# Synchronous Game Start Time
Grammar — Synchronous Game Start Time
Flags —Native
|Function
Returns the best guess of when the game started for players in the real world as a server-timezone adjusted UNIX epoch (seconds since January 1, 1970). Returns the time the game started loading if called on the loading screen and the time gameplay started later.
Returns — int
native int SynchronousGameStartTimeGet();
# Related
Category: DateTime
- Convert DateTime To Integer —
int
— DateTimeToInt - Convert Integer To DateTime —
datetime
— IntToDateTime - Convert DateTime To String —
string
— DateTimeToString - Convert String To DateTime —
datetime
— StringToDateTime - Current DateTime —
datetime
— CurrentDateTimeGet - Initial DateTime —
datetime
— InitialDateTimeGet - Get DateTime Year —
int
— GetDateTimeYear - Get DateTime Month —
int
— GetDateTimeMonth - Get DateTime Day —
int
— GetDateTimeDay - Get DateTime Hour —
int
— GetDateTimeHour - Get DateTime Minute —
int
— GetDateTimeMinute - Get DateTime Second —
int
— GetDateTimeSecond - Get DateTime Weekday Index —
int
— GetDateTimeWeekday - Synchronous Game Start Time —
int
— SynchronousGameStartTimeGet - Current Synchronous Game Time —
int
— CurrentSynchronousGameTimeGet - Get Current Day of Week —
string
<preset::Weekday> — libNtve_gf_GetCurrentDayofWeek - DateTime is Before —
bool
— DateTimeIsBefore - DateTime is After —
bool
— DateTimeIsAfter - DateTime is Between —
bool
— libNtve_gf_DateTimeisBetween - Get Weekday From DateTime —
string
<preset::Weekday> — libNtve_gf_GetWeekdayFromDateTime - Get Month From DateTime —
string
<preset::Month> — libNtve_gf_GetMonthFromDateTime - DateTime is Weekend —
bool
— libNtve_gf_DateTimeisWeekend - DateTime is Morning —
bool
— libNtve_gf_DateTimeisMorning - DateTime is Afternoon —
bool
— libNtve_gf_DateTimeisAfternoon - DateTime is Evening —
bool
— libNtve_gf_DateTimeisEvening - Format DateTime as String —
string
— libNtve_gf_FormatDateTimeasString - Weekday — preset —
string
- Month — preset —
string
# Examples
— None found —