# Point From Name

Grammar — Point named name
FlagsNative | Function

Returns a pre-placed point with the given name.

# Arguments

  • string — Name

Returns — point

native point PointFromName(string name);

Category: Point / Creation And Modification

# Examples

# campaigns/swarm.sc2campaign

MapScript.galaxy

// L644
PointFromName(lv_currentPointName)
// L644
PointFromName(lv_currentPointName)
// L5810
PointFromName(("Void Seeker Path 0" + IntToString(lv_pathIndex)))
// L1855
PointFromName(("Bonus Objective - Impact " + IntToString(lv_bonusIndex)))
// L1993
PointFromName(("Bonus Objective - Impact " + IntToString(lv_bonusIndex)))
// L3663
PointFromName(("Cinematic Outro Stalker " + IntToString(lv_stalkerIndex)))
// L5003
PointFromName(("Earthquake Debris " + IntToString(lv_debrisIndex)))
// L5667
PointFromName(("S3 - Shadow Spawns 4-" + IntToString(lv_i)))
// L5673
PointFromName(("S3 - Shadow Spawns 4-" + IntToString(lv_i)))
// L5678
PointFromName(("S3 - Shadow Spawns 4-" + IntToString(lv_i)))
// L5685
PointFromName(("S3 - Shadow Spawns 4-" + IntToString(lv_i)))
// L6018
PointFromName(("S3 - Shadow Spawns 5-" + IntToString(lv_i)))
// L6023
PointFromName(("S3 - Shadow Spawns 5-" + IntToString(lv_i)))
// L6084
PointFromName(("S3 - Shadow Spawns 6-" + IntToString(lv_i)))
// L6090
PointFromName(("S3 - Shadow Spawns 6-" + IntToString(lv_i)))
// L6096
PointFromName(("S3 - Shadow Spawns 6-" + IntToString(lv_i)))
// L644
PointFromName(lv_currentPointName)
// L644
PointFromName(lv_currentPointName)
// L5810
PointFromName(("Void Seeker Path 0" + IntToString(lv_pathIndex)))
// L1855
PointFromName(("Bonus Objective - Impact " + IntToString(lv_bonusIndex)))
// L1993
PointFromName(("Bonus Objective - Impact " + IntToString(lv_bonusIndex)))
// L3663
PointFromName(("Cinematic Outro Stalker " + IntToString(lv_stalkerIndex)))
// L5003
PointFromName(("Earthquake Debris " + IntToString(lv_debrisIndex)))
// L5667
PointFromName(("S3 - Shadow Spawns 4-" + IntToString(lv_i)))
// L5673
PointFromName(("S3 - Shadow Spawns 4-" + IntToString(lv_i)))
// L5678
PointFromName(("S3 - Shadow Spawns 4-" + IntToString(lv_i)))
// L5685
PointFromName(("S3 - Shadow Spawns 4-" + IntToString(lv_i)))
// L6018
PointFromName(("S3 - Shadow Spawns 5-" + IntToString(lv_i)))
// L6023
PointFromName(("S3 - Shadow Spawns 5-" + IntToString(lv_i)))
// L6084
PointFromName(("S3 - Shadow Spawns 6-" + IntToString(lv_i)))
// L6090
PointFromName(("S3 - Shadow Spawns 6-" + IntToString(lv_i)))
// L6096
PointFromName(("S3 - Shadow Spawns 6-" + IntToString(lv_i)))
// L14397
PointFromName(("ZergAttackMarine" + IntToString(lv_i)))
// L19106
PointFromName(("Protoss IdleZerg" + IntToString(lv_i)))
// L19113
PointFromName(("Protoss IdleZerg" + IntToString(lv_i)))
// L19125
PointFromName(("Egg" + IntToString(lv_i)))
// L6969
PointFromName(("Victory Zealot " + IntToString(lv_i)))
// L6975
PointFromName(("Victory Stalker " + IntToString(lv_i)))
// L6981
PointFromName(("Victory Immortal " + IntToString(lv_i)))
// L6987
PointFromName(("Victory Colossus " + IntToString(lv_i)))
// L6620
PointFromName(("Intro Stalker " + IntToString(autoE8580AB4_var)))
// L7029
PointFromName(("Mid Stalker " + IntToString(auto70C5AE3A_var)))
// L7030
PointFromName(("Mid Stalker " + IntToString(auto70C5AE3A_var)))
// L7148
PointFromName(("Mid Stalker " + IntToString(auto531E0750_var)))
// L7149
PointFromName(("Mid Stalker " + IntToString(auto531E0750_var)))
// L7404
PointFromName(("Mid Upper Stalker " + IntToString(lv_i)))
// L7411
PointFromName(("Mid Upper Zealot " + IntToString(lv_i)))
// L7627
PointFromName(("Final Stalker " + IntToString(lv_i)))
// L7695
PointFromName(("Debris Zealot " + IntToString(autoBDE3F8BE_var)))
// L7695
PointFromName(("Debris Zealot " + IntToString(autoBDE3F8BE_var)))
// L4518
PointFromName(("Victory Blocker " + IntToString(lv_i)))
// L4522
PointFromName(("Victory Zealot " + IntToString(lv_i)))
// L582
PointFromName(("Static Cloud " + IntToString(lp_index)))
