai >= 0 && lv_iter <= auto526998C0_ae) || (auto526998C0_ai < 0 && lv_iter >= auto526998C0_ae) ) ; lv_iter += auto526998C0_ai ) {
UnitIssueOrder(gv_introSuperWarpGate, OrderTargetingPoint(AbilityCommand("SuperWarpGateTrain", 1), PointFromName(("Intro Stalker " + IntToString(lv_iter)))), c_orderQueueReplace);
Wait(0.125, c_timeGame);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/paiur06.sc2map/MapScript.galaxy:6610
lv_iter = 1;
for ( ; ( (autoC2B6C56D_ai >= 0 && lv_iter <= autoC2B6C56D_ae) || (autoC2B6C56D_ai < 0 && lv_iter >= autoC2B6C56D_ae) ) ; lv_iter += autoC2B6C56D_ai ) {
UnitIssueOrder(gv_introSuperWarpGate, OrderTargetingPoint(AbilityCommand("SuperWarpGateTrain", 2), PointFromName(("Intro Immortal " + IntToString(lv_iter)))), c_orderQueueReplace);
Wait(0.125, c_timeGame);
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:1046
Wait(2.0, c_timeGame);
while (true) {
UnitGroupIssueOrder(lv_patrolGroup, OrderTargetingRelativePoint(AbilityCommand("attack", 0), PointFromName(("Raynor Base " + IntToString(lp_base) + " Stabilizer " + IntToString(lp_stabilizer) + " Patrol " + IntToString(lp_patrol) + " " + IntToString(1)))), c_orderQueueReplace);
lv_patrolUnitIndex = 1;
for ( ; ( (autoA773D385_ai >= 0 && lv_patrolUnitIndex <= autoA773D385_ae) || (autoA773D385_ai < 0 && lv_patrolUnitIndex >= autoA773D385_ae) ) ; lv_patrolUnitIndex += autoA773D385_ai ) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:1059
}
Wait(RandomFixed(4.0, 8.0), c_timeGame);
UnitGroupIssueOrder(lv_patrolGroup, OrderTargetingRelativePoint(AbilityCommand("attack", 0), PointFromName(("Raynor Base " + IntToString(lp_base) + " Stabilizer " + IntToString(lp_stabilizer) + " Patrol " + IntToString(lp_patrol) + " " + IntToString(2)))), c_orderQueueAddToEnd);
lv_patrolUnitIndex = 1;
for ( ; ( (autoB9B4DC77_ai >= 0 && lv_patrolUnitIndex <= autoB9B4DC77_ae) || (autoB9B4DC77_ai < 0 && lv_patrolUnitIndex >= autoB9B4DC77_ae) ) ; lv_patrolUnitIndex += autoB9B4DC77_ai ) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:1072
}
Wait(RandomFixed(3.0, 6.0), c_timeGame);
UnitGroupIssueOrder(lv_patrolGroup, OrderTargetingRelativePoint(AbilityCommand("attack", 0), PointFromName(("Raynor Base " + IntToString(lp_base) + " Stabilizer " + IntToString(lp_stabilizer) + " Patrol " + IntToString(lp_patrol) + " " + IntToString(3)))), c_orderQueueAddToEnd);
lv_patrolUnitIndex = 1;
for ( ; ( (autoB7188654_ai >= 0 && lv_patrolUnitIndex <= autoB7188654_ae) || (autoB7188654_ai < 0 && lv_patrolUnitIndex >= autoB7188654_ae) ) ; lv_patrolUnitIndex += autoB7188654_ai ) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:1085
}
Wait(RandomFixed(4.0, 10.0), c_timeGame);
UnitGroupIssueOrder(lv_patrolGroup, OrderTargetingRelativePoint(AbilityCommand("attack", 0), PointFromName(("Raynor Base " + IntToString(lp_base) + " Stabilizer " + IntToString(lp_stabilizer) + " Patrol " + IntToString(lp_patrol) + " " + IntToString(2)))), c_orderQueueAddToEnd);
lv_patrolUnitIndex = 1;
for ( ; ( (autoD78EE222_ai >= 0 && lv_patrolUnitIndex <= autoD78EE222_ae) || (autoD78EE222_ai < 0 && lv_patrolUnitIndex >= autoD78EE222_ae) ) ; lv_patrolUnitIndex += autoD78EE222_ai ) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:1099
Wait(RandomFixed(3.0, 8.0), c_timeGame);
if ((UnitGroupCount(lv_patrolGroup, c_unitCountAlive) <= 1)) {
