# AIGetTownEstablishedTime
Flags —
Native
# Arguments
int
— playerint
— town
Returns — fixed
native fixed AIGetTownEstablishedTime(
int player,
int town,
);
# Related
Category: Unclassified
# Examples
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:1030
return;
}
if (AIGetTownEstablishedTime(player, mainTown) + 180.0 > AIGetTime()) {
return;
}
mods/liberty.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:1085
continue;
}
if (AIGetTownEstablishedTime(player, town) + 180.0 > AIGetTime()) {
continue;
}
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:1048
return;
}
if (AIGetTownEstablishedTime(player, mainTown) + 180.0 > AIGetTime()) {
return;
}
mods/swarm.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:1103
continue;
}
if (AIGetTownEstablishedTime(player, town) + 180.0 > AIGetTime()) {
continue;
}
mods/void.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:1058
return;
}
if (AIGetTownEstablishedTime(player, mainTown) + 180.0 > AIGetTime()) {
return;
}
mods/void.sc2mod — base.sc2data/TriggerLibs/Zerg/ZergHigh.galaxy:1113
continue;
}
if (AIGetTownEstablishedTime(player, town) + 180.0 > AIGetTime()) {
continue;
}