# Unit Is Inside Unit Transport
Grammar — u is cargo
Flags —Function
Returns true if the specified unit is inside another unit.
# Arguments
unit
— Unit
Returns — bool
bool libNtve_gf_UnitIsInsideUnitTransport(unit lp_u);
# Related
Category: Unit / Cargo
- [F] —
void
— Put Unit InTransport — ( UnitPutInTransport ) - [F] —
void
— Create Cargo Units — ( UnitCargoCreate ) - [F] —
unit
— Last Created Cargo Unit — ( UnitCargoLastCreated ) - [F] —
unitgroup
— Last Created Cargo Units — ( UnitCargoLastCreatedGroup ) - [F] —
bool
— Unit Is Cargo — ( libNtve_gf_UnitIsInsideTransport ) - [F] —
bool
— Unit Is Inside Unit Transport — ( libNtve_gf_UnitIsInsideUnitTransport ) - [F] —
bool
— Unit Is Inside Player Transport — ( libNtve_gf_UnitIsInsidePlayerTransport ) - [F] —
unit
— Cargo Unit In Transport — ( UnitCargo ) - [F] —
unitgroup
— Cargo Units In Transport — ( UnitCargoGroup ) - [F] —
int
— Transport Property Of Unit — ( UnitCargoValue ) - [F] —
unit
— Transport Of Unit — ( UnitTransport ) - [F] —
void
— Unit Loads/Unloads Cargo — ( TriggerAddEventUnitCargo ) - [F] —
unit
— Triggering Cargo Unit — ( EventUnitCargo )
# Examples
— None found —