UnitGroupIssueOrder(lv_patrolGroup, OrderTargetingRelativePoint(AbilityCommand("attack", 0), PointFromName(("Raynor Base " + IntToString(lp_base) + " Stabilizer " + IntToString(lp_stabilizer) + " Patrol " + IntToString(lp_patrol) + " " + IntToString(1)))), c_orderQueueReplace);
break;
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:1816
for ( ; ( (auto3085A431_ai >= 0 && lv_index <= auto3085A431_ae) || (auto3085A431_ai < 0 && lv_index >= auto3085A431_ae) ) ; lv_index += auto3085A431_ai ) {
gv_holesInGround[lv_index].lv_region = RegionFromName(("Hull Breach " + IntToString(lv_index)));
gv_holesInGround[lv_index].lv_point = PointFromName(("Hull Breach " + IntToString(lv_index)));
}
autoBEB61266_g = UnitGroup("KorhalDestructiblePlatformSmall", 0, RegionEntireMap(), UnitFilter(0, 0, (1 << c_targetFilterMissile), (1 << (c_targetFilterDead - 32)) | (1 << (c_targetFilterHidden - 32))), 0);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:2335
gv_stabilizers[lv_index].lv_revealer = VisRevealerLastCreated();
VisRevealerEnable(VisRevealerLastCreated(), false);
gv_stabilizers[lv_index].lv_dropshipEntry = PointFromName(("Dropship Entry " + IntToString(lv_index)));
gv_stabilizers[lv_index].lv_dropshipExit = PointFromName(("Dropship Exit " + IntToString(lv_index)));
if ((lv_index == 5)) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:2336
VisRevealerEnable(VisRevealerLastCreated(), false);
gv_stabilizers[lv_index].lv_dropshipEntry = PointFromName(("Dropship Entry " + IntToString(lv_index)));
gv_stabilizers[lv_index].lv_dropshipExit = PointFromName(("Dropship Exit " + IntToString(lv_index)));
if ((lv_index == 5)) {
gv_stabilizers[lv_index].lv_hullBreachLocation = PointFromId(965);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:2341
}
else {
gv_stabilizers[lv_index].lv_hullBreachLocation = PointFromName(("Hull Breach " + IntToString(lv_index)));
}
gv_stabilizers[lv_index].lv_supplyDepotPoint1 = PointFromName(("Reinforcement Supply " + IntToString(lv_index) + " 1"));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal01.sc2map/MapScript.galaxy:2343
gv_stabilizers[lv_index].lv_hullBreachLocation = PointFromName(("Hull Breach " + IntToString(lv_index)));
}
gv_stabilizers[lv_index].lv_supplyDepotPoint1 = PointFromName(("Reinforcement Supply " + IntToString(lv_index) + " 1"));
gv_stabilizers[lv_index].lv_supplyDepotPoint2 = PointFromName(("Reinforcement Supply " + IntToString(lv_index) + " 2"));
gv_stabilizers[lv_index].lv_bunkerPoint = PointFromName(("Reinforcement Bunker " + IntToString(lv_index) + " 1"));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal02.sc2map/MapScript.galaxy:503
lv_waypointIndex = 1;
for ( ; ( (autoFD73788A_ai >= 0 && lv_waypointIndex <= autoFD73788A_ae) || (autoFD73788A_ai < 0 && lv_waypointIndex >= autoFD73788A_ae) ) ; lv_waypointIndex += autoFD73788A_ai ) {
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION, PointFromName(("Raynor Waypoint " + IntToString(lv_waypointIndex))), false);
}
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal02.sc2map/MapScript.galaxy:509
lv_waypointIndex = 1;
for ( ; ( (auto8CB7ACD7_ai >= 0 && lv_waypointIndex <= auto8CB7ACD7_ae) || (auto8CB7ACD7_ai < 0 && lv_waypointIndex >= auto8CB7ACD7_ae) ) ; lv_waypointIndex += auto8CB7ACD7_ai ) {
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION2, PointFromName(("Valerian Waypoint " + IntToString(lv_waypointIndex))), false);
}
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal02.sc2map/MapScript.galaxy:515
lv_waypointIndex = 5;
