# Initial DateTime
Grammar — GameStartDateTime()
Flags —Native|Function
Returns the best guess of when the game started for players in the real world as a server-timezone adjusted DateTime. Returns the time the game started loading if called during loading screen (initialization) and the time gameplay started afterwards.
Returns — datetime
native datetime InitialDateTimeGet();
# Related
Category: DateTime
- Convert DateTime To Integer — 
int— DateTimeToInt - Convert Integer To DateTime — 
datetime— IntToDateTime - Convert DateTime To String — 
string— DateTimeToString - Convert String To DateTime — 
datetime— StringToDateTime - Current DateTime — 
datetime— CurrentDateTimeGet - Initial DateTime — 
datetime— InitialDateTimeGet - Get DateTime Year — 
int— GetDateTimeYear - Get DateTime Month — 
int— GetDateTimeMonth - Get DateTime Day — 
int— GetDateTimeDay - Get DateTime Hour — 
int— GetDateTimeHour - Get DateTime Minute — 
int— GetDateTimeMinute - Get DateTime Second — 
int— GetDateTimeSecond - Get DateTime Weekday Index — 
int— GetDateTimeWeekday - Synchronous Game Start Time — 
int— SynchronousGameStartTimeGet - Current Synchronous Game Time — 
int— CurrentSynchronousGameTimeGet - Get Current Day of Week — 
string<preset::Weekday> — libNtve_gf_GetCurrentDayofWeek - DateTime is Before — 
bool— DateTimeIsBefore - DateTime is After — 
bool— DateTimeIsAfter - DateTime is Between — 
bool— libNtve_gf_DateTimeisBetween - Get Weekday From DateTime — 
string<preset::Weekday> — libNtve_gf_GetWeekdayFromDateTime - Get Month From DateTime — 
string<preset::Month> — libNtve_gf_GetMonthFromDateTime - DateTime is Weekend — 
bool— libNtve_gf_DateTimeisWeekend - DateTime is Morning — 
bool— libNtve_gf_DateTimeisMorning - DateTime is Afternoon — 
bool— libNtve_gf_DateTimeisAfternoon - DateTime is Evening — 
bool— libNtve_gf_DateTimeisEvening - Format DateTime as String — 
string— libNtve_gf_FormatDateTimeasString - Weekday — preset — 
string - Month — preset — 
string 
# Examples
— None found —