// L3267
PointFromName(("Final Overseer " + IntToString(lv_currentPoint)))
// L3268
PointFromName(("Final Overseer " + IntToString(lv_currentPoint)))
// L3310
PointFromName(("Final Overseer " + IntToString(lv_currentPoint)))
// L3311
PointFromName(("Final Overseer " + IntToString(lv_currentPoint)))
// L7033
PointFromName(("Energy Cloud Path " + IntToString(lv_i)))
// L7067
PointFromName(("Static Cloud " + IntToString(lv_i)))
// L7074
PointFromName(("Static Cloud " + IntToString(lv_i)))
// L7081
PointFromName(("Static Cloud " + IntToString(lv_i)))
// L10570
PointFromName(("Dark Templar Intro Spawn " + IntToString(lv_i)))
// L5266
PointFromName(("Victory - Orbital Strike 0" + IntToString(lv_pointIndex)))
// L5269
PointFromName(("Victory - Orbital Strike " + IntToString(lv_pointIndex)))
// L5313
PointFromName(("Victory - Amon Beam 0" + IntToString(lv_iter)))
// L5316
PointFromName(("Victory - Amon Beam " + IntToString(lv_iter)))
// L1262
PointFromName(("Prism Deploy " + IntToString(auto2E61EF9C_var)))
// L3112
PointFromName(("P" + IntToString(autoB04DA6FA_var) + " Spawn"))
// L6596
PointFromName(("Intro Zealot " + IntToString(lv_iter)))
// L6601
PointFromName(("Intro Stalker " + IntToString(lv_iter)))
// L6606
PointFromName(("Intro Immortal " + IntToString(lv_iter)))
// L1046
PointFromName(("Raynor Base " + IntToString(lp_base) + " Stabilizer " + IntToString(lp_stabilizer) + " Patrol " + IntToString(lp_patrol) + " " + IntToString(1)))
// L1059
PointFromName(("Raynor Base " + IntToString(lp_base) + " Stabilizer " + IntToString(lp_stabilizer) + " Patrol " + IntToString(lp_patrol) + " " + IntToString(2)))
// L1072
PointFromName(("Raynor Base " + IntToString(lp_base) + " Stabilizer " + IntToString(lp_stabilizer) + " Patrol " + IntToString(lp_patrol) + " " + IntToString(3)))
// L1085
PointFromName(("Raynor Base " + IntToString(lp_base) + " Stabilizer " + IntToString(lp_stabilizer) + " Patrol " + IntToString(lp_patrol) + " " + IntToString(2)))
// L1099
PointFromName(("Raynor Base " + IntToString(lp_base) + " Stabilizer " + IntToString(lp_stabilizer) + " Patrol " + IntToString(lp_patrol) + " " + IntToString(1)))
// L1816
PointFromName(("Hull Breach " + IntToString(lv_index)))
// L2335
PointFromName(("Dropship Entry " + IntToString(lv_index)))
// L2336
PointFromName(("Dropship Exit " + IntToString(lv_index)))
// L2341
PointFromName(("Hull Breach " + IntToString(lv_index)))
// L2343
PointFromName(("Reinforcement Supply " + IntToString(lv_index) + " 1"))
// L503
PointFromName(("Raynor Waypoint " + IntToString(lv_waypointIndex)))
// L509
PointFromName(("Valerian Waypoint " + IntToString(lv_waypointIndex)))
// L515
PointFromName(("Raynor Waypoint " + IntToString(lv_waypointIndex)))
// L521
PointFromName(("Valerian Waypoint " + IntToString(lv_waypointIndex)))
// L527
PointFromName(("Raynor Waypoint " + IntToString(lv_waypointIndex)))
// L533
PointFromName(("Valerian Waypoint " + IntToString(lv_waypointIndex)))
// L658
PointFromName(("Glacius Assault Waypoint " + IntToString(lp_region)))
// L662
PointFromName(("Glacius Assault Waypoint " + IntToString(lp_region)))
// L671
PointFromName(("Glacius Assault Destination " + IntToString(lp_region)))
// L688
PointFromName(("Glacius Assault Destination " + IntToString(lp_region)))
// L701
PointFromName(("Glacius Assault Warp " + IntToString(lp_region)))
// L704
PointFromName(("Glacius Assault Warp " + IntToString(lp_region)))
// L1366
PointFromName(("Planet Cracker Line " + IntToString(gv_displacementBeamPathCurrent)))
// L1522
PointFromName(("Planet Cracker Line " + IntToString(lv_beamPathIndex)))
// L1523
PointFromName(("Planet Cracker Line " + IntToString(lv_beamPathIndex)))
// L2880
PointFromName(("Glacius Assault Spawn " + IntToString(lv_unitIndex)))
// L447
PointFromName(("RobotLine_" + lv_waypointIndexString))
// L479
PointFromName(("RobotLine_" + IntToString(lv_i)))
// L480
PointFromName(("RobotLine_" + IntToString(lv_i)))