# Preload Movie

Grammar — Preload file|Movie File queue|Immediately/For Next Map
FlagsNative | Action

Preloads a movie. The file must be explicitly identified (it won’t work if you plug in a variable to that parameter). Preloading will force an asset or data entry to be loaded into memory before the map starts, rather than be loaded on demand as the map runs.

# Arguments

  • string [ filepath ] — File
  • bool [ preset::PreloadQueue ] — Queue

Returns — void

native void PreloadMovie(string path, bool queue);

Category: Game / Preloading

# Examples

# campaigns/liberty.sc2campaign

MapScript.galaxy

// L12320
PreloadMovie("Assets\\Textures\\sm_pt01_tv.ogv", false)
// L28711
PreloadMovie("Assets\\Textures\\briefing_video_traynor01_00.ogv", false)
// L28739
PreloadMovie("Assets\\Textures\\briefing_video_traynor01_01.ogv", false)
// L28740
PreloadMovie("Assets\\Textures\\briefing_video_traynor01_02.ogv", false)
// L28851
PreloadMovie("Assets\\Textures\\briefing_video_traynor02_00.ogv", false)
// L28879
PreloadMovie("Assets\\Textures\\briefing_video_traynor02_01.ogv", false)
// L28880
PreloadMovie("Assets\\Textures\\briefing_video_traynor02_02.ogv", false)
// L29028
PreloadMovie("Assets\\Textures\\briefing_video_traynor03_00.ogv", false)
// L29048
PreloadMovie("Assets\\Textures\\briefing_video_traynor03_01.ogv", false)
// L29049
PreloadMovie("Assets\\Textures\\briefing_video_traynor03_02.ogv", false)
// L12320
PreloadMovie("Assets\\Textures\\sm_pt01_tv.ogv", false)
// L28711
PreloadMovie("Assets\\Textures\\briefing_video_traynor01_00.ogv", false)
// L28739
PreloadMovie("Assets\\Textures\\briefing_video_traynor01_01.ogv", false)
// L28740
PreloadMovie("Assets\\Textures\\briefing_video_traynor01_02.ogv", false)
// L28851
PreloadMovie("Assets\\Textures\\briefing_video_traynor02_00.ogv", false)
// L28879
PreloadMovie("Assets\\Textures\\briefing_video_traynor02_01.ogv", false)
// L28880
PreloadMovie("Assets\\Textures\\briefing_video_traynor02_02.ogv", false)
// L29028
PreloadMovie("Assets\\Textures\\briefing_video_traynor03_00.ogv", false)
// L29048
PreloadMovie("Assets\\Textures\\briefing_video_traynor03_01.ogv", false)
// L29049
PreloadMovie("Assets\\Textures\\briefing_video_traynor03_02.ogv", false)
// L1019
PreloadMovie("Assets\\Textures\\cinematic_swarm08.ogv", true)
// L1019
PreloadMovie("Assets\\Textures\\cinematic_swarm08.ogv", true)