for ( ; ( (auto2B3F649D_ai >= 0 && lv_waypointIndex <= auto2B3F649D_ae) || (auto2B3F649D_ai < 0 && lv_waypointIndex >= auto2B3F649D_ae) ) ; lv_waypointIndex += auto2B3F649D_ai ) {
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION4, PointFromName(("Raynor Waypoint " + IntToString(lv_waypointIndex))), false);
}
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal02.sc2map/MapScript.galaxy:521
lv_waypointIndex = 5;
for ( ; ( (autoA37A4C8F_ai >= 0 && lv_waypointIndex <= autoA37A4C8F_ae) || (autoA37A4C8F_ai < 0 && lv_waypointIndex >= autoA37A4C8F_ae) ) ; lv_waypointIndex += autoA37A4C8F_ai ) {
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION5, PointFromName(("Valerian Waypoint " + IntToString(lv_waypointIndex))), false);
}
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal02.sc2map/MapScript.galaxy:527
lv_waypointIndex = 5;
for ( ; ( (auto6F1784BA_ai >= 0 && lv_waypointIndex <= auto6F1784BA_ae) || (auto6F1784BA_ai < 0 && lv_waypointIndex >= auto6F1784BA_ae) ) ; lv_waypointIndex += auto6F1784BA_ai ) {
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION3, PointFromName(("Raynor Waypoint " + IntToString(lv_waypointIndex))), false);
}
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/pkorhal02.sc2map/MapScript.galaxy:533
lv_waypointIndex = 5;
for ( ; ( (auto8001317F_ai >= 0 && lv_waypointIndex <= auto8001317F_ae) || (auto8001317F_ai < 0 && lv_waypointIndex >= auto8001317F_ae) ) ; lv_waypointIndex += auto8001317F_ai ) {
AIAttackWaveAddWaypoint(gv_pLAYER_02_DOMINION3, PointFromName(("Valerian Waypoint " + IntToString(lv_waypointIndex))), false);
}
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier01.sc2map/MapScript.galaxy:658
}
if ((libNtve_gf_UnitInRegion(lp_warpPrism, RegionCircle(PointFromName(("Glacius Assault Waypoint " + IntToString(lp_region))), 1.0)) == true)) {
break;
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier01.sc2map/MapScript.galaxy:662
}
else {
UnitIssueOrder(lp_warpPrism, OrderTargetingPoint(AbilityCommand("move", 0), PointFromName(("Glacius Assault Waypoint " + IntToString(lp_region)))), c_orderQueueReplace);
}
Wait(1.0, c_timeAI);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier01.sc2map/MapScript.galaxy:671
}
if ((libNtve_gf_UnitInRegion(lp_warpPrism, RegionCircle(PointFromName(("Glacius Assault Destination " + IntToString(lp_region))), 1.0)) == true)) {
UnitIssueOrder(lp_warpPrism, Order(AbilityCommand("PhasingMode", 0)), c_orderQueueReplace);
if ((lp_region <= 4)) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier01.sc2map/MapScript.galaxy:688
}
else {
UnitIssueOrder(lp_warpPrism, OrderTargetingPoint(AbilityCommand("move", 0), PointFromName(("Glacius Assault Destination " + IntToString(lp_region)))), c_orderQueueReplace);
}
Wait(1.0, c_timeAI);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier01.sc2map/MapScript.galaxy:701
TimerStart(lv_warpCooldown, libLotv_gf_DifficultyValueFixed2(12.0, 12.0, 9.0, 6.0), false, c_timeAI);
if ((lp_region <= 4)) {
gf_WarpInUnits(libLotv_gf_DifficultyValueInt2(1, 1, 1, 1), "Zealot", gv_pLAYER_02_TALDARIM, PointFromName(("Glacius Assault Warp " + IntToString(lp_region))));
}
else {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier01.sc2map/MapScript.galaxy:704
}
else {
gf_WarpInUnits(libLotv_gf_DifficultyValueInt2(1, 1, 1, 1), "Stalker", gv_pLAYER_02_TALDARIM, PointFromName(("Glacius Assault Warp " + IntToString(lp_region))));
