# Synchronous Game Start Time

Grammar — Synchronous Game Start Time
FlagsNative | Function

Returns the best guess of when the game started for players in the real world as a server-timezone adjusted UNIX epoch (seconds since January 1, 1970). Returns the time the game started loading if called on the loading screen and the time gameplay started later.

Returns — int

native int SynchronousGameStartTimeGet();

Category: DateTime

# Examples

— None found —