# AIGetTownEstablishedTime
Flags —
Native
# Arguments
- int— player
- int— town
Returns — fixed
native fixed AIGetTownEstablishedTime(
	int player,
	int town,
);
# Related
Category: Unclassified
# Examples
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:1030
        return;
    }
    if (AIGetTownEstablishedTime(player, mainTown) + 180.0 > AIGetTime()) {
        return;
    }
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:1085
            continue;
        }
        if (AIGetTownEstablishedTime(player, town) + 180.0 > AIGetTime()) {
            continue;
        }
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:1048
        return;
    }
    if (AIGetTownEstablishedTime(player, mainTown) + 180.0 > AIGetTime()) {
        return;
    }
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:1103
            continue;
        }
        if (AIGetTownEstablishedTime(player, town) + 180.0 > AIGetTime()) {
            continue;
        }
mods/void.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:1058
        return;
    }
    if (AIGetTownEstablishedTime(player, mainTown) + 180.0 > AIGetTime()) {
        return;
    }
mods/void.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:1113
            continue;
        }
        if (AIGetTownEstablishedTime(player, town) + 180.0 > AIGetTime()) {
            continue;
        }