}
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier01.sc2map/MapScript.galaxy:1366
}
lv_currentPoint = PointFromName(("Planet Cracker Line " + IntToString(gv_displacementBeamPathCurrent)));
UnitIssueOrder(gv_displacementBeam.lv_unit, OrderTargetingPoint(AbilityCommand("move", 0), lv_currentPoint), c_orderQueueReplace);
if ((gv_displacementBeamArrowPings[gv_displacementBeamPathCurrent] != c_invalidPingId)) {
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier01.sc2map/MapScript.galaxy:1522
lv_beamPathIndex = lv_start;
for ( ; ( (auto9BA1DBA7_ai >= 0 && lv_beamPathIndex <= auto9BA1DBA7_ae) || (auto9BA1DBA7_ai < 0 && lv_beamPathIndex >= auto9BA1DBA7_ae) ) ; lv_beamPathIndex += auto9BA1DBA7_ai ) {
if ((PointFromName(("Planet Cracker Line " + IntToString(lv_beamPathIndex))) != null)) {
PingCreate(PlayerGroupAll(), "PingArrow", PointFromName(("Planet Cracker Line " + IntToString(lv_beamPathIndex))), ColorWithAlpha(61.57, 38.43, 38.43, 0.00), 0.0);
PingSetScale(PingLastCreated(), 0.5);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier01.sc2map/MapScript.galaxy:1523
for ( ; ( (auto9BA1DBA7_ai >= 0 && lv_beamPathIndex <= auto9BA1DBA7_ae) || (auto9BA1DBA7_ai < 0 && lv_beamPathIndex >= auto9BA1DBA7_ae) ) ; lv_beamPathIndex += auto9BA1DBA7_ai ) {
if ((PointFromName(("Planet Cracker Line " + IntToString(lv_beamPathIndex))) != null)) {
PingCreate(PlayerGroupAll(), "PingArrow", PointFromName(("Planet Cracker Line " + IntToString(lv_beamPathIndex))), ColorWithAlpha(61.57, 38.43, 38.43, 0.00), 0.0);
PingSetScale(PingLastCreated(), 0.5);
gv_displacementBeamArrowPings[lv_beamPathIndex] = PingLastCreated();
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier01.sc2map/MapScript.galaxy:2880
lv_unitIndex = 3;
for ( ; ( (autoA14C8F8B_ai >= 0 && lv_unitIndex <= autoA14C8F8B_ae) || (autoA14C8F8B_ai < 0 && lv_unitIndex >= autoA14C8F8B_ae) ) ; lv_unitIndex += autoA14C8F8B_ai ) {
libNtve_gf_UnitCreateFacingPoint(1, "Phoenix", 0, gv_pLAYER_02_TALDARIM, PointFromName(("Glacius Assault Spawn " + IntToString(lv_unitIndex))), PointFromName(("Glacius Assault Spawn " + IntToString(lv_unitIndex))));
Wait(0.1, c_timeAI);
AIAttackWaveSetGatherPoint(gv_pLAYER_02_TALDARIM, UnitGetPosition(UnitLastCreated()));
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:447
// Implementation
lv_waypointIndexString = IntToString(lp_waypointIndex);
return PointFromName(("RobotLine_" + lv_waypointIndexString));
}
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:479
lv_i = lp_startWaypointIndex;
for ( ; ( (auto5D29A728_ai >= 0 && lv_i <= auto5D29A728_ae) || (auto5D29A728_ai < 0 && lv_i >= auto5D29A728_ae) ) ; lv_i += auto5D29A728_ai ) {
if ((PointFromName(("RobotLine_" + IntToString(lv_i))) != null)) {
PingCreate(PlayerGroupAll(), "PingArrow", PointFromName(("RobotLine_" + IntToString(lv_i))), ColorWithAlpha(100.00, 100.00, 100.00, 0.00), 8.0);
PingSetScale(PingLastCreated(), 0.5);
campaigns/void.sc2campaign — base.sc2maps/maps/campaign/void/ppurifier02.sc2map/MapScript.galaxy:480
for ( ; ( (auto5D29A728_ai >= 0 && lv_i <= auto5D29A728_ae) || (auto5D29A728_ai < 0 && lv_i >= auto5D29A728_ae) ) ; lv_i += auto5D29A728_ai ) {
if ((PointFromName(("RobotLine_" + IntToString(lv_i))) != null)) {
PingCreate(PlayerGroupAll(), "PingArrow", PointFromName(("RobotLine_" + IntToString(lv_i))), ColorWithAlpha(100.00, 100.00, 100.00, 0.00), 8.0);
PingSetScale(PingLastCreated(), 0.5);
}